30°

ESRB: Crossing the Line

The ESRB was instituted in 1994 to regulate the increasing violence in video games at the demand on the United States government on the condition that if the gaming industry didn't regulate itself, the government would. The gaming industry willingly complied and that was that. There have been many controversies since with retroactive ratings, re-branding a game based on user-generated content, and the outright blocking of software from being sold at retail, but for the most part the ratings system has proven itself to work well in preventing violent games from falling into the hands of consumers who are just too young for such a game. There is just one glaring flaw in the deal…many parents are just plain stupid.
ACEMANWISE - contributor
Published: 551 days 13 hours ago | News | Industry News
 
 
 

PlayStation 3
PS3 Penny Arcade Patch Coming Mid-Month
PlayStation 3 | News
We all hate bugs, and bugs that won't load our saved games is a real problem. I'm recently reviewing Penny Arcade Episode 2 and I was a victim of t...

Industry News
CES 2009: Harmonix "very interested" ...
Industry News | News
Harmonix seems to be doing a brisk business in selling songs to Rock Band customers, but with younger gamers being introduced to new music, why can...

Gaming
Crispy Gamer: Meet the CG Game Room
Gaming | Article
Crispy Gamer writes: "But the greatest privilege of all is the lifetime pass that all Game Trust members have to the CG game room. Under ...

Nintendo DS
Games for Lunch Review: Polarium
Nintendo DS | Review
Kyle Orland writes: "0:00 I was intrigued by this simple-looking puzzler when it first came out alongside the DS, but it took a drop to a...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News