GT: Crysis 2 is about to make its debut on consoles. The original game holds the position as the best looking on any platform, and we're yet to see a title that comes close to what Crytek has been able to accomplish. This, the second installment in the franchise uses Crytek's latest engine: Crytek 3 game engine.
Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.
YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.
I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?
It supposed to add more realistic light Not actually more light effects and explosions
I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.
I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.
I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.
I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.
Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.
How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.
Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.
But I hope you guys showed the same kinda love to the 350 version.
That's the one I plan on buying.
@ snaz27, 360 is just like a PC is many ways. But surely, not one that could run Crysis, so don't you think Crysis 2 will be even a tougher challenge? Of course it will be.
Again, it's a wait and see situation.
But then even if it does at the settings you mentioned, it would render the game unplayable.
You can't simply just turn down stuff and expect the thing to run; it's more intricate than that.
hmm I don't care about your console version, but you better not screw you PC crowd crystek with dumbed and/or cut version!!
I'm with you since your debut with far cry, and I intend to keep doing so.
Guys to all of you saying ps3 needs extra babying its false.They are developing game simultaneously and they use every bit of power from systems.Some of you say that it cant be that ps3 is pushed to limits if 360 version is same,well thats not true.They already confirmed they are extensively using spus,and that there is not much you can do.The thing is that both consoles are memory bottlenecked,something that i have been saying since the beginning of this gen.
Crytek simply cant put more textures to fit in ram then they are already doing.Crysis is not linear game so original crysis could never be on consoles,thats why Crysis 2 will be set in more linearish environment.To you who dont know,and you who have been a bit brainwashed with those ps3 is much more powerful so it should look better bull**** you need to know that gpu is the MAIN piece of hardware and this is why you will never see ps3 games leaving 360 in dust.Forget the spus,they cant help that much but even with them you dont make game simply look better,you can use one of them or two,but if game is heavy on physics you wont be able to use more then one.And that one can take some workload from rsx,for example check vertex shaders so rsx can freely draw them on screen,do some post processing but thats it.But you forgot that 360 has also 3 VMX 128 units,one on each core,they are specialized for helping xenos and can be used for graphics rendering,you also forgot memexport,feature that will be able to save you memory so you dont have to make to pass but rather one pass and that way save the memory.You guys also forgot that ps3 has only 256 Vram,while in 360 you can take as much as you want for gpu of that 512 pool.
Im sorry for you living in your dream world of supercomputer with gpu thats outdated to intel integrated laptop gpus,and less ram then 7 yr old computer,get a grip and be happy with games,your damage control wont help here so stop whining.