Slashgamer Writes: There has hardly been any news since the first reveal of OnLive to the world at GDC 2009 in San Francisco. When Steve Perlman, the CEO of the games-on-demand service and one of the inventors of Apple's QuickTime technology, took center stage at the press briefing to introduce the gaming community to his newest project OnLive - he was met with both praise and criticism. Some people thought this ambitious "cloud-gaming" service was the future of gaming, while many others thought there is no way this technology will work with the functionality of today's Internet capabilities. But with all these questions, most people always seem to ask the same one; how much will the consumer have to spend in order to use the service?
A few days ago, a video of Perlman was uploaded onto youtube, where he went back to his old school Columbia University and discussed his next endeavor. While nothing to new was unveiled, he did briefly mentioned something interesting about the MicroConsole."
Bethesda has announced the release date for the biggest Starfield update since launch, which will bring map improvements, Xbox graphics options, and more.
40fps and 60fps modes on Xbox is huge! Honestly didn't think it would be possible.
Too bad it wasn't there at launch but this and land vehicles definitely gets me way more excited to jump back in when Shattered Space drops.
Way to bury the best news here! Thanks Zeref for already sharing.
"You can now select your own frame rate target for Starfield if you're on a VRR display, allowing you to choose between 30, 40, 60, and Uncapped."
I'm glad I've waited to finish it. The PC version with frame gen feels great but I'll happily play it on my Xbox again away from my desk
What happened to the 30 FPS lock on consoles being a "developer choice"? I refused to touch it on console because of that. I honestly got pretty bored of the game after about 15-20 hours, but maybe I'll go back after a lot of updates. Still sad to see things like the map being fixed, and FPS options that should have been there in the first place. Being added in so much later.
Remember all the excuses from 'fans' about why 60 fps wasn't possible on Xbox consoles. It obviously was they just couldn't be bothered.
Things are heating up in May a bit with Senua's Saga: Hellblade II, the Paper Mario TTYD remake, and a ton of promising indies. We pick the most interesting May games, from AAA to indie, so you can make sense of everything coming out.
Doesn't seem to be that bad of a month. Got a bit of something for everyone.
Please do not support braid anniversary edition. Don't support Phil phish, he's a very despicable person, a a cry baby.
One example
https://youtu.be/yKUGwlFJAH...
"The Jyväskylä-based (Finland) indie games developer Tensori are today very proud and thrilled to announce that their experimental exploration game “POOLS“, is now available for PC via Steam." - Jonas Ek, TGG.
I'm thinking it will be like a cable box, they require you to have it for their "broadcasts" and then charge you a monthly renters fee.
I'm not sure if OnLive will fail, but either way I'm interested in what it can do.
The OnLive TV device only costs around $25-30 to manufacture. Very cheap.
It's going to work the same way telecoms give cellphones for free. They give you the device but you'll have to use the service, and they make significantly more from you using the service.
I dont see onlive making a move in the console industry although I think steam should be worried since onlive should work well on the PC.
itd better be free with the epic input lag that will occur. love the way they lie and say there will be no lag, lol what idiots - clearly don't understand networking.