Brink is looking to revolutionize the way players look at multiplayer. Splash Damage's latest shooter features a seamless integration between both modes, with an emphasis on accessibility for gamers of all experience levels. As if living up to the innovative premise they've established isn't daunting enough, Splash Damage is also faced with another challenge - transitioning from a PC-only studio to a multiplatform developer.
AAA games get all the attention. But some games get lost in the shuffle. Especially shooters! Make time for these five.
I didnt care for brink. I thought it was going to be like overwatch back in the day.
It’s time to Switch to Brink before taking 12 Orbits around Letters from Whitechapel? That sort of works.
Six years later, and the game is available to anyone who wants it on PC.
LOL Inferior Port Comfirmed!!!
Good to see they hired some experienced devs. This game is gonna kick ass, but just based on their history, I think I'll get it for the PC regardless.
Neil Alphonso f.t.w. it smells like a success already
I hope this statement and the 360 version only being shown so far has nothing to do with "To me as a game director there are some things that are just alien, like PlayStation 3 technology and job systems, that I find it really difficult to get my head around,"
The devs saying this and the PS3 media doing preemptive damage control is not a good sign. This is one of the greatest looking games on consoles up there with Alan Wake, Rage and Crysis 2 in graphical quality(texture quality/lighting/effects/anima tions)
not surprised to hear another one of these pc devs with no console experience talking to the media about how developing for the ps3, a console, is tough to wrap their head around
at least theyre not complaining about it