Two things you can not deny that Infinity Ward, no other developers get the design and presentation of major battlefields out so thrilling! Und kein anderer And no other developer has so little afraid to cross boundaries. Heroes die so easily, as untouchable imaginary cities are radically destroyed, overlooking an opponent, the one has just pushed a knife into the heart, just to slowly turn away from the eye - and of course there's the already powerful in the run-inflated airport scene that the final touch on the "Honestly - only for adult players," is stamped. Like its predecessor, the game is hard, dirty, noisy, brute, exciting and hochmotivierend. Okay, you could throw up at the beginning of the patriotism, the plump leg swinging story yet, but towards the end is suddenly all sense and one is amazed at how developers have hinbekommen this clever twist! Just a pity that the entry comes along this time so conservative - the prologue of his predecessor on the ship has since condemned the bar raised high. If you have a career behind him, remain two game modes: The multiplayer mode, brilliant and motivated as ever, but now no longer spectacular. And the cool new "makes special unit" variant, which condemned just with a partner for a while, a lot of fun. And yet, is the bottom line only "a very good, but not an exceptional gaming experience more. Therefore, the developers have rested too much on the enormously comfortable laurels, have been cited too often themselves, have been received too few risks. The one they can take after the brilliant predecessor, but not bad.
Addendum: Since the PC version must be activated via Steam, and the corresponding machines are obviously not been activated yet, we could not see the PC version. The impression that version, including belonging to the multiplayer mode, we continue to suffice when the system works and we have been allowed to play.