Some screenshots from the PC version of Lost Planet: Extreme Condition compared to the Xbox 360 version and some information from the enhancements garnered from the DirectX 10 resources.
Helldivers 2 has become the talk of the town as players are seen discussing the game in real life with their friends and even strangers.
It's a sure sign of scraping the bottom of the barrel when you are "creating" "news" out of Reddit posts.
Everyone expected that the Order to defend 10 planets would fail. But, Helldivers 2 players did the impossible, surprising everyone.
A detailed guide that covers all the weapons in Helldivers 2, definitive tier list that details how effective they are.
Well there are diffences... But are they noticable while playing the game? Even with these freezed screenshots I have a hard time to say it blows me away what is enhanced.
Does it justify a PC rig with Vista and a DX10 compatible GPU which will cost you at least 2.000 dollar or Euro to build compared to 400 for a 360 premium? Don't think so if you ask me.
For real. I don't understand PC gamers. Use to be one myself, upgrading every year with another 300 to 500 Euro for GPU, Ram and whatever. But I'm glad I don't anymore. 360 for gaming, the PC for office stuff. Never wanna go back for gaming to a desk with a keyboard and a mouse. Those are made for typing and pointing the mouse onscreen, not for gaming if you ask me.
@ eques judicii (below)
I think you're partly right. Ofcourse, a PC can be upgraded constantly so will outdo a console with 'old' hardware over time in specifications
BUT
A PC runs Windows XP/Vista. Takes up what, 600 MB of the RAM. 1 GB average for users, so 400 MB left. Ofcourse 2 GB has more leftover.
The GPU in the 360 is a special build ATI 1900XTX with custom stuff that hasn't even appeard on PC GPU's like the extra fast 10 MB embedded RAM. The API control is DX9 based, but MS has left it flexible so the API control can do whatever they want they're not bound to DX9 and can do on top of that effects that are in DX10, it might even do things other/better then DX10 because it's so flexible.
The PC is made to do everything, allround. The console/360 is designed to do one thing best: gaming. A specialist always gets better results with less resources. It's waisting less power to achieve the same.
I'll have to wait and see how Gears will run on a normal gamersPC (I am not talking about a 3.000 dollar/euro superPC, it'll be similair then I guess).
There is a difference this gen with last gen. Last gen consoles had 'old' PC hardware when they launched. The XBOX 1 had a Celeron 733 Mhz CPU (how long was it out before the XBOX launched) a Geforce 3 GPU (same) and 64 MB Ram (too low if you ask me, even for that time).
This gen around, when the consoles launched, and the 360 launched, a triple core CPU @ 3.2 Ghz, a 48 pixel/shader pipeline GPU and the other stuff wasn't that common in PC's. So in general, it should hold longer with better or on par graphics.
Prey is a bad example if you ask me. It was a straight port, not done really good. THe 360 could have done better there. About the same with Oblivion. The only reason the PS3 is a tad better, is because they spend a full year extra on it. If they had the time with the 360 version extra, it would be better then the PS3 version.
A good example is Doom III or Half Life 2. If you see those games on a Celeron 733 Mhz CPU, a Geforce 3 and 64 MB running with that good graphics, that smooth, that good and you wanted to run them on the PC you needed a medium/high end PC.
Thus. I agree. A constantly upgraded PC can't be outdone with the hardware in a released console. BUT seen on those games like Doom III, HL2 combined with the fact that this gen consoles hardware is more high end compared to the last gen consoles when they released, I believe we can see equally pretty games on 360/PC, sometimes when special build they might even outdo their PC counterparts because of the universal 360 hardware compared to all kind of PC setup.
I think in Lost Planet the differences are very small. Less then Prey probably. I think the differences for Gears of War will be none or very small. Ah we'll see in the future!
@ Kyur4ThePain (below)
No, I won't buy an Elite like I said before for the following reasons:
1. I dislike black. It's so 80's. Don't like the PS3 for that. Don't like the Elite for that.
2. HDMI is not needed under 42" it's not that much better. I don't want it because HDMI is copyright restrictions on video. I have 1080p through VGA
3. A 120 GB HDD is nice, but I still have room on my 20 GB model. Because a lot of downloaded stuff you don't view anymore after a while. I can make my own 120 GB model with the hack from TheSpecialist on the harddrive for 50 dollar also.
So nope. No need to upgrade my great white 360 premium indeed. The games don't get any better with the Elite in graphics, do they?
@ Deepbrown (below)
Dude. It's not all about bandwith. First, tell me how much it comes short to do DX10 effects dude. Not every effect is about bandwith. I am talking about the API Control flexibility. ANd i've seen different calculations of bandwith, where the total of the 360 was bigger then the PS3's bandwith. If you are so certain of what you're saying: give links, and tell me how you thought it all out dude.
GPU not special build? Yep it is. Because MS has the rights of the design and hasn't have to pay ATI to use their design. They bought it. Unlike last gen when they had to 'lease' it and earn less.
It IS special build. It can have kind of core similair to what ATI makes for PC. But give me one PC GPU that has the 10 MB extra fast embedded ram as an extra die on the primairy die of the GPU. Just name it. That can do 4 x FSAA and HDR without any performance drop of the main die. It's not an 1800 for sure.
It seems you don't know what you're talking about. Instead of only denying stuff can you actually give facts talk gen and give links? Thanks in advance
EDIT @ Deepbrown again
I edit this post because it's better to read together and 2. Sony fanboys are hitting people on their bubbles because the truth is painfull.
The extra 10 MB extra fast ram with 4 x FSAA and HDR for free link (since you don't supply facts and links I will)
http://anandtech.com/trades...
"ATI did clarify that although Microsoft isn't targetting 1080p (1920 x 1080) as a resolution for games, their GPU would be able to handle the resolution with 4X AA enabled at no performance penalty."
Deepbrown Pwned nr. 1
Now give me your link from the developers you say it can't do it that way. It will be a nice read. Because you don't have any
Then the ATI 1800/1900 special build lies you spread:
It's clear. 48 pixel/shader pipeline only the 1900 has it, link:
http://www.hardware.info/nl...
Pixel Shader pipelines 48
http://www.hardware.info/nl...
Vertex Shader pipelines 8
Pixel Shader pipelines 16
http://www.hardwareanalysis...
"So what does the R520 architecture bring to the table exactly? For starters it is not the 32-pipeline architecture it has been rumored to be, it is half that, offering just 16-pipelines"
So you say the 48 pixel/shader 360 GPU is based on a 16 pipeline one. Uh duh right.
http://www.digit-life.com/a...
"Official RADEON X1900 Specifications
* Codename: R580
* Process technology: 90 nm
* over 400 mln transistors (G70 contains 302 mlns)
* FC package (flip-chip, flipped chip without a metal cap)
* 256 bit memory interface
* Up to 1 GB of GDDR-3 memory
* PCI Express 16x
* 48 pixel processors"
Deepbrown pwned nr. 2.
Now will you gonna start giving links and facts instead of spreading nonsense?
ps. Another addition to this all about the API control flexible
http://www.hardocp.com/arti...
"While most modern GPUs share many architectural similarities, Bob Feldstein and Chris Evenden of ATI went out of their way to explain to me, no matter how hard I tried to convince them otherwise, that the Xbox 360 GPU is very much an original creation. While some will try to tell you that is it simply a modified DirectX 9 GPU, you might be interested to learn that the only API spec that the Xbox 360 hardware meets is its own API. That is correct, the Xbox 360 GPU only meets it own Xbox 360 API specifications. While of course some lessons learned in DX9 and upcoming DX10 were applied, the GPU of the Xbox 360 is very much its own and comparing it directly to anything in the PC world is simply “not right” according to Mr. Feldstein. Obviously, the Xbox 360 can be thought of as a very innovative solution specifically for the Xbox and only the Xbox."
"Yes, the 10MB of Smart 3D Memory can do 4X Multisampling Antialiasing at or above 1280x720 resolution without impacting the GPU. Therefore, not only will all of your games on Xbox 360 be in High Definition, but they also will have 4XAA applied."
PWNED dude. Get your brown nose out of Barbie Kens ass
EDIT again for your latest additions Deepbrown:
"I will gladly provide you with links when I have time to go and find them, but I'm not some dude who knows nothing about this. This information is from developers who work on said platforms. You'll have to bear with me so I can find the information you so eagerly desire."
Oh please when I have the time to go and find them. You spend more then enough time on here, so you can go find them now. You're not some dude who knows nothing about this? I actually think you are. Just like DJ claiming stuff but never able to back it up. Say things and then when it has to be proven... They are or straight lies or the marketingbull of Sony themselve.
Tell me why should you be knowing something about it? Plus yep for sure, you're doing this kind of stuff because you favour the PS3. You know it's actually kind of sad. You don't truly want to speak out probably because you find it adequate that other readers here think you're unbiased. Those are the fanboys in disguise as I call them.
DJ, Deepbrown, Gamr, Truth and some more. I'd rather have straight fanboys so you know where they stand, then that sneaky stuff. You and Gamr post Sony positive and MS negative news and then in the messages suddenly you seem to try to be unbiased. Right.
I think you don't know much about it for real. Those dev's you name, just say which one and what's your relationship with them. I would be really surprised if you can show some facts and links to support your bald statements dude
the differences are there... just not something that's making me go crazy or feel the need to upgrade my pc... both look good though... glad i've been playin since Jan =)
the ps3 and the 360 will have their limits were pc games basicly have no limits, but if you have extremly high needs for a pc game not everyone has directx10 vista and all that fancy stuff i do so i will be looking forward to crysis
I'm a console gamer. Really the only games i play on the PC is well the C&C games and Age Of Empires. The rest of my entertainment comes from my consoles.
Even though i have a decent computer.
Simple point:
How much do you need to pay for a retail computer that will run Lost Planet such that it will look better than 360? That's the beef with PC gamers. You spend maybe $3,000 on a gaming rig and then exclaim you have teh b3st gr4phics in your neighborhood.
Well... I mean... of course you do. If you were to buy a Ferrari, you'd also suddenly notice that you got to destinations around your city faster. It's amazing to think about, I know.