10°

BioShock 2's Finley On Designing For Player Desire

Here, in an interview extracted in part on Gamasutra a few days ago, the full chat with Finley ruminates about what elements of BioShock's game design led to its wide popularity.

Topics also covered: how a deep story can allow for different hooks into the game's setting, and how building a new studio with the right people is an essential piece of the puzzle when creating a game like this.
BIoodmask - contributor
Published: 140 days 21 hours ago | Interview | PlayStation 3 | Xbox 360 | PC
 
 
 

PC
Gaming Nexus: FrontPage Sports Football Preview
PC | Preview
Gaming Nexus writes: "Football continues to be one of the biggest sports in America. People like to watch it and gamers like to play it. Cyani...

Xbox 360
XCN Trials HD Q&A
Xbox 360 | Interview
Msxbox-World has published an Xbox Community Network Q&A with the guys at RedLynx who developed Trials HD.

Multi
Gaming Nexus: Borderlands Review
Multi | Review
Gaming Nexus writes: "After spending countless hours with three of the games four possible characters, it's easy to notice this game's unique ...

Multi
Videogamer: Dantes Inferno Hands-on Preview
Multi | Preview
Videogamer writes: "There's a hole where her nipple should be, and babies are crawling out of it. Not just any babies, you understand, but the...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News