According to members of MMORPG.com's forums Activision/Blizzard are going to announce their next mmo game, Fanboy's and naysayers alike suspect it will be a new sandbox style mmo or set in the Starcraft universe. Regardless definately news to lurk for.
Raid bosses are easily in my opinion the most important aspect of MMORPGs. Games that fall into a different genre may be more dynamic, but only here will tens and sometimes hundreds of players need to come together and work together to defeat an epic boss in a raid. Just simple getting together as many players as possible is not enough to determine your success. Players usually need to use trial and error with a number of different strategies before they can actually take down the boss. All this is done in order to test the weaknesses, come up with an effective approach and correctly coordinate players in the raid.
Over time, the concept of an “epic boss” has become rather blurred. Colossal monsters, the destruction of which requires a long preparation time, and then became just another episode from grandma’s fairy tales. Some raid bosses have already gained the “cult” status, and veterans of MMORPGs could tell you a dozen stories about those legendary fights. Fextralife's author tried to select the most powerful bosses who once upon a time, caused a burning sensation and will certainly awaken stirrings of nostalgic feelings from experienced raiders!
Haha, yea that's why I had to quit FFXI in the mid 2000s. The game had so many ridiculously long raids and fights. Not to mention the long ass NM camps w tons of gold selling bot users waiting to snatch the kill. So frustrating bc they were always there. Some were close to 24 hour camps if I remember. Some shorter. I loved the game & community, but had to walk away. Too demanding. Pandemonium is after my time.
In light of the rumoured development of a Warcraft 3 remaster, it seems the original game deserves some time in the spotlight. When it comes to games that defined a genre, most would look to Super Mario Bros, Legend of Zelda, or Elder Scrolls 3: Morrowind . However, despite being relegated to the shadow of World of Warcraft, Warcraft 3 and it’s expansion changed the modern gaming landscape as we know it.
World of Warcraft , or WoW to most people, has been the epitome of a MMORPG. They had once perfected the formula of an intriguing lore, interactive gameplay and a generally fun MMORPG, to the extent that new entrants of MMORPGs can only hope to follow WoW and hopefully differentiate itself along the way. Games I’ve played after WoW (admittedly not much) such as RO2, Allods Online, etc, all fall into the same trap that makes it noticeably similar to WoW.
I can assure you the Pay to Play model isn't affect this game as much as some believe. The worst thing about WoW to any veteran WoW player is that it's become too EASY. As well as extremely repetitive.
Cool,Ps3 is perfect for MMOs
How can people approve this?
Theres absolutely no proof of this statement in the source. Its just some guy in a forum talking about something that only mentions this in his title.
doesn't blizzard usually save announcements for when they have one of their blizzcon type events?
Dont make it like WOW and i might buy it
Not that it means much, but there have been stranger rumors on the net, that turned out to be true. Remember the Bungie/MS split?
About Blizzard making a console MMO: if they would, they would do it soon. Wait another year or two and the next generation of hardware is imminent. The only right moment to start a console MMO is within the next six months.