150°

Insomniac Interview: 60,000 polygon boss models

In a recent interview with Autodesk (developers of Maya), Sam Sharit talks about Insomniac's proprietary game engine, the technology that went into Resistance 2 and other very interesting topics.

"For Resistance 2 we hovered around 5 to 10 thousand triangles. We actually count in quads at insomniac so that would be 2500 to 5000 quads. This is an average, but for things like bosses we go as high as 60,000 tris. However, as I said, it depends on the game, so a game like GTA is going to have lower counts due to the sheer number of assets in the game."

"Insomniac uses its own in house engine. The PlayStation 3 engine was developed for Resistance: Fall of Man, then iterated on for Ratchet and Clank Future: Tools of Destruction, and even further iterated on for Resistance 2. Insomniac has been my first experience working with an in-house engine and I really like the level of control of working with one. One major reason is that it is made to take full advantage of the PS3 hardware, and I have been able to really push some key assets, like the 300-foot tall Leviathan, much further than I would have been able to using some of the other commercial engines on the market. It also allows the artists to dictate to the tech and tools programmers what tools and interfaces we want, and how we want to use them. I find with most commercially available engines the tools are dictated by the company creating the engine, and this may or may not be good for what type of game you're making or your company's established pipeline."
issa3032 - contributor
Published: 360 days 22 hours ago | Interview | PlayStation 3 | Industry News | Dev News | Tech
 
 
 

Multi
Jersey GameStops Break Street for Assassin's Cr...
Multi | News
Kotaku: "Three GameStops in Jersey City, N.J. put Assassin's Creed II and Left 4 Dead 2 on sale today, calling in customers to pick up their p...

Wii
Nintendojo: Muramasa: The Demon Blade Review
Wii | Review
Muramasa: The Demon Blade is the kind of game hardcore Wii owners have been craving. Instead of complaining about the system's shortcomings, Vanill...

Nintendo DS
Modojo: Drawn To Life: The Next Chapter Review
Nintendo DS | Review
When THQ released Drawn To Life two years ago, it opened a creative doorway for players, letting them generate characters and other items to intera...

Mobile
GDN: Doom Review
Mobile | Review
GDN writes: "Yes, It's Doom, THAT Doom from id Software and yes the iPhone is powerful enough to play it. The thing about it is that I love pl...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News