Developer Insomniac is a beautiful anomaly. Over the past eleven years, they have released twelve games without a single dud in the bunch. Their titles are admirably designed, offering compelling play built around game engines that typically take full advantage of their hardware. From the early Spyro games, to the Ratchet and Clank series, and now with the Resistance franchise, Insomniac creates action games that seize a player's attention throughout their duration, and invite replay.
When Resistance: Fall of Man was released alongside the Playstation 3, it became the system's flagship title. Whereas many of the launch games were wither rushed ports or half-hearted efforts like Genji: Days of the Blade, Resistance showed off the capabilities of the PS3. As such, it has been one of the most popular titles for the system, selling in excess of three million copies. Now, nearly two years later, its follow-up has been released.
Resistance 2 is the prototypical sequel; the game retains the atmosphere and visceral impact of the first title, while improving upon nearly every play mechanic.