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TGR: Dead Space Preview: "In Dead Space, no one can hear you scream"

TGR previews the upcoming survival horror game, Dead Space.

"Fast-forward 500 years into the future, where interstellar mining is alive and well, not to mention the destruction of entire planets in order to extract ore that can be sold at a hefty price. The Concordance Extraction Company, or C.E.C., is charged with tasking mining ships with this mammoth deed. Just when things appear to be running smoothly, a distress call is received by the C.E.C. from the USG Ishimura.

The Ishimura, a "planet cracker" ship, is responsible for obliterating planets so that the ore inside can be collected for profit. The C.E.C. decides to send Isaac Clarke, an engineer employed by the C.E.C., and two squadmates to evaluate the situation. However, upon arriving on the Ishimura, Clarke and his squadmates discover that what appeared to be a simple malfunction has gone terribly awry. A terrifyingly hostile race of beings known as Necromorphs have overrun the ship and have jeopardized the survival of Isaac and his party. The three are separated, and Isaac is left to fend for himself out in the deepest, darkest reaches of space, left only with the Necromorphs and every bit of his wit that he will need to use to survive.

Dead Space, EA's latest entry into the survival horror genre, wants to make sure that you feel the same level of dread and terror that Isaac Clarke experiences traversing the echoing, empty passages of the Ishimura, a ship that was once home to crew members who never knew what was coming once the Necromorphs' infestation took place. Did they suffer? Would anyone else be coming to help or was it too late? In Dead Space, no one can hear you scream, and that's just how the developers like it."
cain141 - contributor
Published: 91 days ago | Preview | PlayStation 3 | Xbox 360 | PC
 
 
 

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