
"Sometimes, it's all about the pacing. Whether its romance, comedy or horror, the way certain elements are presented can change the entire package. For instance, if you try to pack all of the genre-dependent content into the first hour or final few of a product, it's going to be disappointing.
That's why Dead Space has been created with the intent of being "[...] a roller coaster ride, where you have those horror moments, but you also have those spaces in between to let down your guard. In fact, stopping to take a breath makes it even more impactful the next time we throw an encounter at you, or use a false scare to put you on edge," according to Rich Briggs, producer. He speaks the truth-getting that sense of false security has been my downfall in such recent games as Silent Hill: Homecoming, or even Alone in the Dark. Thinking that things are really okay when they're not, can sometimes be the most horrifying frame of mind."
Via TheGameReviews.com