
Game Chronicles goes inside this massively redesigned and re-envisioned look at the Spider-Man universe with Associate Producer, Brian Morrison .
Interview Extract:
GCM: I know a big new feature for this game is the aerial combat. What were some challenges in taking the fight above the city and how much more freedom did it give you in creating moves and combos?
BM: When you have a superhero you have these expectations about what the power sets are whether it's Spider-Man or any other character, and there are certain abilities that the character can do in the comics and the films, and now with the power of 360 and PS3 and the next-gen environment Shaba was able to take the next evolution of the combat into aerial combat. I guess the tricky things have been working with the pathing for the AI so they can follow you up the sides of buildings or in the air. We've also introduced a new camera system into the game that allows you to Z-lock on the different enemies and track them during combat.