Our groins suitably girded, we return once more to the great cross-platform console development debate with the latest in our ongoing face-off comparison coverage. As if you didn't know by now, the aim here is to supplement existing Eurogamer reviews with console-specific commentary, backed up with a range of 'assets' losslessly extracted from the hardware during our testing.
This is achieved with the now ubiquitous Digital Foundry TrueHD capture kit, the only equipment in the world capable of ruthlessly plundering the HDMI ports of the respective consoles at full 24-bit RGB precision. Literally every single piece of digital information pumped out by the hardware is ours - ours I tell you - and from there we can supply ultimate quality screenshots and comparison videos.
Round 13 includes:
Unreal Tournament 3
Robert Ludlum's The Bourne Conspiracy
Top Spin 3
Iron Man
Battlefield: Bad Company
Richard writes: "Now was the right time to release the Fallout 4 Xbox Series X|S update. It just could have been more."
They aren't going to give more. We are talking about a company that has rereleased an 13 year old game at least 5 times.
Things are heating up in May a bit with Senua's Saga: Hellblade II, the Paper Mario TTYD remake, and a ton of promising indies. We pick the most interesting May games, from AAA to indie, so you can make sense of everything coming out.
Doesn't seem to be that bad of a month. Got a bit of something for everyone.
Please do not support braid anniversary edition. Don't support Phil phish, he's a very despicable person, a a cry baby.
One example
https://youtu.be/yKUGwlFJAH...
TimeShift had a fairly muted launch in 2007, and while it doesn't rewrite the FPS rulebook it does offer an enjoyable campaign even now.
Never heard of this game until someone mentioned it here last year. Played it and it basically represents most games from the PS3/Xbox360 era—good graphics, amazing physics, and extremely fun gameplay (time powers rock), but barely any story, weird pacing, and at least one annoying AF level. I finished Prototype last week and the same applies, except Strike Teams. Fuck Strike Teams.
I miss when ganes used to experiment with physics and world interaction
360 = 13
PS3 = 0
Where are all the Sony goons?
Eurogamer, you fail hard.
Unreal3 uses the exact same texture assets on both systems,(i know people who work with the devs)
As you state the versions of bad company, have the same texture details, but what your messed up eyes can't tell is that, the 360 is darker all the time, making it appear to have more detail(idiots)with different colours.
I know Eurogamer, is actually run by a silent ms corp, i'll say no more.
YOU FAIL HARD EACH AND EVERY TIME.
these chickens will squawk all the way to the slaughterhouse... enjoy it, because come Xmas you'll be on Sony's plate
I knew that the PS3 would take a year,maybe 18 months to get into its stride so developers knew how to utilise the hardware effectively.
Thus i knew that the multi plat titles up until this point my be slightly superior on the 360.
Why is it that after a decent 'bedding in period' the multi plat titles are more often than not still coming out better on the 360.
When is the CELL going to shine on these multi plats.
Is it bad/lazy developers (every developer in the world it seems) or is the PS3 really not as powerful as hyped?