Videogamer writes: "With our bellies filled with prawn cocktail sandwiches and our thirst quenched by ice cold bottled coke we return to the darkened cinema for part two of Funcom's Age of Conan launch presentation. We've already brought you impressions from the morning session, where we detailed the combo, DDR-esque combat, guild city building and the climactic meeting with the big man himself. In part two you can expect a report on a live 24-man raid with members of the team back in the office, a sneak peek look at city sieges and why we think Conan's apprentice system might be more important than all of that put together.
First off, the live raid, our first glimpse at a properly coordinated, high level Age of Conan raid. 24 players are divided into four groups - that's six men for the mathematically challenged or simply lazy of you. We see everything from the perspective of a level 80 games master mage. Players, we're told, will have designated roles, tanking, DPS, healing, for example, and each boss drops two pieces of raiding gear, which are divided up into three tiers of quality. "It's a ballet performance," says Jorgen. So far so very MMORPG."