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Bethesda Blog: Conceptual Design

Conceptual artist Adam Adamowicz writes:
"I'm Adam and it's my job to design for Fallout 3. Establishing the big picture for the Fallout universe as a pictorial diary, was my first task. Myself and the rest of the team poured over the lore, related our experiences playing the original, and researched everything 50's we felt enhanced the drama, black comedy, and rich vintage sci fi that make this a truly unique game. At the end of these jams, as I liked to think of our discussions and debates, I did my best to put on paper what we had reached as a consensus. For my part, I like to feel I initially brought to the table a design sensibility that also favored ridiculous rocket flanged nuclear powered automobiles, and martini swilling characters who fight mutated horrors without scuffing their sharkskin suits. When the dust clears, I hope what you see is a mutated beast stamped indelibly with its inimitable origins. Whew. "
Columbo - contributor
Published: 64 days 9 hours ago | Article | PlayStation 3 | Xbox 360
 
 
 

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