It may have been out on PC and PS3 for a while now, but the Xbox 360 release of Unreal Tournament 3 is still in development at Epic Games, and at publisher Midway's recent Gamers Day ubiquitous vice president Mark Rein was in attendance helping people get to grips. Eurogamer sat down with him to talk about the 360 version and what Epic's up to in general.
Eurogamer: Why didn't you do a 360 version of UT3 in the first place?
Mark Rein: We chose the PS3 first because Sony was really going to play ball with us on the freedom to do the mods the way we wanted to do them: completely user-exchanged mods that you can download off the Internet, just like you do on the PC. It's a very open system. They've got a web browser on, you can actually go get the mods, stick them on a memory card, use them on a web browser in the PS3, so it just felt that that was the right thing to do.
And obviously it's good for our engine to have the game ship as early as possible on PS3.