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Penny Arcade cocreator talks indie games, Microsoft with Ars

"When we decided to launch all the versions simultaneously, Microsoft worked with us to remove as many roadblocks as possible with their processes to ensure the game could be released as close to our original intended date as possible.

"We went into it saying 'This is our game, and if they don't want it or they want us to change it, then we'll just forget about the Xbox'," he explained to Ars. "The truth is that Microsoft did want it, and they didn't want to change it at all, so there was really no problem. Working with them has actually been pretty painless" writes Ben Kuchera.
wow4u - contributor
Published: 75 days 8 hours ago | Article | Xbox 360 | PC
 
 
 
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