* Are you any closer to resolving the problem of getting user-gen content into the Xbox 360 version?
* Not yet but we're hopeful. Microsoft hasn't said "no" yet, but then they haven't said "yes" either. We need them to say "yes," and we need them to do it soon.
* So it's technically possible?
* Sure. I mean, you can go onto the console and copy your songs on to it and play movies off a memory card - the machine's capable of allowing you to transfer your content around, and even letting you play your music while playing many games.
* So why wouldn't Microsoft say yes? Is there a fear of losing control of Xbox Live?
* Well, yeah and we don't fault them for that. They've got a closed system where everything's checked, users know the quality of everything they download, and you know it won't crash your machine. User generated content - well, it can be dangerous, you could theoretically download a mod that uses too much memory and crashes your machine.
I think Sony are real pioneers in this - I think they deserve a lot of credit for letting us do this. They're really doing something different, and it hints at what they want to do with the PlayStation Network in the future. They're definitely on the right track!
If it doesn't work out with Xbox 360, depending on sales of the game on that platform, I imagine we'll find a few of the best mods and get them on Xbox Live Marketplace. I don't think 360 users are going to suffer drastically - they're just going to miss out on a lot of crazy, cool fun stuff and the ability to exchange it among themselves. They may also end up paying for content that is free on other systems because Microsoft now has to host it and certify it. But I'm confident Microsoft will look at what's happened with UT3 on the PS3 so far and think, 'Well, we'll take that baby step with you,' because what we've done so far really is just a baby step if you think about it. You've got to go online, you gotta download the mod, and you're responsible for putting it on your machine yourself. There are some exceptions - there are mutators, which modify how gameplay works, that are pretty small - and we let those auto download, but most of the other stuff you've got to go and say 'I'm going to install this on my machine.' We hope to change that in the future.
So it really is the user knowing what he's doing. He's not accidentally going to a server which has this really horrific mod on it... and if you do find a horrific mod we have a way to make sure that people can't serve that mod for other users. I think we're going to do much more with the PS3 version - maybe have an easier way to download mods, a way to auto download some that have been approved, ideas like that. We're looking at ways of taking the mod scene and making it better and broader.
The game is up and running on Xbox 360 - it has been for a long time, and its running wonderfully - it just doesn't have any Xbox Live written into it yet so that's the work that remains
*Check the Source for longer version
Opinion is divided on this one for sure! Is motion blur good for gaming? Why do developers include it?
I hate any game that has motion blur and the first thing I do is switch off the motion blur in games. It just makes me nauseous.
I agree with Alex here, many implementations are terrible but when it is done right it improves the experience.
Alex from GamersFTW writes:
“In all seriousness though, I feel like DOOM’s success will be measured by how much the game has to offer. Graphically it’s looking spectacular, and I’m sure the latest multiplayer trailer caught all of our attention. Personally, the game is beginning to remind me of those late nights playing Unreal Tournament 3, which is totally a good thing. This, in addition to the promise of user-generated content, is making DOOM look like the best first-person shooter I’ve seen in ages.”
The campaign looks brilliant, like a true nostalgia trip to the original DOOM titles of old! The multiplayer equally looks like a trip down memory lane to fast-paced and frantic arena games a-la Quake, and honestly the MP REALLY makes me want to the get game at launch to capitalise on the hype. Problem is I'm not overly fussed with multiplayer typically in games, they can get weary after a while, and buying a game solely for its MP is risky - especially on console - as it's heavily dependant on the community!
Rock to my left, hard place to my right..
EDIT: On the MP note, does anyone know if it'll have bots available, similar to Unreal Tournament 3? I still give that a quick play time to time with bots (and all the mad mutators).
Its basically a "console" ahead, in terms of graphics, of another shooter called Homefront thats getting ready to release. LOL
Great selections as always and they are...
Final Fantasy
Metal Gear Solid
Super Smash Bros.
Crypt of the Necrodancer
Unreal Tournament
Advance Wars
Payday 2
cant wait for this game its gonna own gears
"Well, yeah and we don't fault them for that. They've got a closed system where everything's checked, users know the quality of everything they download, and you know it won't crash your machine. User generated content - well, it can be dangerous, you could theoretically download a mod that uses too much memory and crashes your machine.
I think Sony are real pioneers in this - I think they deserve a lot of credit for letting us do this. They're really doing something different, and it hints at what they want to do with the PlayStation Network in the future. They're definitely on the right track!
If it doesn't work out with Xbox 360, depending on sales of the game on that platform, I imagine we'll find a few of the best mods and get them on Xbox Live Marketplace. I don't think 360 users are going to suffer drastically - they're just going to miss out on a lot of crazy, cool fun stuff and the ability to exchange it among themselves. They may also end up paying for content that is free on other systems because Microsoft now has to host it and certify it. But I'm confident Microsoft will look at what's happened with UT3 on the PS3 so far and think, 'Well, we'll take that baby step with you,' because what we've done so far really is just a baby step if you think about it. You've got to go online, you gotta download the mod, and you're responsible for putting it on your machine yourself. There are some exceptions - there are mutators, which modify how gameplay works, that are pretty small - and we let those auto download, but most of the other stuff you've got to go and say 'I'm going to install this on my machine.' We hope to change that in the future."
the main parts.....
-"I don't think 360 users are going to suffer drastically - they're just going to miss out on a lot of crazy, cool fun stuff and the ability to exchange it among themselves."
Such a funny way to say what they said
-"I think Sony are real pioneers in this - I think they deserve a lot of credit for letting us do this. They're really doing something different, and it hints at what they want to do with the PlayStation Network in the future. They're definitely on the right track!"
That`s nice to hear.
-"They may also end up paying for content that is free on other systems because Microsoft now has to host it and certify it."
Wow.
Hmmm, all the fanboys who were screaming that work hadn't even started on the 360 version just got owned. What say you now?
Not as good as PS3.
That says me now.
There's not much incentive on Microsoft's part to give up control...UT3 isn't exactly a big seller on PC or the PS3. Too bad really.