60°

Fallout 3: Design and Development of the Pip-Boy Model 3000

Istvan Pely (Lead Artist, Bethesda) writes:

"For Fallout 3 we sought to create an interface system that was functional, unique and entertaining. The core of this is the Pip-Boy, a classic element of the series that exists as both an important object in-game as well as the player's primary method of interacting with his character. This diary entry will provide some insight into the process that a team of artists, designers and programmers undertook to create and implement the Pip-Boy 3000."
BIoodmask - contributor
Published: 653 days 11 hours ago | Article | PlayStation 3 | Xbox 360 | PC
 
 
 

Gaming
2009 Black Friday Ads
Gaming | News
According to Reuters, Black Friday ads for 2009 have not only been leaked to the web, but they've already been pulled due to formal Cease and Desis...

Industry News
Sony demos game controller to track motion and ...
Industry News | News
The latest games console arms race – to perfect hands-free, full-body game control – just got more competitive. Sony has unveiled just such a ...

Multi
First Impressions of Call of Duty Modern Warfar...
Multi | Review
First impressions to the most hotly anticipated sequel from Infinity Ward. Does it live up to the absolute degree that the first one claimed just a...

PlayStation 3
Interview - Sony's Michael Denny
PlayStation 3 | Interview
GamesIndustry: Sony has released a number of blockbusters in 2009, from Killzone 2 at the start of the year to Uncharted 2 last month, both of whic...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News