Take a look at 5 gaming common gaming mechanics that should be handled better in next generation games, but are more than likely to remain as they are.
Captain Price's fate at the end of 2011's Call of Duty Modern Warfare 3 could've been very different, as this new post-credits scene reveals.
The developers have provided a little band-aid while PlayStation players attempt to get back into MW3.
Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.
Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash
Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.
I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.
As far as the Huge Pockets No Weight thing. Is that really a cliche, I mean besides RPG's like Fallout most shooters are stuck on the two weapon system. And plus it shouldn't be much of a problem if the weapons are as diverse as those in R3.
Games that use that are going for the fun of the fight, being able to just use any weapon that might make the fight look awesome as opposed to the fun of surviving it which is what the two weapon system and weight system supports with the scavenging for rounds or conserving your ammo. Two different concepts but each enjoyable in their own ways.
But again my point is this gen from what I've played the amount of games who use the more tactical approach of not having an instant arsenal at your disposal outweigh those arcadey ones that do give you said arsenal anytime anywhere.
When I think of a game's difficulty, I think Ninja Gaiden, and when I think Ninja Gaiden, I think RAGE, and I am not talking about the game.
>implying video games must have realistic things like the writer listed.
sh*t article.
how about the gaming cliche of the bad article writer?
i hate radar systems in online shooters. they borderline ruin the experience. instead of people being aware of their surroundings they spend most of their time looking for red dots.