Final Fantasy XIV is a notable entry to the genre but only for what it lacks. It lacks character; bare-bones quests and audiovisual repetition fail to instill a sense of fantasy wonder. It lacks cohesion; communication failures, economic oddities, and stringent limitations leave you constantly directionless. And it lacks joy; the abysmal interface and boring monsters make it a struggle to stay invested. The open-ended classes, the stunning graphics engine, the focus on story--these elements deserve rightful praise. It's a shame they weren't put to use in a game worthy of the Final Fantasy brand. Certainly, Final Fantasy XIV will improve as features are added, yet the failures go beyond the superficial. Updates may address a multitude of flaws, but "fun" is not a feature that can be added with a simple patch.
With five weeks until Dawntrail enters early access, Final Fantasy 14 announces some payment changes that will affect specific users.
Final Fantasy XIV fans can now properly benchmark their PCs and check out some of what's coming to their game this summer.
Richard writes: Final Fantasy XIV Online on Xbox is built for newcomers.
Uh oh.
I’m not one of those people who have been bashing Square Enix ever since they’ve been Square Enix, but... They need to get it together...
Im playing it and its fun. are U.s sad they are going through what we jp had to go through when ffxi released first in japan? bugs,nothing to do much,etc till 1 year after then u.s got ffxi tested and less buggy..
don't complain samething happened in ffxi u.s just got it later and dint have the problem
So now jp dont suffer alone in ffxiv, it will get better though
Ownt!
cant blame it on the xbox wonder whats the excuse now