It emerged last week that HanbitSoft has acquired the rights to bring back Hellgate: London to Europe and North America, almost exactly one year after the game was shut down here in the west due to financial difficulties.
Just what can HanbitSoft do that Flagship Studios couldn't, and how will the community receive it after its previously poor performance? IncGamers takes a look at the story so far.
IGN : Remember Hellgate: London? The dark fantasy action role-playing game came out in 2007 for PC, a year before developer Flagship Studios went bankrupt. Since then, various free-to-play and online revivals have come and gone. Now, 17 years after the release of Hellgate: London, it’s back.
I remember some friends and I all bought Hellgate: London day one because it was made by some original Diablo devs. We had fun playing it, good memories.
PC Invasion: Hellgate: London is back on Steam, but it's not what you expect it to be. It's a single-player game in the vein of Asian MMOs.
Let's take a look at the loot-based shooter that started it all and set the path for Destiny 2 and the Borderlands franchise.
It's a shame Hellgate: London did so poorly. It was an interesting game, and well worth a sequel.
After all the publicity, I think it should do quite well. Former players will want to get their hands on it, possibly people like me who never got a chance, but was interested.
Well one thing they do have is the capital, however, can they get a bunch of developers on this and polish all those features that were rushed in the original? easier said than done. Let's see what they got.
Looks like it's already done... let's wait for March and see.
If only Flagship had more time with the game. I remember hearing (reading) in an interview with Bill Roper that they tried to do too much with what they had. Basically, it was too ambitious for their budget. Hellgate had some really cool stuff in it, but overall it felt thrown together with a lot of re-used environments. Hopefully they can pull some of the Flagship team back together and make it the way they wanted to make it.