380°

Xbox's Handling Of Hellblade 2 Is Casting A Huge Doubt Over Future Of Ninja Theory

Xbox's handling of the marketing for Senua's Saga: Hellblade 2 is casting a huge doubt over the future of its developer, Ninja Theory.

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twistedvoxel.com
anast10d ago (Edited 10d ago )

They should be worried. They we told they were free to be creative to dev. a walking sim, and now Phil and the Lady are walking that back.

solideagle10d ago

let's look at the other side of the coin. why did HellBlade 2 which is a short game took more than half a decade to develop? If a game is taking millions upon millions to make then expectations will grow and when those expectations fail to meet then decisions are made.

I am not defending MS here, above is just my humble opinion.

S2Killinit10d ago (Edited 10d ago )

In other words MS were never interested in the people that made the ip, MS only wanted their ip…

MS knew everything you said before they bought Ninja Theory.

dumahim10d ago

"why did HellBlade 2 which is a short game took more than half a decade to develop?"

They're a smaller studio that has had a number of other projects they've been working on in that time as well.

1Victor9d ago

This 2 comments from Microsoft worries me
“ Matt Booty, head of Xbox Game Studios, mentioned in an email to employees that the company is now looking to prioritize “high-impact” titles and “identify the opportunities that are best positioned for success.” Similarly, Xbox president Sara Bond talked about identifying industry trends and transitioning towards them during her recent interview with Bloomberg. ”
One is saying it will prioritize high impact games like CoD and service games while she basically saying they’re going to follow trends AKA the leader AKA Sony.
We all know that to succeed in the gaming industry you need to be a trends setter not a follower 🤦🏿.
Microsoft have learned nothing they still think that the 360 era of buy, absorb, destroy is the way to succeed in the video games industry.

outsider16249d ago

I've said before, and I'll say it again. If MS wants Hellblade 2 to be a success, they must release it for PS5 too, both physical and digital. Not saying as a fanboy or anything but success depends on it's sales.
Just remembered this is on GP too right if i recall correctly? I really don't know then. Good luck to them.

Cacabunga9d ago

They will close the studio, mark my words. HB2 is a pure single payer experience, took forever to release and won’t sell tons.. MS isn’t interested in these kind of games.

+ Show (3) more repliesLast reply 9d ago
Sonic188110d ago (Edited 10d ago )

They should have stayed independent and should have never gotten involved with MICROSOFT

DOMination-10d ago

It wasn't that easy. Ninja Theory were down to less than 20 employees and were forced to making a MOBA of all things (Bleeding Edge) in order to try and make enough money to survive. That game ended up being a total failure, so without MS, there's a high chance they closed anyway.

The same with Obsidian (ironically, they were on their last legs because they missed a metacritic score by 1 with Fallout New Vegas which would have netted them a huge cash bonus from Bethesda - something they were banking on and financially ruined them for nearly 10 years until being acquired).

Maybe someone else would have come in - but we'll never know.

Neonridr9d ago

financial security sometimes trumps "trying to walk the line". Nature of the business.

S2Killinit10d ago (Edited 10d ago )

If MS do close Ninja too, at that rate, we should consider possibility that MS’s end goal is to buy more and more studios and shutter them, keep the ips, then when the game development community is a desert of its former self, use MS’s abundance of capital to recreate gaming space under its own management…

Why shutter them? Maybe because otherwise it would be too obvious that they are creating a monopoly. They are shuttering them while keeping their ips, which allows for purchase of more of the multiplatform industry.

anast10d ago

This could be a part of it. I think it has more to do with shareholders, but MS would love the position you are mentioning.

DOMination-10d ago

I think it really is as simple as Anast says.

According to that Bloomberg graph, Xbox experienced a few years of massive growth a few years ago and since then, it's been going down each year. Of course, most normal people would put that growth down to Covid but investors live in a different world. They don't see that it's making hundred of millions or even billions. All they see if that it's going down and that's enough to spook them.

S2Killinit9d ago

Yup, MS is not buying to manage the studios and make games, they are buying them to dismantle and destroy, keep the ips, then go after more studios to dismantle. Once nothing is left, they will use their deep pockets to make studios. Its like telecommunication companies. They merge together and shut down competing services, so now I only have one service provider in my area, and that company is a local monopoly so they treat you however it damn well pleases.

MrBaskerville9d ago (Edited 9d ago )

Only issue is that if that happened, people would just make new IP's instead. New Ip's can easily thrive, it's just a more risky.

But in time every big game will be either Marvel or Star Wars, so wouldn't matter anyway. Joking ofcourse. Partly.

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PrecursorOrb10d ago

Xbox’s handling of Xbox is casting a huge doubt over the future of Xbox

Einhander197210d ago

Everything they bought is at risk, Game Pass is NEVER going to be able to support all the development for these studios while also maintaining any kind of catalog of new games.

If it wasn't supporting itself before they bought all these studios it's obviously not going to be able to support even more.

Hofstaderman10d ago (Edited 10d ago )

Pretty apparent they next on the cutting block. Hellblade 2 is a week out and the only noise from XBOX marketing is akin to a fart. Not even a loud pants-ripping fart....but a shameful supressed one.

Deeeeznuuuts10d ago

A shameful suppressed one 😂😂😂 28514;😂 fucking quality 😂😂😂

Hofstaderman10d ago

I try to work in Freudian concepts.

10d ago
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MrBaskerville9d ago (Edited 9d ago )

Very possible that they allready planned it, but they obviously can't announce it until the game has been out for a while.

I think they have changed plans a lot. Current MS wouldn't have greenlit Senua 2 and games like Pentiment and avowed. Wonder whether we'll get Outer Worlds 2 or if it will be reworked into a more succesful franchise.

+ Show (3) more repliesLast reply 9d ago
RNTody10d ago

There's no way Ninja Theory stays in business after Hellblade 2.

It's a digital only release, it's been in development for over five years, and it's a Game Pass Day One, which means it's not going to blow any sales charts apart. That's already taking into account that Ninja Theory don't make games that sell multiple millions, they cater to a niche audience.

Ninja Theory has been around for a very long time and they've served their audience well, DmC aside, but I'm betting on them closing or being absorbed soon.

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160°

Hellblade 2 is a defining moment in the evolution of real-time graphics | Digital Foundry

The Digital Foundry verdict on the technology of Senua's Saga: Hellblade 2.

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eurogamer.net
PrinceOfAnger3h ago(Edited 3h ago)

Such a good looking game, best graphics this gen so far

" When the camera zooms in for a close-up, the level of detail is such that it left me guessing whether I was looking at real-time graphics or a pre-rendered cutscene. Thankfully, with Photo Mode being available at any time, you can easily confirm that they are, in fact, real-time.Of course, it's really the animation you experience while playing that impressed me the most. The expressions visible while engaged in combat or simply exploring really help bring the characters to life. "

As a story-focused game, characters and character rendering play a significant role in the presentation. However, while the pre-release media largely focused on Senua herself, Hellblade 2 features a surprisingly large number of other humans. It's without doubt one of the games defining visual features - the character rendering in Hellblade 2 sets new standards, delivering sequences that, at times, almost resemble actual filmed scenes with real actors. This is one of the first examples of a game that stands up against the promise of the UE5 demo The Matrix Awakens. The scenes feel very natural and realistic in a way that manages to somewhat sidestep the uncanny valley almost completely.

Einhander197241m ago

So, the other day I was talking about how DF lies, and their bias. I said cross-reference what they say with other videos and you'll see that what they say is dishonest.

You can see here, that frame-rate is section is hidden near the end of the video and it's one of the shortest sections and of course the segment they show is all 30 fps and they of course don't show any series s footage, but they specifically say it holds 30 FPS "flawlessly".

"It does reach this target flawlessly in my experience with virtually zero hiccups - it runs at 30fps and 30fps is exactly what you'll get from start to finish."

Now watch this video
https://youtu.be/UNwO6WZD0c...
https://youtu.be/UNwO6WZD0c...

Here it drops to 21 fps for example
https://youtu.be/UNwO6WZD0c...

I just used these videos because they were already posted on N4G and Analista De Bits it above questioning about legitimacy, but you can find other people who will also show that the game drops frames regularly, especially on series s.

Petebloodyonion8m ago

OMG! You caught them Lying hard because the game frame dips from time to time to 29 frames per second and at one point it drops for flash at 21 FPS.
Clearly, they are trying to hide something and the 99% of the time that the game holds 30 frames doesn't mean squats in a saying with VIRTUALLY Zero hiccups.

As you can see by the several comments in the video you posted people are venting their anger about how well the Serie S is holding up and how well the game is running across the board

But I guess MS probably paid the users to Shill for MS also since it's your narrative
By the way, let me inform you that 87% of Steam users who got this game are recommending it!
https://store.steampowered....
Must be shilled too right?

OptimusDK2h ago

Incredible graphics..this is finally next gen graphics. It’s an experience more than a game. You can fault it or accept it and embrace what it gives you. It’s like Sony 1886.

PrinceOfAnger2h ago

(Summary)
- Takes advantage of everything UE5 offers
- Final game 'lives up to the lofty expectations' of the 2019 reveal
- Character rendering sets new standards and nearly resembles movie sequences with actual actors
- Leverages Unreal's Meta Human 5 to bypass the uncanny valley feel
- DF were left guessing whether some cut-scenes were in-game or real life footage (photo mode shows they're all real time)
- Character detail and how light / specular etc reflect on it praised
- A lot of the visual make up is tied to the post-process effects
- No option to disable things like CA, DoF etc but it's all suitable to the games presentation
- Soft filmic image quality and wider FoV praised

Resolution and Visuals:
- DRS 1296 to 1440p (w/ black bars 964 to 1070p). Series S will be covered in separate video
- 'Not sure if adding more pixels would make a difference to the filmic quality'

UE5 Features:
- Lumen is used extensively for direct and in-direct lighting, a lot of real time changes and shadows etc all update accordingly
- 'Phenomenal stuff'
- Lumen does a better job than traditional real time lighting system for indirectly lit areas like under ramps etc
- Lumen reflections used in combination with SSR for water bodies. Some water bodies can show SSR artifacts when moving camera
- 'Anyone looking at the game in motion will be impressed even if they do not understand the technical reasons'
- Unreal's fog is used effectively, fog lights up with light sources and runs at high quality
- Water effects and waves are praised. ' Absolutely stunning'

- Nanite is extensively used and eliminates visible pop-in even during scene transitions
- Minimal repetition or tiling, uses photo-grammatory
- Some assets like tree branches can show low resolution when zoomed in with photo mode, however

- Fine shadow detail is retained even when zooming extremely in thanks to Unreal's Virtual Shadow Maps
- Shadow quality is not always perfect and can show cracks in some instances but very consistent by and large
- Not the first UE5 game to use all these features, but by and far the best looking game to do so.

Performance:
- 30 FPS but the performance is locked and never dropped in John's testing on Series X
- DF tested the game on their Series X - similar - PC to see how much performance could be gained over 30
- 4K with DRS, they were able to stay locked at 30 FPS on High
- DRS 1440p with 60 FPS target sees game play at high 50s with more drops in cut-scenes
- DF thinks based on this test, SX can do 60 FPS with a more aggressive DRS target
- However, PC version can show massive frame time stutters that the Xbox version does not in the same areas
- DF summary: 60 FPS is theoretically possible, but for a stable 60 they might need to drop settings a lot

Audio
- Headphones are needed for Binaural audio effect that the game uses extensively
- DF thinks it is 'incredibly engaging'

Trailer Comparison:
- They compare the Giant fight trailer with the same area in the final game
- Final game has lesser lens distortion and difference in how the flame is lit
- The flames felt more 'fluid' in the demo versus the final game, otherwise no difference in the segment noted

- DF thinks Ninja Theory 'reached their goal'
- Praise the polish, presentation etc.

Obscure_Observer1h ago

Excellent work from Ninja Theory to get the Series X to finally flex it´s 12TF muscles to the max!

Thanks for the summary, @PrinceOfAnger.

Cheers!

PrinceOfAnger56m ago

After all 60fps is possible on series x with tweaking the graphics settings! :)

darthv722h ago

If they achieved this level of quality their first time using UE5... I can't wait to see what their next game is going to look like.

PhillyDonJawn38m ago

Remember the trailer release and ppl didn't think it was insane footage cause it looked too good

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40°
7.0

Senua's Saga: Hellblade 2 Review - GamesReviews

From GamesReviews:"Experience the visually stunning and emotionally harrowing world of Senua's Saga: Hellblade 2. Unleash the power of Senua in a Viking realm."

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gamesreviews.com
150°

After Hellblade 2, Here Are The 10 Highest-Rated Xbox Games Of 2024 So Far

Senua takes her place in the top ten..

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purexbox.com
CrimsonWing696h ago(Edited 6h ago)

I was gonna say… I thought this was like first-party stuff or exclusives. Seems kind of pointless when 90% is multi-platform.

1Victor3h ago

Insert ( “ wait they got 10 games? ) joke here plus a WARNING a lot of puffering including on the list like tekken 8 🤦🏿

anast6h ago

It's last place on a manicured list. This is not good. The user reviews are in the 7's and the "critic" reviews are low 8's. So, it's probably an average 7. Not bad, but not the banger Xbox was hoping for.

Sonic18816h ago(Edited 6h ago)

The user reviews are taking a hit right now. For example Stellar-blade user reviews is doing the opposite sitting at a 9.2 whereas Hellblade 2 user reviews feels like it's more a movie game with not enough gameplay and depth

https://www.metacritic.com/...

Jingsing4h ago

Once again the biased gaming press get it wrong.

anast4h ago(Edited 4h ago)

Pretty much. HB2 could have been a 2010s release. Stellar Blade is a solid all around game.

Sonic18814h ago(Edited 4h ago)

The game is shorter than the Order 1886 and I was complaining about that games length

VincentVanBro3h ago

Who woulda thought that playing a game where you have schizophrenia for 5 hours would be unenjoyable

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ThinkThink6h ago

What's the steam user rating now? We seem to be using that as the guage for success these days.

anast4h ago(Edited 4h ago)

87 on steam with a lower peak than HiFi at around 4k. Very few people have played the game, which means not many are into it.

78 console (recommend) This shows even the ones paid to give high scores did as much as they could.

meta 7.8 (user)

Abear216h ago

Walking Sim is a top game on Xbox! Lol!

Proof that if you want must play exclusives buy Nintendo or Sony, if you want to play eye candy walking sims buy a PC. If you can afford PC buy Series X, if you can’t afford that buy Series S, Xbox consoles are the last option right now unless you just see green and that list proves it.

PrinceOfAnger5h ago

Walking sim like death stranding?
oh!
it's from sony so this is fine..

Aloymetal5h ago

Far from it, there's a HUGE world in DS, bunch of weapons, bunch of monsters, bunch of vehicles, camps, etc, etc...Oh, and definitely needs more than 5 hrs to complete it.
One is a monotonous and boring ''schizophrenic walking simulator'' and the other one not so much;)

Sonic18815h ago(Edited 5h ago)

I agree with you about Death Stranding. But Death Stranding had way more depth than Hellblade 2 in gameplay mechanics and it didn't take 6 hours to beat either. Death Stranding world was way more open regardless if it was a walking simulator. The Hellblade 2 comparison doesn't make sense to me. I believe Ninja Theory wanted Hellblade to be more like God of War

dveio5h ago

The funny thing is though:

Death Stranding was intended and completely designed to be a delivering goods, re-connecting humans while 'walking through wasteland' game.

And, at least for me, I took joy out of this calming choice of game design, which actually was a pretty simple yet fascinating idea.

anast4h ago(Edited 4h ago)

I would compare it to the Order or others in the walking sim genre.

Sonic18814h ago(Edited 3h ago)

Here's a better comparison with Hellblade 2 length. The Order 1886. Both movie games that's about 6 hours to complete. They're not worth the $50-$70 asking price. But since I played Hellblade 2 on gamepass i feel like I got my money worth and was satisfied that I didn't have to pay $50. You can't go wrong if you're subscribe to gamepass. What I didn't like was that the game was in development for 6-7 years just to play for 6 hours and the cave section felt like a filler

Barlos2h ago

Tell me you've never played Death Stranding without telling me.

shinoff21832h ago

Someday imma try it again but I didn't care much for death stranding tbf I only played up until you find out your delivering or some sht. I seen a little gameplay though and it looks to be much more then a walking simulator. Have you played it

+ Show (5) more repliesLast reply 2h ago