Wesley writes, "Be careful jumping off that cliff – you can't revert your save if you die. After playing the game myself for about three hours I could definitely feel a friction with just one save file, but it's one I came to appreciate. Yes, Dragon's Dogma 2 is hard, extremely so in some ways. Dying can set you back some, and I'd be lying if I said I didn't want for the ability to revert saves (after saving right in front of a tough monster, for example). But it's clear Capcom has a vision with its difficulty and single save file; it makes your every action that much more impactful."
By the looks of it, PlayStation 5 exclusivity does not hurt the sales of Stellar Blade in Japan as the game has passed 90,000 sold physical copies.
Stellar Blade really deserves way more praise than it got, devs have been adding more and more content, for free, since release and the game already was great to begin with!
Stellar blade is performing very impressively there, DD2 didn't do well because word of mouth destroyed it's reputation and not about the Microtransactions or performance, bad word of mouth about how the game lacks so many things that were in the first one
Exclusives matter. No matter what bumbling phil and bond try to say, exclusives is why you buy a console.
They dropped the ball with dogma. SB is a solid game, it just had to weather the social storm.
"Dragon's Dogma 2 asks the player to immerse themselves into its brutal action role-playing world - but rewards those willing to play by its rules."
- Stuart Cullen, TechStomper
The March Circana results are in and Dragons Dogma 2 is blowing away its predecessor’s.
Game has some issues tho and its not the GOTY everyone hoped.
Small enemy variety.
Very poor endgame. Its just Caelid with some bosses.
Fun classes like Assassin and Magic Knight gone
One weapon type per class.
Overall its a great game.
That's pretty unique tbh.
Sounds more like they're punishing exploration and people will in the end look to guides more than feel free to explore openly.
I like this approach. I want to be wary of every step I take in a new direction or area. Me head on a swivel. I'll be playing this directly after I get the platinum for Rise Of The Ronin.
Definitely makes actions more impactful but may also cause more frustration. We’ll see how things go.
"We want to encourage exploration, by actively punishing trial and error"
Im not saying its the wrong approach, but this just seems logically backwards.