Soulsborne games are infamously difficult. But why has that difficulty been the secret sauce to success for many of these titles in the genre?
Industry insider Dusk Golem reveals that there is no Resident Evil 1 Remake in the works. Instead, Capcom are reportedly in active development of Resident Evil Zero and Code Veronica.
RE Zero would be better to do first over RE1 because they can tie the story into RE1 more.
The original RE Remake was weird because Rebecca never mentioned anything about what happened in Zero and it felt so disjointed because Zero was developed during the Remake and they clearly didn't share any notes with one another.
Tango Gameworks, the developer behind rhythm-based action game Hi-Fi Rush, had been working on 2 games prior to studio closure.
That's for people who said that Ninja Theory would not get closed because they are working on a new game
Founder of Metal: Hellsinger studio says he wasn't against Game Pass until their game launched on Microsoft's service, which affected game sales.
Why did PS copy gamepass if it's so terrible and unprofitable? PS Now was before gamepass but it was streaming trash that no one had any interest in.
And honestly the way the industry releases overpriced and broken games with day one season passes and dlc who wouldn't want to just pay for a subscription instead of $70 per game?
Only biased PS fans would defend paying more to a corporation rather than an option that's cheaper for the consumer overall. If it's from an indie studio that needs the sales that's different but games published by larger companies are fine on a subscription model. Also any of these devs who complain did decide to put their games on gamepass in thr first place.
I feel no sympathy for the guy, it doesn't take a genius to figure out that putting your game on gamepass would affect sales.
The 'day-one' feature is the breaker or maker with GP, business-wise.
GP is no Netflix.
Because, from all the Marvel's Avengers to Sicarios, illustratively speaking, they all had their box office money. Before they had entered Netflix.
This concept shows you what Microsoft have actually put themselves into.
And what situation studios put themselves into if they go day-one into GP.
Why not sell your game the traditional way first? Then after about 6 months to a year put it on a sub service.
Day one on gamepass is a gamble. It works for some (Pal world) and not for others.
Rewarded effort feels good.
Starting out bad at something and getting better with practice makes accomplishments meaningful.
Getting through these games feels like a journey of self improvement, lol.
You only have yourself to blame if things go poorly, but in a similar way overcoming challenge is similarly a function of your own growth.
I think because the games are fair. Gamers can tell that it’s due to their own abilities and not some BS.
I've always loved the sense of adventure and wonder in these games. There's no hand holding, there are surprises and traps everywhere and you have to figure out what some items do. Beating a heide knight was like an accomplishment for me the first time and it felt good to earn that sword he dropped. I've spent hundreds of hours in souls games ever since Kings Field on PS1. The lore is incredible and it makes you think about the history of the world you're in. I can't wait for Shadow of the Erdtree.
It's the recipe of fair difficulty, presentation, boss battles and lore that attract me to these games. The From Souls games have always had a nebulous quality to them that I find fascinating. Demystifying them is a big part of the fun.
I think its the atmosphere and gameplay. Each of these games unique ways to play and unique settings/atmospheres that are in a league of its own.