Minecraft annual revenue reportedly makes around $100 million, according to an entry on the Redmond-based tech giant employee’s LinkedIn page.
Jeff Y., who then served as game developer before being promoted to senior leadership a year after, reported the figure and said that he helped to develop key features for the game and solve many bugs, which led to increased engagement, quality, and maintaining usability (Shoutout to @bpgprad222 on X for the findings)
Minecraft's 15th year anniversary is being celebrated with a new free map, one filled with memorabilia from the game's history.
Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.
F*** AI
"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...
Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.
It feels like every single thing they do is making gaming worse and destroying the industry.
Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.
Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.
The Microsoft Store has hinted at the upcoming release of Minecraft: Bedrock Edition on Valve's digital distribution platform, Steam.
1 major advantage to this will be launching it straight from SteamVR. You have to make a custom shortcut to get it working right now in VR.
This is good news. It will be much easier to get it installed on my devices without using workarounds.
I think $100 million would be an understatement. Minecraft Mobile alone generated around $100 million of revenue last year ( https://www.statista.com/st... The PC and console versions alone probably rake in considerable revenues too, maybe more or less than mobile.
Lol!
100 Million annual is what Minecraft has been making in revenue just on Mobile.
It´s the best selling game in history with more than 300 million copies sold across all platforms supported.
Minecraft literally prints money!
I always wrote this game off as a kids game, but I'm actually starting to get hooked in VR this summer. Something about experiencing the grand scale of everything surrounding you. I mainly got into it bc it is a way to keep in contact with my nephew, who grew up a Minecraft obsessed kid, and now 10 or so years later moved off to another country here in his 20's. It's really an experience that needs to be shared I think. I could never get into the flat version when I tried solo.
I've started experimenting w Mods and have tried the Nvidia RTX ray tracing maps, which actually made me appreciate the flat game for the first time! Truth is, I can't stand the base graphics. Even in VR I keep it modded. But I think a lot of appeal really comes from modding, the open ended possibilities.
I completely understand other adults not getting into it. I was one of them until recently, but maybe try playing w a child or niece or nephew and you may find yourself enjoying that bonding time. We just got my 6 1/2 year old daughter in on it a few weeks ago. My nephew on PC, daughter on the PS5 and myself on PC VR all playing together She's already gotten some of the crafting down. Her laughs and smiles make it worth it and make me feel like a kid again. :)
soo...profit at what? $50mil? still a long way to make back that $2bil MS paid for them.
$100M/Year revenue, not profit, is too low, no way Minecraft is doing this bad. This would make the $2.5bi purchased a terrible deal, i mean, even $200M/Year revenue would, like, configure a bad deal.