Former Rockstar Games technical director Obbe Vermeij has shed light on the developer's long lost spy thriller Agent, which was announced as a PlayStation 3 exclusive in 2009 but has since disappeared.
Ex-Rocksteady directors' Hundred Star is collaborating with Xbox Game Studios Publishing for its first-ever AAA game.
Highly doubt it'll be an actual Batman game that IP belongs to WB Games along with other DC property.
They're making an action adventure game. IMO I think it needs to be another Marvel game despite MS already have Blade as that action Marvel game. Dead Pool? Punisher?
Realistically it'll probably be a new IP entirely.
I hope these devs needed support to start/finish (like Stalker 2), vs are basically done with the game but wanted to secure an exclusivity-bonus because they know Xbox needs a system seller (like Titanfall).
It’s a bit strange that they’d rather invest in this game than Tangoworks’ TWO canceled projects; or just trust a single dev from their existing massive stable of talent to emerge with a system-seller themselves anytime soon.
Either way, it is just cool that we’ll likely get a new IP from the geniuses behind the Arkham Trilogy. I wonder how creative they’ll get now that they aren’t married to an established franchise.
This is about the former co-founders of Rocksteady and their new studio. So naturally it makes people think its Batman related with the way its worded, even though its not.
Exclusive? Sure
This year alone Microsoft has changed their plans so much with Xbox regarding multiplatform releases as they step closer to just being a full blown third party publisher and it's only been 4-5 months, imagine where we'll be once this game is finished. It will be a completely different landscape.
Spawn (as well as master chief) are the only characters I associate with Xbox. Are there more I can’t remember?
Industry insider Dusk Golem reveals that there is no Resident Evil 1 Remake in the works. Instead, Capcom are reportedly in active development of Resident Evil Zero and Code Veronica.
RE Zero would be better to do first over RE1 because they can tie the story into RE1 more.
The original RE Remake was weird because Rebecca never mentioned anything about what happened in Zero and it felt so disjointed because Zero was developed during the Remake and they clearly didn't share any notes with one another.
Founder of Metal: Hellsinger studio says he wasn't against Game Pass until their game launched on Microsoft's service, which affected game sales.
Why did PS copy gamepass if it's so terrible and unprofitable? PS Now was before gamepass but it was streaming trash that no one had any interest in.
And honestly the way the industry releases overpriced and broken games with day one season passes and dlc who wouldn't want to just pay for a subscription instead of $70 per game?
Only biased PS fans would defend paying more to a corporation rather than an option that's cheaper for the consumer overall. If it's from an indie studio that needs the sales that's different but games published by larger companies are fine on a subscription model. Also any of these devs who complain did decide to put their games on gamepass in thr first place.
I feel no sympathy for the guy, it doesn't take a genius to figure out that putting your game on gamepass would affect sales.
The 'day-one' feature is the breaker or maker with GP, business-wise.
GP is no Netflix.
Because, from all the Marvel's Avengers to Sicarios, illustratively speaking, they all had their box office money. Before they had entered Netflix.
This concept shows you what Microsoft have actually put themselves into.
And what situation studios put themselves into if they go day-one into GP.
Why not sell your game the traditional way first? Then after about 6 months to a year put it on a sub service.
Day one on gamepass is a gamble. It works for some (Pal world) and not for others.
I know it's just one person's words, but love to see a game someone paid you to develop being called a 'distraction'.
He calls it a distraction but I always assumed they were the ones who went to Sony and made the deal because they wanted L.A Noire to be multiplatform and moved Sony's deal with L.A Noire to something else.
Kind of their way of going "would you rather have a game developed by a studio outside Rockstar or a game made from us directly".
His blog is really fascinating an actual peak behind the curtain of Rockstar back in the day these guys are probably the most secretive development studio in existence
We all knew it was scrapped but the idea alone blew my mind. I had full confidence Rockstar could make Agent a great game.
Rockstar leadership...the egos...must have been a huge challenge. Having worked in the games industry, I have to say it is exhausting constantly having to prove your point/position. Everyone on the team has a strong (I know best) opinion, and if are in leadership and don't abide them...look out. Now imagine managing the egos/dictates of the Houser bros!