350°

Can Ratchet and Clank: Rift Apart on PC match - and exceed - the PS5 experience?

Digital Foundry shares first impressions on an eagerly awaited port.

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eurogamer.net
PrinceOfAnger307d ago

What will happen if the ps5 version run the game with RT for shadows, reflections and ambient occlusion all at once like the PC ver?

Christopher307d ago

What would happen if the PS5 were an up-to-date PC and not a 3-year-old console?

AngainorG7X306d ago

You are commenting a lot lately..

purple101306d ago

Nx gamer preview in

Ps5 smashes a pc with 2070 super. Literally smashes it to pieces.

306d ago
306d ago
fr0sty306d ago

Don't let the master race hear you say that, purple, they might get offended that a $400 box can do more than a mid-range that costs twice as much.

I wouldn't say it "smashes it to pieces" though,. 2070 is a 9TF GPU, PS5's is 10.28. Still a far better buy to get a PS5 and have a slightly more powerful GPU, a decent CPU and some pretty quick RAM that comes with wireless controllers that have haptic feedback, built in microphone/speaker, etc.

Tapani306d ago (Edited 306d ago )

With the PS5 settings and having the same amount of patches as the original release received in the first three months after release, RTX2070S will perform similarly to a PS5, albeit image quality will be better as DLSS Quality surpassed the IGTI solution Insomniac crafted for the game. Dynamic scaling similarly turned on, it will perform in three months with the same settings the same as a PS5, but with slightly better RT quality and slightly better general image quality.

This isn't a new thing, same thing happened with both Spider-Man PC ports when compared to PS5. The same thing will happen with the same engine to Ratchet as well.

Enjoying the game very much at a locked 120hz 4K using Frame Generation and DLSS Quality, everything maxed out. It is striking though, how small the differences are from the PS5 version, so whichever platform you play the game, you are set for a solid visual / performance ride.

Computersaysno306d ago (Edited 306d ago )

PS5 is about as fast as the 2070 Super on this, which at this point is a four year old graphics card. It came out 16 months before PS5 even hit the market. I would say that's pretty good news for anyone with anything better.

I love the fact that a modern PC can now play all top title Xbox games, most top Playstation titles within just a couple years of their launch, and emulate Switch titles very well at this point.

I can (and do) go from Flight Sim to Ratchet to Zelda on the same machine. Only people with much drool on their chin can deny that isn't fantastic if you're a gamer.

+ Show (4) more repliesLast reply 306d ago
NovusTerminus307d ago (Edited 307d ago )

Everything is a trade off on fixed / older hardware. The PC can do this because new hardware hits the market very quickly due to the modular nature.

The PS5 running this game with RT shadows, reflections and AO is possible... but what do you lower to free up that extra power to get that result? And is it worth the trade off's required? Lower resolution is an easy one, but then do people want to see their game dynamically drop to 540p? lower fidelity such as texture quality, draw distance (For me one of the worst things to lower because it breaks immersion SO badly) and a variety of other things that would ALL have to come down just to put in this lighting, because lighting and shadows are some of the most demanding things to render.

Really it's just not worth the trade off, but if you've got a PC and a 3080 or above then there is less trade off required and you just get added detail.

306d ago
307d ago Replies(2)
fr0sty306d ago

Being that RT shadows look terrible on the PC version, according to this video (look at the blocky shadows on the plants on the ground), does it really matter?

306d ago
LordoftheCritics306d ago

I'm in the 1% of PC owners who can play this game with all cranked at 4k.

But I preferred to play it at launch on PS5.

It will look very good and probably surpass the PS5 for the 1%.

For the rest, they will be fine tuning till they're done compromising.

306d ago
specialguest306d ago (Edited 306d ago )

For the 1%? You're being way too generous towards the PS5. People forget that the game only runs at 30 fps on quality mode which has a fluctuating resolution between 1800 and 2160. It doesn't take a top 1% PC rig to run at 30fps. The performance mode and RT mode runs at 60fps, but has less people and objects in the scene. Performance resolution fluctuates from 1080 to 1800 and RT from 1080 to 1440. The RT is only for reflection, unlike the PC version which includes a variety of graphical elements. This is all info from a Digital Foundry video analysis

VariantAEC304d ago

@specialguest
Totally wrong, the PS5 runs this very same game in fidelity mode at a rock solid 40FPS so long as you have a 120hz display connected to the console.
4K40 with RT that still pushes above what PC can do right now with the first round of patches (that dropped earlier on July 28th 2023 for PC).

RT shadows still pale in comparison to shadow map shadows in most cases with the recent update on PC and again 40 vs 60 at 4K.
Putting it another way we're comparing a $500 console to a $2,500-$3,000 desktop PC and even with patches PS5 is coming out on top.

DF does not want to compare Fidelity mode at 40FPS against PC because it doesn't look good for PC.

Angyobangyo306d ago

Probably run at 5 fps before inevitability going supernova.

itsmebryan306d ago

@Prince
Is the answer... explode?

darksky306d ago

What kind of nonsense comment is that? Who says PS5 is not running those RT effects all at once?

PrinceOfAnger306d ago

the PS5 version only had ray-traced reflections and nothing more.

PC has more RT options.

Computersaysno306d ago (Edited 306d ago )

PS5's RT performance mode which is the best compromise for the console is roughly equivalent on PC to something like 1080p, high preset, RT reflections on, 40FPS.

In this mode on PS5 it runs in a resolution window between 1080p and maximum 1440p, but the reconstruction is not as good as DLSS.

DLSS is noticeably better than the custom solution used on PS5 so the image quality comes out better at comparable resolutions. Especially with ray tracing enabled, because you virtually eliminate the ghosting on PS5 from the temporal reconstruction.

As usual DLSS is the bee's knees. It doesn't seem like you need a monster machine to match PS5. About the kind of thing we have seen the past few years really to get a comparable experience, lower mid range RTX card with any NVMe SSD does the job.

VariantAEC304d ago

Actually it looks like you need a beast of a PC to compete with this game. Alex of Digital Version just dropped a 30 minute analysis which basically showed PS5 is punching well above it's weight class in most areas. The only areas PC is doing things better is where RT is concerned and even there the differences really look to come down to base resolution which is dynamic on PS5, but can be fixed on PC.

My old laptop runs the game well in my opinion... but it must be said that in my opinion a good running PC game is one that crashes less frequently than Crysis 1 on a low to mid spec AMD powered laptop from 2009. I'm regularly playing games on consoles that crush PCs when running the same software. I have a PC that blitzes through Crysis 3 maxed at 1080p60 now, but still can't maintain a 30FPS in NFS: Most Wanted (2011) with most settings at their lowest including resolution.
PS3 was the best place to play MFS:MW (2011) unequivocally. So you'd think my newer laptop (the one running FH5 at max settings with RT off in-game at 1440p30 or at 1080p60 with ultra shaders instead of extreme, whatever the first step down from the highest static environmental geometry quality is and again one step down from the highest car reflection quality setting)... my 2017 year model laptop with a GTX 1070 is running Xbox Series X games better than Xbox Series X is!

That very same laptop is being crushed by Ratchet and Clank: Rift Apart. Going back to NFS:MW for a second, even more than a decade later on my far more powerful laptop rocking HW that is leagues more powerful than what is required to run the game, NFS:MW (2011) runs like trash. People forget games like that, but they exist Ratchet and Clank: Rift Apart is already shaping up to be a far better game than that but to believe it will run on HW like mine as well or with the same visual settings at even quarter res... well it's not happening yet. I'll check back with you in 6 months under a different article about yet another PS5 to PC port sometime in the not too distant future and we'll see if Nixxes was able to get HW as old as mine to run PS5 games as well as it runs Xbox Series X games.

+ Show (8) more repliesLast reply 304d ago
Christopher307d ago

https://youtu.be/I71u7j1Izw...

For that test on different spec PCs vs PS5 w/SDD (they already did HDD and say the weak SDD is a lot better than the HDD), kind of feels like the game was possible but definitely lots of delay/lagging in those transition.

"The actual speed of the drive after a certain threshold feels exactly the same"

Yeah, that's because it's obvious they wanted the falling animations to complete as part of the transition. It's their version of walking down a hallway, but it's playing the animation at its normal speed. I question how they didn't get that in the video. I feel like they were playing dumb on why it wasn't faster on the faster SSDs when it's obvious there's a cap on the animation.

I_am_Batman307d ago

I don't think that's what they meant. They were mainly wondering why the transitions weren't as smooth as they are on PS5 considering the 4090 had plenty of resources to spare for decompression. It indicates a potential bottleneck either in the DirectStorage API or the Nvidia driver in regards to RTX IO.

As for the animation, I wish they put the effort in to change that fixed animation into one that ends with a short idle animation loop that repeats until the loading is finished. That would've made the section much less jarring on slower drives.

Christopher307d ago

***I don't think that's what they meant. They were mainly wondering why the transitions weren't as smooth as they are on PS5 considering the 4090 had plenty of resources to spare for decompression.***

That's literally what they meant. I even quoted them on it there. They were wondering why transitions weren't faster on SSDs and why there was a threshold on the transition.

Here is a direct copy of their comments on it:

"So there's a lot of things to talk about, the thing we just went through. We've tested this multiple times before and one things we're seeing kind of regardless of settings on PC. If you're using like a 7100 MB per second or 7.1GB per second NVM3 right next to a 3.5GB NVMe they do that exact same sequence with the exact same frame rate and the exact same loading time in between for each portal. The actual speed of the drive after a certain threshold doesn't even matter anymore for the performance of doing it. Yup. Kind of surprising. You would usually expect there to be differences there so it feels kind of arbitrary in the end after a certain point in time."

I_am_Batman307d ago (Edited 307d ago )

@Christopher:
I've watched the video, you don't have to repost the transscript for me to read. The segment right after the one you quoted talks about the fact that neither the drive, nor the CPU & GPU were maxed out and yet the loading wasn't as smooth as it is on PS5.

I can't read their mind I'm just willing to give them the benefit of the doubt instead of assuming they were "playing dumb" for some reason. With that said, I'm more interested in talking about the technical aspects of the port instead of accusing or defending the DF guys.

Christopher306d ago

***The segment right after the one you quoted talks about the fact that neither the drive, nor the CPU & GPU were maxed out and yet the loading wasn't as smooth as it is on PS5. ***

But I'm talking about what I posted, not the conversation after that about something else.

306d ago
VariantAEC306d ago

Rich's PC was CPU limited. During rift transitions my Intel-powered laptop did a better job loading without any ridiculous hitching next to Rich's PC mine was buttery smooth (which is just to say hitching was less extreme despite rocking a Pascal GPU and 7th gen Intel CPU made for laptops back in 2017). The game is well optimized... though I hear no sound, maybe that's more due to the driver update and how Windows messes everything up all the time? Seriously other game apps play sound just fine, just this one is messed up.

There were glitches found in the original PS5 release that forced the game to abandon loading the other stage which proved these animations were always able to loop on PS5. The interstitial scenes existed likely because the didn't have the time to optimize these transitions to a single flash for example the portal opens directly in the new level. We kind of see how far Insomniac came along since this game released in the frame-to-frame transition we were shown in the Spider-Man 2 gameplay reveal.

If PS5 can literally load a different location (basically a totally different stage) in under 1/30th of a second like they showed... that's quite a bit faster loading than we've ever seen anywhere in 3D gaming before (loading wasn't even that fast on N64). Even just sticking to Ratchet and Clank: Rift Apart, PS5 is loading in content 50-70 percent faster than far more expensive and otherwise technically way more capable PCs can manage!

In the end Mark Cerny, PlayStation and Insomniac Games were not lying after all.

crazyCoconuts306d ago

@varient, I think that's right. PS5 spent less time loading assets compared to the top specced PC years after PS5 released, and that's the headline - that the optimizations Cerny talked about are probably being demonstrated here. Instead the DF guys are talking about how disappointed they are with the PC version... Dunno, trying not to say they continue to sound like MS shills, but they seem to take every opportunity to avoid the headline here

fr0sty306d ago

Not just avoiding the headline, but making sure to take a jab at the dual sense battery life along the way.

343_Guilty_Spark306d ago

Someone that understands the actual video. Thank you.

+ Show (5) more repliesLast reply 306d ago
MWH306d ago

Try writing them and ask about it.

I_am_Batman306d ago (Edited 306d ago )

(Sorry replied to the wrong comment)
@VariantAEC: Yeah, I've looked at more tests with the game and I've seen most of the transition animations loop. Rich's test system definitely isn't up for the task here. To be fair, most of the game will probably work ok, but I wouldn't consider hitching cutscenes, stream stuttering in set-pieces and game crashes to be a playable experience even for minimum requirements, so I'd change the recommendations if I were Sony. Especially because that upscaled "720p" presentation looks horrendous.

The Spider-Man 2 character switching we've seen in the gameplay trailer is much less demanding than the planet rifts in R&C. Don't get me wrong it is very clever and potentially even more impressive to some, because it's seamless, but it presumably flushed and loaded the new assets during the zoom in of the cutscene, where the camera can't be controlled by the player. There's probably more assets already in memory that can be reused too. I find the swing/glide speed demonstrated after the character switch to be a much more impressive example of Insomniac's asset streaming pipeline than the character switch itself.

The PS5 is certainly the closest we've been to cartridge based systems in terms of loading speed. less than 2 seconds to fill the entire memory pool is impressive and it's up to developers to figure out creative ways to make use of that. The next couple of years will be very exciting, especially now that current-gen games are the focus.

darthv72306d ago

So this is just a quick look at comparing max PC to min PC to PS5. I really hope Alex adds in steamdeck to his full PC analysis video when it comes out.

purple101306d ago (Edited 306d ago )

Nx gamer just released what your looking for. Its not good news for steam deck I'm afraid. Long waits.

Number1TailzFan306d ago

Wouldn't expect much, that said it looks like it actually runs (kind of) and is somewhat playable even on a pretty junk PC going by the PC Rich was using. Which is surprising.

jznrpg306d ago

It’s great on PS5 is all I know. With PC it always depends on your setup.

Good-Smurf306d ago

And I wished it was that simple on PC, sometimes certain games hated your high end setup and causes all kinds of issues and games that simply won't run after awhile.
I don't have to worry about all that on PS5 it just works and runs great.

306d ago
Walweeze306d ago

End of the day its a great game to play. Hope PC gamers enjoy it and that it does well so we can get another ratchet game before the end of the ps5 era

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60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

70°

The Games Industry Needs A Stronger Games Media

The move away from written coverage of games is a problem for journalists and for the games industry.

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thegamer.com
lodossrage2d ago

What we need is a more honest games media. I'm sorry but if you're an outlet in bed with a publisher or getting goodies to attend preview/ review events then you can't be trusted to be objective. Very similar to the need for getting money out of politics.

ApocalypseShadow1d 22h ago

Basically this. We've seen how the game media turned for the worse after the acceptance of advertising dollars during the 360 era from one particular company. How many websites were willing to sell out for Mountain Dew and Doritos. Accepting $800 Halo Swag bags and expensive Windows laptops to do blogging.

Video sites like game trailers that was willing to lie about PS3 graphics and sometimes, still had the wrong controller image at the bottom on the video. And, turned off comments it deleted them to keep the truth from being told.

That same company twisted certain gamers to a new level of fanboyism. This website was full of them when I arrived. Lying through their noses again and again. Then, that very company started lying or withholding information that showed the truth. That their competitors were selling more worldwide and had better graphics overall. But the damage to the media and a certain group of gamers was done. And, continues to this day. Even after hearing the truth that that company they serve is very destructive to the industry, developers and gamers.

lodossrage1d 14h ago

Yeah, and one of that company's former executives OPENLY admitted that. And before anyone says I'm lying:

https://metro.co.uk/2022/07...

Also, yeah plenty of people that are here now don't remember when this place was a haven for xbox. You have people like "The Mart at Xbox Kings" push all sorts of propoganda on a daily. But people seem to want to forget stuff like that...

Skuletor1d 20h ago

The whole Gamespot/Kane & Lynch thing is one of the best examples and that was 16 years ago.

lodossrage1d 13h ago

Yeah, but with people and their short memories, I'm sure a good portion here forgot all about that

anast2d ago

Most game journalists are pariahs and low level marketing drones. They got too greedy and cannibalized their respect and trust. Something they learned not to do in their journalism schools. This is why we might as well watch gameplay critics on You Tube. Don't get me wrong, I love reading, but for every genuine article there is a thousand game journalist trying to gloss over monetization schemes so they can sell the game to gamers in order to get free games to do their jobs. It gets old. Even this piece doesn't address the problem.

UltimateOwnage1d 16h ago

We need better media in all aspects of society, period. Everything from the gaming press, to MSM is all fueled by clickbait headlines, half truths and buzzword topics that don't give much meat or meaning for the reader to benefit from.

lodossrage1d 10h ago

Agreed.

I can't even add anything to that .

60°

Nordic Game has just revealed the winners of Nordic Game Awards 2024

"Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 23, during NG24 Spring and streamed live from Slagthuset in Malmö, Sweden." - Nordic Game.