Digital Foundry shares first impressions on an eagerly awaited port.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
The move away from written coverage of games is a problem for journalists and for the games industry.
What we need is a more honest games media. I'm sorry but if you're an outlet in bed with a publisher or getting goodies to attend preview/ review events then you can't be trusted to be objective. Very similar to the need for getting money out of politics.
Most game journalists are pariahs and low level marketing drones. They got too greedy and cannibalized their respect and trust. Something they learned not to do in their journalism schools. This is why we might as well watch gameplay critics on You Tube. Don't get me wrong, I love reading, but for every genuine article there is a thousand game journalist trying to gloss over monetization schemes so they can sell the game to gamers in order to get free games to do their jobs. It gets old. Even this piece doesn't address the problem.
We need better media in all aspects of society, period. Everything from the gaming press, to MSM is all fueled by clickbait headlines, half truths and buzzword topics that don't give much meat or meaning for the reader to benefit from.
"Nordic Game has revealed the winners of this year’s Nordic Game Awards, which took place on Thursday, May 23, during NG24 Spring and streamed live from Slagthuset in Malmö, Sweden." - Nordic Game.
What will happen if the ps5 version run the game with RT for shadows, reflections and ambient occlusion all at once like the PC ver?
https://youtu.be/I71u7j1Izw...
For that test on different spec PCs vs PS5 w/SDD (they already did HDD and say the weak SDD is a lot better than the HDD), kind of feels like the game was possible but definitely lots of delay/lagging in those transition.
"The actual speed of the drive after a certain threshold feels exactly the same"
Yeah, that's because it's obvious they wanted the falling animations to complete as part of the transition. It's their version of walking down a hallway, but it's playing the animation at its normal speed. I question how they didn't get that in the video. I feel like they were playing dumb on why it wasn't faster on the faster SSDs when it's obvious there's a cap on the animation.
So this is just a quick look at comparing max PC to min PC to PS5. I really hope Alex adds in steamdeck to his full PC analysis video when it comes out.
It’s great on PS5 is all I know. With PC it always depends on your setup.
End of the day its a great game to play. Hope PC gamers enjoy it and that it does well so we can get another ratchet game before the end of the ps5 era