420°

PSVR 2 Didn't Learn An Important Lesson From The PS5

The PlayStation VR2 is scheduled for release next month and based on the information Sony has provided it is already clear the company did not learn the right lessons from the PlayStation 5. The new VR hardware will retail at $550.00 USD, and it requires a PS5 console to function. This makes PSVR2 an expensive purchase that asks consumers to take too much on faith. Even though PS5 console scarcity has improved, they are still not readily available through mainstream retailers. For those who do own the elusive PS5, paying more than the console itself for a VR add-on is a dubious value at best.

When the original PSVR sold more than 3 million units it was a milestone, and Sony’s VR hardware outsold its competitors at the time. The PSVR has hundreds of games available, and when the PS5 launched it offered adaptors so that the gaming library could be played on Sony’s current generation console. The PlayStation 4 sold more than 100 million, however, and has upward of 3,000 games. Sony took steps to leverage the success of the PS4 to add value to the PS5, but it seems that the same model is not going to apply to the second generation PlayStation VR, which severely diminishes its value.

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S2Killinit491d ago (Edited 491d ago )

Hmmmmmmm

PSVR2 549 + PS5
Equivalent VR 1500 + PC

Stupid argument.

Eonjay491d ago

Yes I hate arguments that presuppose it's audience can't do math. Everyone knows that a full PSVR 2 setup is at least $1000 to $1500 cheaper that an equivalently speced PC setup.

fr0sty491d ago

And the PC kit still won't have eye tracking and foveated rendering.

VenomUK491d ago (Edited 491d ago )

This is an exceptionally poorly written Screenrant complain article that seems confused about what it wants to say and saves the main argument until near the end so its message is not consistent. First it complains about the PSVR2 price and then about backwards compatibility.

PSVR2 does face some challenges but I don’t think BC is it. It presupposes that the biggest lost potential market is PSVR1 owners who are unhappy their games are not backwards compatible with PSVR2. In reality the people who are that invested in VR will likely be the day one and early adopters. Yes it would be nice to carry over your games but, broadly speaking, they are now limited in their scope and especially their now basic performance. The writer also seems ignorant of why BC is not possibe.

PSVR2 has a massive spec boost but to grow its VR market beyond the VR novelty games it has to make a strong case for how full flat games are enhanced by being playable in VR.

Babadook7491d ago

If there’s any reason ps5 isn’t the best selling console of all time, it’s because they couldn’t make them fast enough. Not a lot of other negatives to learn from then. Psvr 2 looks good and I can’t wait for Feb 22.

jwillj2k4491d ago (Edited 491d ago )

Youre missing the point entirely.

This is not a price comparison article it’s a lack of foresight for a relatively expensive optional novelty item article. If they wanted to maximize its chances for success they should have made it backwards compatible.

The average PlayStation player is not comparing psvr to pc vr because pc’s were never on their radar in the first place.

REDGUM491d ago (Edited 491d ago )

But when the psvr 1st came out it wasn't backwards compatible either was it howeversold quite well.
No we have a way more boosted spec'd psvr 2 coming that also isn't backwards compatible and only $50 more than the original one?
Sorry, but I think that although slow to adopt because of the world's economic status at the moment, it'll sell well too. Slowly I would have thought but I reckon we'll be looking at 4-5 mill sales in a much shorter timeframe that it's predecessor.

On a side note, I think well see this newer unit being able to be played on a pc at some point & I think there will be a fair few more developers adjusting their original games for the 1st headset to be able to play on this new one too.

Babadook7491d ago (Edited 491d ago )

I wish it was backwards compatible. I don’t know if the new features are worth losing that but that may just be the choice Sony had to make. They changed the tracking system 100%. Once I’ve played the launch window titles like RE 8 and call of the mountain I’ll know better. It seems I’m in for a treat though.

S2Killinit491d ago (Edited 491d ago )

So then we are talking about PSVR2 in a vacuum?

We are saying things could be better? I guess. But then why stop there? If Sony would only give these out for free there would be less to complain about.

Back in reality though, so far it looks like they are bringing a lot of the must have PSVR games with them. So I dont see much of an issue there either. Lets see what other excuses for complaining we can find though.

derek491d ago

@jwill, you can't do both. The tech is,completely different too much effort in making all games compatible would balloon costs. Individual studios are already porting their psv1 games over themselves and that will continue. But the focus should first be on advancing the tech in the console space at a reasonable price.

shinoff2183491d ago

I'm sure not every one but I've seen some devs are updating their vr games so it'll work on psvr2. Maybe bc psvr2 isn't as easy as some make it seem

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jwillj2k4491d ago

Don’t reply with nonsense to me. ps5 is bc with ps4 so it should be the same and you’ve already paid for the games you own there is nothing they’re giving away for free. Don’t be a clown 🤡

MrNinosan491d ago

The DualSense and DualShock 4 doesn't differ that much thou.
You can play any PS4-game brcause you still have the control scheme.

PSVR and PSVR2 doesn't have anything in similarity except it being VR.
Of course PSVR2 can't magically transform every old game to the a new tracking and controlsystem.

S2Killinit491d ago

Lol thats your response and Im the clown?

SullysCigar490d ago

Why be so aggressive with your opinion when you haven't done the necessary research to understand the topic at hand? ...Or are you just trolling?

jwillj2k4490d ago

@sullyscigar

Because his response to me was extremely sarcastic. Garbage in garbage out.

SullysCigar490d ago

Tbf fair if someone slaps me, they get a punch back, so fair play, I get it. What he said was right, but the way he said it was wrong. Probably just borne from frustration at having to cover off the same thing with another person - not personal, I'm sure lol

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AKS491d ago

Also people buy phones for $1200 and replace them after 2 to 3 years. LOL. Frankly, the PSVR2 is a steal for the specs at this price. I predicted it would cost $500 but without the fancy new controls, which overall is even less than I expected. They have to be losing money at that price considering it has better specs than headsets that cost 2x to 3x more.

kryteris491d ago (Edited 491d ago )

Equivalent PC is about $800USD, Quest 2 is 400USD. Hopefully that eye tracking is worth it.

SullysCigar490d ago

What's the equivalent PC headset with eye tracking? Headset haptics? I don't think there are any that have both.

jwillj2k4491d ago

Yes you’re being a clown. The more powerful the tech the more likely IT SHOULD be able to handle backwards compatibility. This isn’t a ps3 to ps4 situation. The fact that their leaving it up to the developers to decide is a bad decision why is this so hard to understand lmao…

Anomander491d ago (Edited 491d ago )

@redgum name a VR headset that when it first came out it was backwards compatible that was Gen 1? I can understand the inside out tracking part of why the games would not be compatible, but the fact they are stating the controllers and the audio are making it so is complete BS. They should be able to add options to disable those features especially for the controllers..

Makes me glad I sat out PSVR and just stuck with VR on PC. I’m way more curious on PSVR2 since the tech sounds amazing, but will wait on it as well and see what it’s looking like after a year being of released.

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EazyC491d ago

It's very big money. But I think if Sony pushes development with games into VR enough this could be a big breakthrough.

I bought it just for GT7. The idea of having the entire game in VR blows my mind.

PapaBop491d ago

It's an investment though. It's one of a good few features that seriously differentiates the PS brand from competitors. Considering the specs, I think the price is reasonable.

EazyC491d ago

Yes, and you have to imagine the inverse event -- if they went for "adoption and low cost" with a $200 headset, you'd have a lot of complaints about resolution, FPS, visual fidelity etc.

I think Sony has instead gone for people who are serious about videogames, and with high disposable income. That is a very select demographic but one that will probably ensure that Sony can stay at the cutting edge of the market.

I think I'm a good example of why they may have done right here: it's only because of the hefty specs (and yes, high price) that getting a game like Gran Turismo 7 in its entirety was even possible. Had they gone down the cheap route, they would have probably offered some dumbed-down version of GT7, and I wouldn't have bothered buying one.

jznrpg491d ago (Edited 491d ago )

It’s about the same price as PSVR1 with controllers and you don’t need a camera but it’s the most feature rich headset at 1/3 of the price of most high end headsets .

The majority of the best PSVR games are getting upgrades and most are free .

PS5 stock has increased significantly . I have seen them in stores a couple times now before I never saw one . They don’t last long but it’s not super difficult to get one like before .

The one thing Sony needs to do is support it with high end games like they are starting out with , GT7 VR full game, Call of the Mountain , RE8 . They need to keep those types of games coming and that’s going to be the difference . But they are starting out with a nice launch library just keep the games coming and adoption will rise

Exvalos491d ago

Gt7 full vr is huge, especially if you can also incorporate the racing wheel. Good lord that's next level immersion

EazyC491d ago

This may get trickier as development shifts from cross-gen to new-gen only.

I don't think the shift has even happened yet. GT7 and GoW were cross-platform and look amazing. I can only imagine what games wil look like when they're made for PS5 from the ground up.

Leeroyw491d ago (Edited 491d ago )

I bought psvr 1 and whilst it gathers dust now people would come over specifically to try it and they were always amazed. Now I'm holding off. Personally I want to play regular games in vr with a controller to enjoy them that way. That's how I played re7 and it was incredible. I'm not keen on jumping around my lounge room. I hope psvr2 can handle aaa titles that aren't just curated for vr from the ground up. I'm cautiously optimistic and I do want it but I won't be an early adopter.

abstractel491d ago (Edited 491d ago )

There's a PC modder called Luke Ross that has shown that most games can be made into couch VR games. His mods are amazing. Some require pretty strong VR legs but that comes the more VR games you play. I don't think Sony will go this route or that developers will put in VR modes in their games, but all I am saying is that Luke has shown that it's possible, and considering he's one guy, the expense isn't even that high.

Leeroyw490d ago

Thanks for that. Now I need a Pc. 😩

mike32UK491d ago

Mine is also gathering dust, largely because of how long it takes to set up. There are far too many wires.

I will say playing resi 7 fully in VR was one of my PS4 highlights for sure!

AKS491d ago

I really wanted to play RE7 and Skyrim that way, but my stomach had other ideas. I have had zero problems with extreme temperatures, driving through mountains, cruse ships, helicopter rides, roller coasters, military training, ect., but I finally got a taste of the nausea I'd always heard about with VR. I think it's the fact that I see a visual representation in motion but my movement is static. I'm going to try to get my stomach back in shape for PSVR2 next month. Stocking up on ginger.

mike32UK491d ago

@aks

Usually my stomach is pathetic with most things (I had spinny rides, boats, flying in bumpy planes etc.) Whilst I definitely got motion sickness playing resi to start with, I modified the way I moved my character in game which helped a lot

JackBNimble490d ago

AKS
I had the same problem. I specifically bought re7 for VR and couldn't even make it to the house in the beginning of the game because of motion sickness. And I still haven't played the game.

SullysCigar490d ago

^ Resi got me at first in VR too, so I gave up for the night. Kept trying, no problem now.

Got to say though, the tech has come a long way since 2015-16 and the software engineers have learned a lot with all different games and headsets. Sony claim to have worked on addressing nausea with the hardware alone.

The ventilation, haptics, resolution, refresh rate and - in particular the input lag (there is a better term, but I forget) are all steps in the right direction, with the lattermost being improved two-fold over PSVR1. This means it's almost instantaneous when you turn your head, that the screen adjusts your view. That is largely considered the number one cause of the issue; your inner-ear detects the motion before your eyes have registered it.

TL;DR PSVR2 should be vastly improved in this regard over any other headset (at any price) to date.

AKS490d ago

For whatever reason Arizona Sunshine was the VR game that really kicked me in the guts. I was queasy and sweating within the first few minutes. That game really did not agree with me.

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EazyC491d ago

To be honest, I feel like I'm getting cheesed off with a mobile spin-off experience when I get these "just for VR" spin offs from well-known franchises.

That's what makes GT7 and RE8 so cool. Hope to see more of this.

CBaoth491d ago (Edited 491d ago )

I ended up pre-ordering one Friday but I know exactly what you mean. 1 never got the full support of Sony's top tier studios. Hope this isn't the case again. But Indies seem to have stepped up their game on VR2. Would love to play the Forest sequel in VR

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80°

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