Game On: " Am I the only one smiling a hair less enthusiastically along with this year's top 10 lists? Know what I'm talking about? Scan the news sites and see for yourself. The feeds are bleeding numbers. "Top 10 Games of 2008," reads one. "Top 10 Controversies," teases another. Oh look, it's Braid! And there's LittleBigPlanet, cute and clumsy as a dangling button. Fallout 3, of course, full of ballistically bloody holiday cheer. And don't forget World of Goo, a startlingly clever little time-waster you probably haven't played but should.
Keep looking and you'll spot Metal Gear Solid 4 full of brain-tangling "ologies" and "isms," or Chrono Trigger DS, Square Enix's latest mercy reanimation to assuage its obsessively nostalgic base. Ironclad's majestic Sins of a Solar Empire made other real-time strategy games look puny and inconsequential, while Far Cry 2 seemed like the year's most promising roam-if-you-want-to shooter before committing gameplay suicide with its brain-dead checkpoint re-spawns.
And so on."
GB: "We take a look at 15 amazing games that had the perfect length."
Pretty good list. Botany Manor would be the newest addition that encapsulates that title.
Talal writes: "I'm talking about having that rush of excitement - that feeling you get when you know you've just made a memory for a lifetime."
There are different games. Some have gamplay at it highest priority, some have the story, some have the replay value and choices... There are a lot of different game experiences.
It is laughable that just now graphics does not have anything to do with that experiene. We have had many games of that type over time. This is just the one that have come closest to feel like playing an actual movie. Just look the the Digital foundry walkthrough it is a masterpiece in that perspective and hence wrth trying. But yes do not do it for the gameplay - but that was never the goal of this experience.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!