In an exclusive interview with TMTPOST, Sony Interactive Entertainment CEO and President Jim Ryan revealed that the core of the PlayStation experience is emotion. “A best game can arouse certain emotions of the players, such as making the player feel excited, feel the adrenaline rush, or feel happy or sad,” said Ryan.
Interview with Isabella Inchbald, Actress for (Indika) in Indika which is an emotional, thought provoking journey through a nun's tale in questioning her religion.
PlayStation legend Mark Cerny discusses PS5, the challenges of making consoles, and his 42-year games industry career
Well... they used to design their own chips. Emotion Engine, Cell, RSX... when they switched to using X86 based chips is now more akin to low-mid cost PCs than before. It may not look like a PC but it pretty much is one. I'd bet it could do productivity stuff just fine if they allowed it to.
Yah, hence the majority of the PS5’s hardware investment going towards an SSD instead of a GPU.
There are countless custom pc gaming rigs out there, and I bet none of them took an SSD-centric approach to their design, like the ps5 did.
I can see where he’s coming from re ps5 not just being a box with parts like a pc. They must also spend an awful lot on r & d just to design the thing so it has aesthetic appeal and typical Japanese with some sort of Philosopy behind the design. Would also think other factors around the custom airflow and the like would cost a lot given that it’s not a standard box shape
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Misleading headline clearly meant to smear and be taken out of context. Here is the full quote
Ryan: This is a very good question. I think this is similar to a previous question, that is, what is the importance of PlayStation Studios, especially their ability to develop games and demonstrate platform advantages. Therefore, people like me need to keep those two things in mind and realize that it is better to wait and have a great game than to rush and have a game that is okay or quite good. Players only remember best games rather than OK games. If it is a best game, players may want a sequel, and they will also want to buy a sequel, but no one really cares about a game that is only OK. Of course, due to financial and product portfolio considerations, we will also give pressure to studios to deliver a certain product within the expected time. But in general, we don't want products that are OK, we want the best.
Totally agree, but the awesome thing as well from Sony is that they know how to balance their IPs and not reach the point to annoy with same IPs over and over again, they know when is the right time to release a sequel(well most of the time hehe) and also by doing this time lapse gives the opportunity for other new exclusives IPs , so Playstation always maintains it self fresh and new, thats something the competition fails to do . ;)
I think they also remember the really bad ones though too.
Making juicy headlines out of normal interviews is a cheap tactic used to get clicks.
My favourite Sony exclusive last gen was Driveclub, I’ll never forget how great it was and the fun and excitement I had with it, and I’ll never forget how Sony treated it (killed it), the studio behind it (closed it), and the customers who bought it (it’s now roughly unplayable because they took down the servers).