From The Gamer: "I love Cyberpunk 2077’s city of blinding lights and violent delights. It’s a beautiful illusion. Like all open-worlds, you have to suspend your disbelief and meet it halfway for it to fully convince you. The city itself is a stunning achievement, almost incomprehensible in its layout - after 100 hours of exploring, I’m still in awe.
The more time you spend in Night City, though, the more cracks appear. They don’t take away from the fact it’s an incredible game - at least on PC - but you can see where the scope was pulled back during development. It’s in the little things, like how V and Jackie seem to be the only people who ride a bike in Night City. Or how you never see anyone getting in or out of a car - unless you drag them out, of course."
Cyberpunk 2077 has come a long way from being one of the worst games on the planet to being one of the best ones.
I shelved it after a few hours in game at launch, glad I didn't refund it. One of the few games I've actually completed in the last year, and after finishing the campaigns I wanted to just jump back in from the start. They pulled a No Mans Sky and finished one of the best FPS in the last few years.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Days gone! By the end of the game I couldn't drop it down! I went around so many hours killing zombies! It was addictive by the end.
Source code for CD Projekt's action role-playing games The Witcher 3 and Cyberpunk 2077 have allegedly been compromised.
Well they are using unreal engine now thanks to there work culture and horrific job on making cyberpunk so for the future no impact.
But it will be interesting to see what mods will be made
https://rebel-wolves.com/
Wait a min...I swear to god CP2077's source code got leaked before. CDPR needs to stop using "password123" for all their accounts 😅
I was kind of thinking that. Like, why do we need a policing system in these games? Seems like so much more of a hinderance or at least have the ability to turn it off or on.
Only thing I hated is I parked the car by the cops to do a mission I died I came back and the cops out of the dark just opened fired on me.
Man I am really bummed that this game turned out the way it did. As soon as they said it would be an FPS I was very very concerned.
Told ya so, this game is average at best (actually even below average at this point), has one of the worst AI I have ever seen in any video game, unbalanced combat system even in hard mode it felt way too easy after you leveled some skills all this beside the bugs, popups, freezing and carboard models issues. Trash game of the generation.
At this point the only thing that’s keeping me going is the story. Everything else feels half baked.
Not even sure CDPR can properly turn it around, I mean there is a LOT to fix. These aren’t just bugs, there are whole systems that need to be reworked.