730°

COD Black Ops Cold War: PS5 vs Xbox Series X - Ray Tracing, 120Hz Mode Tests + Series S Analysis

Black Ops Cold War ranks among the best ways to showcase the next-gen PS5 and Xbox Series X hardware at launch. A strong performing 120Hz mode and ray-traced shadows both feature - in a package that's all round surprising for its polish in its frame-rate delivery. Tom and John team up to pick out the advantages of each console release - and also the fate of the Series S version.

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digitalfoundry.net
mrsolidsteel201277d ago ShowReplies(2)
Ninver1277d ago

Interesting how both consoles perform better in certain modes. They failed to mention the ps5 will be getting VRR support in the near future but it was a solid comparison.

alb18991276d ago

When the PS5 get VRR they talk about it. They compare what they got on hands.

RaidenBlack1276d ago

"Trading blows" I'd say ...
~42fps RT PS5 vs 60fpsRT XSX
120fps PS5 vs ~103fps XSX
ballpark lowest on one platform while the opposition is maintaining the stable cap.

senis_kenis1276d ago

@Raiden it's seems to be a bug on ps5 side, because drops are not reproducible (holds solid 60fps in same scene):

https://www.resetera.com/th...

RaidenBlack1276d ago

@senis_kenis
Yea, saw the VG Tech comparison. Might be erratic.
Now I am even doubting who has the more accurate analysis tool.

Kornholic1276d ago

@senis_kenis

I can't believe you are getting downvoted for that.

senis_kenis1276d ago (Edited 1276d ago )

So much for xbox win talk, Digital Foundry confirms it's a bug:
https://twitter.com/dark1x/...

John Linneman :"The drops are very much real but they can be eliminated, it seems, but restarting from checkpoint. Which...kinda sucks? So it's not actually a performance limitation so much as some kind of performance bug."

Sunny_D1276d ago

Digital Foundry just retested the PS5 version and found the PS5 version framerate has a bug. They’re finding the framerate will sometimes stay locked on playthroughs and on other playthroughs, it dips. They think the latest patch has something to do with it.

Cockney1276d ago

I disagree, they often use the old "expect a patch" to excuse any deficiency shown that doesn't support their narrative.

+ Show (4) more repliesLast reply 1276d ago
shabz6661276d ago

It’s all about optimizations I guess.

Ju1276d ago

RT seems to pull ahead on the SX Possibly where the compute advantage counts. On high bandwidth modes, interestingly, the PS5 is ahead.

1276d ago
Zhipp1276d ago

@Zeeb
We're literally looking at a game where Series X performs better with RT, though...

OT: This is the first game I've seen on next-gen consoles that really meets what I was expecting from both systems. If you had told me that 60fps cross-gen titles on these new consoles would be dropping to 1440p back when their specs were announced I would not have believed you. This is looking very solid, though. 1800p as a minimum for 60fps mode, low res for performance mode but runs at a very nearly locked 120. Very nice.

1276d ago
Ju1276d ago

Whatever it is. In this example the SX has an advantage. I doubt that Activision actually did not optimize for both and if they could have, they'd probably would have implemented it differently for one to match the other more.

But again, the more obvious reason why that could be, is that in lower bandwidth modes one can scale better and vertically which indeed would favor the SX more. Its kinda interesting that a 4k60fps mode is rather considered lower bandwidth in that context. If CUs are somewhat related to RT "cores", then I would imagine that would also scale vertically with the number of CUs on both machines (but that's speculation).

Maybe one day we'll learn more how RT differs on the PS5 vs. SX. Would be really interesting.

Babadook71276d ago (Edited 1276d ago )

"We're literally looking at a game where Series X performs better with RT, though... "

Unless you restart the PS5. Then the bug is eliminated and it locks 60 fps in the "problem areas". Someone already linked to John from DF's twitter post (look above) admitting the bug. So nothing to do with XSX 18% stronger hardware. If you ever see one of these systems outperform the other by a considerable margin, it is a bug. Unless its I/O related, possibly down the road.

1276d ago
+ Show (3) more repliesLast reply 1276d ago
jukins1276d ago

I guessbit deserves a mention but honestly I'm sure the people with vrr tvs or monitors are slim

NeoGamer2321276d ago

The key thing I have taken away from all these comparisons is that both consoles are pretty much equal. XSX and full PS5 perform pretty much the same most of the time. Dips in performance in either console can be (for now at least) attributed to the OS/Firmware and SDK bugs that are inevitable at the start of every generation. By year two or three I expect both consoles will be performing pretty much the same all the way through.

No secret sauce making one console magically better then the other.

GUTZnPAPERCUTZ1276d ago

What's not being talked about in this community is the fact that the GDK for SX is missing tools and developers have not had it in their hands no where nearly as long as the PS5's. Once developers can properly optimize for SX then it should outperform the PS5 in every aspect except loading.

fr0sty1276d ago (Edited 1276d ago )

This is only true on multiplat games where the ps5's ssd speed advantage isn't utilized. If it were possible to load up ratchet and clank on both systems, it would tell a far different tale.

NeoGamer2321276d ago (Edited 1276d ago )

@fr0sty
There has been performance comparisons of SSD for both XB and PS5 and in a practical sense they have not yielded a significant difference.

Yes, there was the Assassin's Creed load demo where the PS5 skipped title screens making it way faster, but when you compare apples to apples, the load times from SSD are pretty much equal. In most of the demos when they were loading the same stuff from SSD the XSX was usually a couple second difference (usually in XSX favor) which to me is nothing.

People keep talking about the SSD difference between the two console but there has not yet been an apples-to-apples comparison where SSD on PS5 has been shown to wildly out perform XSX SSD from a practical sense. For SSD to make a true difference it has to get into the same balk park as memory in performance. neither of the new console's SSDs are anywhere close to memory speeds.

Like a bunch of PS5 fans keep stating with the CPU and GPU. There is more to this then raw power. Pure PS5 fans cannot have it both ways. If the SSD makes a difference then it has to be acknowledged that CPU and GPU raw performance can make a difference too. In everything I've seen so far I don't see any advantage for either console. Load times are similar, framerates are similar, game functionality is similar. I just don't see either console in a situation where it is going to gimp a game in any significant way.

+ Show (2) more repliesLast reply 1276d ago
Father__Merrin1277d ago

Although they are same there's dips in small set pieces on both. They shows running down hallway and exploding your rcxd under plane where ps5 dips and series x dips during helicopter segments.

Still the Ps5 takes this. World's most powerful console? A weaker system allegedly? Can't wait for games years down the line

1276d ago Replies(9)
stiggs1276d ago

How did you come to the conclusion that the PS5 "takes this"? You should watch the video again but remove the rose colored glasses.

OB1Biker1276d ago (Edited 1276d ago )

Very balanced but PS5 DualSense features.
It's in the video. He is objectively right.

Father__Merrin1276d ago

https://www.youtube.com/wat...

Ps5 DF retested video. Now smooth 60 and more lod than series x

chrisoadamson1276d ago

The xbox series x skus and development tools were only received by devs a few months ago. These are needed for optimisation. Ps5 equivalents have been available for a lot longer. This is the reason that some games I.e. assasigns creed are running better on ps5 . The next round of games (not rushed launch /cross gen titles) will perform better on the X

SullysCigar1276d ago

Except the Devs of Sirt 5 (Codemasters) already debunked that nonsense.

1276d ago Replies(2)
RazzerRedux1276d ago

Haven't watched yet, but saw some summary on resetera:

-60fps with Raytracing runs better on Series X
-120fps which disables RT runs better on PS5
-Series S looks and runs great at 60fps, no RT option
-They really like the dualsense support on PS5

So a tie?

Atticus_finch1276d ago

The tie breaker is that sweet $400 price tag though. Very important detail.

Ju1276d ago

Well and I still think the controller. But I can agree in MP only games that's probably less an argument.

phoenixwing1276d ago

Razzer it's not a tie if the controller is better. But honestly it doesn't matter the only differences worth mentioning is the controller. Everything else requires an fps counter and other software to notice lol

blackblades1276d ago

Saying that would make ps5 win every time.

1276d ago
Ju1276d ago

"Saying that would make ps5 win every time."

Right?

RazzerRedux1275d ago

Controller? Yeah....ok. But a tie is a loss for XSX in every way possible for the "worlds most powerful console".

+ Show (1) more replyLast reply 1275d ago
Ninver1276d ago

I'd say a tie but the dualsense controller automatically makes the ps5 version more appealing.

crazyCoconuts1276d ago

It really is awesome on this game

Sunny_D1276d ago

Yup. Lots of dual console owners on other forums have had a dilemma where they may now have to buy their multiplats on PS5 because the dualsense is so good. They were originally only going to get multiplats on Series X since MS kept saying games would be best played on Xbox. Guess that was lie.

dumahim1276d ago

"-They really like the dualsense support on PS5"

The impression I got is that Tom and John are mixed on it. They both feel it's something to disable during multiplayer because it can slow down your trigger pull. Tom seems to imply that after a while he didn't even notice it until he switched to Xbox and it wasn't there. It's kind of how I felt about 3D. It's neat, but after a while you kind of don't notice it anymore.

Nacho_Z1276d ago

Like any quality of life improvement you get used to it eventually, but if you miss it when it's gone that means it's good.

Seems pretty unanimous that it's not ideal for competitive multiplayer but that was never the point of it.

1276d ago
angh1276d ago

They confirmed that rt ps5 drops is a bug. After scene is restarted the issue is no more, so no performance bottleneck but had coding. Patch will fix this.

+ Show (2) more repliesLast reply 1275d ago
Show all comments (167)
220°

Hellblade 2 is a defining moment in the evolution of real-time graphics | Digital Foundry

The Digital Foundry verdict on the technology of Senua's Saga: Hellblade 2.

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eurogamer.net
PrinceOfAnger5h ago(Edited 5h ago)

Such a good looking game, best graphics this gen so far

" When the camera zooms in for a close-up, the level of detail is such that it left me guessing whether I was looking at real-time graphics or a pre-rendered cutscene. Thankfully, with Photo Mode being available at any time, you can easily confirm that they are, in fact, real-time.Of course, it's really the animation you experience while playing that impressed me the most. The expressions visible while engaged in combat or simply exploring really help bring the characters to life. "

As a story-focused game, characters and character rendering play a significant role in the presentation. However, while the pre-release media largely focused on Senua herself, Hellblade 2 features a surprisingly large number of other humans. It's without doubt one of the games defining visual features - the character rendering in Hellblade 2 sets new standards, delivering sequences that, at times, almost resemble actual filmed scenes with real actors. This is one of the first examples of a game that stands up against the promise of the UE5 demo The Matrix Awakens. The scenes feel very natural and realistic in a way that manages to somewhat sidestep the uncanny valley almost completely.

Einhander19723h ago

So, the other day I was talking about how DF lies, and their bias. I said cross-reference what they say with other videos and you'll see that what they say is dishonest.

You can see here, that frame-rate is section is hidden near the end of the video and it's one of the shortest sections and of course the segment they show is all 30 fps and they of course don't show any series s footage, but they specifically say it holds 30 FPS "flawlessly".

"It does reach this target flawlessly in my experience with virtually zero hiccups - it runs at 30fps and 30fps is exactly what you'll get from start to finish."

Now watch this video
https://youtu.be/UNwO6WZD0c...
https://youtu.be/UNwO6WZD0c...

Here it drops to 21 fps for example
https://youtu.be/UNwO6WZD0c...

I just used these videos because they were already posted on N4G and Analista De Bits it above questioning about legitimacy, but you can find other people who will also show that the game drops frames regularly, especially on series s.

Petebloodyonion2h ago

OMG! You caught them Lying hard because the game frame dips from time to time to 29 frames per second and at one point it drops for flash at 21 FPS.
Clearly, they are trying to hide something and the 99% of the time that the game holds 30 frames doesn't mean squats in a saying with VIRTUALLY Zero hiccups.

As you can see by the several comments in the video you posted people are venting their anger about how well the Serie S is holding up and how well the game is running across the board

But I guess MS probably paid the users to Shill for MS also since it's your narrative
By the way, let me inform you that 87% of Steam users who got this game are recommending it!
https://store.steampowered....
Must be shilled too right?

darthv722h ago

You're trying too hard... John enjoyed the game and stated as much in his testing.

Einhander19721h ago(Edited 1h ago)

Petebloodyonion

OMG! You caught them Lying hard because the game frame dips from time to time to 29 frames per second and at one point it drops for flash at 21 FPS.

I did catch them lying, thanks for noticing.

The problem isn't me. The problem is that you're O.K. with it because they are lying in a way that supports your personal opinion.

darthv72

Get mad at me because I catch them being dishonest? I'm the bad guy, not the people who are actually lying. Man, the world we live in today is absolutely backwards, it's the bizarro timeline...

If I wanted to take the time I could show you that this isn't the exception, they constantly lie and mislead people in their videos.

HulstWholeSlate39m ago(Edited 36m ago)

But you’d be fine if it was a PlayStation Studios game they were reviewing…

Einhandler is triggered. Can’t handle an Xbox game getting praise. 🤡

+ Show (1) more replyLast reply 39m ago
OptimusDK5h ago

Incredible graphics..this is finally next gen graphics. It’s an experience more than a game. You can fault it or accept it and embrace what it gives you. It’s like Sony 1886.

PrinceOfAnger4h ago

(Summary)
- Takes advantage of everything UE5 offers
- Final game 'lives up to the lofty expectations' of the 2019 reveal
- Character rendering sets new standards and nearly resembles movie sequences with actual actors
- Leverages Unreal's Meta Human 5 to bypass the uncanny valley feel
- DF were left guessing whether some cut-scenes were in-game or real life footage (photo mode shows they're all real time)
- Character detail and how light / specular etc reflect on it praised
- A lot of the visual make up is tied to the post-process effects
- No option to disable things like CA, DoF etc but it's all suitable to the games presentation
- Soft filmic image quality and wider FoV praised

Resolution and Visuals:
- DRS 1296 to 1440p (w/ black bars 964 to 1070p). Series S will be covered in separate video
- 'Not sure if adding more pixels would make a difference to the filmic quality'

UE5 Features:
- Lumen is used extensively for direct and in-direct lighting, a lot of real time changes and shadows etc all update accordingly
- 'Phenomenal stuff'
- Lumen does a better job than traditional real time lighting system for indirectly lit areas like under ramps etc
- Lumen reflections used in combination with SSR for water bodies. Some water bodies can show SSR artifacts when moving camera
- 'Anyone looking at the game in motion will be impressed even if they do not understand the technical reasons'
- Unreal's fog is used effectively, fog lights up with light sources and runs at high quality
- Water effects and waves are praised. ' Absolutely stunning'

- Nanite is extensively used and eliminates visible pop-in even during scene transitions
- Minimal repetition or tiling, uses photo-grammatory
- Some assets like tree branches can show low resolution when zoomed in with photo mode, however

- Fine shadow detail is retained even when zooming extremely in thanks to Unreal's Virtual Shadow Maps
- Shadow quality is not always perfect and can show cracks in some instances but very consistent by and large
- Not the first UE5 game to use all these features, but by and far the best looking game to do so.

Performance:
- 30 FPS but the performance is locked and never dropped in John's testing on Series X
- DF tested the game on their Series X - similar - PC to see how much performance could be gained over 30
- 4K with DRS, they were able to stay locked at 30 FPS on High
- DRS 1440p with 60 FPS target sees game play at high 50s with more drops in cut-scenes
- DF thinks based on this test, SX can do 60 FPS with a more aggressive DRS target
- However, PC version can show massive frame time stutters that the Xbox version does not in the same areas
- DF summary: 60 FPS is theoretically possible, but for a stable 60 they might need to drop settings a lot

Audio
- Headphones are needed for Binaural audio effect that the game uses extensively
- DF thinks it is 'incredibly engaging'

Trailer Comparison:
- They compare the Giant fight trailer with the same area in the final game
- Final game has lesser lens distortion and difference in how the flame is lit
- The flames felt more 'fluid' in the demo versus the final game, otherwise no difference in the segment noted

- DF thinks Ninja Theory 'reached their goal'
- Praise the polish, presentation etc.

Obscure_Observer4h ago

Excellent work from Ninja Theory to get the Series X to finally flex it´s 12TF muscles to the max!

Thanks for the summary, @PrinceOfAnger.

Cheers!

PrinceOfAnger3h ago

After all 60fps is possible on series x with tweaking the graphics settings! :)

Lightning771h ago

They hate those facts very much lol.

darthv724h ago

If they achieved this level of quality their first time using UE5... I can't wait to see what their next game is going to look like.

PhillyDonJawn3h ago

Remember the trailer release and ppl didn't think it was insane footage cause it looked too good

Show all comments (18)
230°

Ubisoft say AC Shadows protagonists will be "romantically attracted to different types of people"

Ubisoft recently shared more details about Assassin's Creed Shadows protagonists, confirming that both of them will romantically attract and be attracted to different types of people.

Hugodastrevas17h ago

That should please everyone I'm sure...

RpgSama3h ago(Edited 3h ago)

Feudal Japan DEI LGBTQ+ Samurai, sounds very accurate for the time period. Surely a decision made only with historical accuracy in mind.

Crows903h ago

Or even modern day accuracy.....

Lexreborn22h ago

You have no idea what you are talking about, bet you didn’t know nobunaga was bi-sexual. Or ran maru his is often depicted as androgynous was a “beautiful boy”.

So yeah, feudal Japan had tons of lgbtq and kawaii enough… A BLACK SAMURAI! All without the need of offending a Caucasian because the world is diverse.

VenomUK1h ago(Edited 1h ago)

This story has cracked me up so much! Bravo Ubisoft, bravo! 🤣. So last week everyone was upset that in the long-awaited first Assassin’s Creed: Japan game the protagonist is black. But NOW he is also LGBTQ+ ! It’s like the Ubisoft creative team sat around a table and said “How can we best impress our Kotaku/IGN/Polygon friends and antagonise gamers? Let’s make it woke x 100!’ And then they all silent clapped!

Just you wait until the Star Wars: Outlaws details come out, there better not be anybody complaining about Kay Vess’ dating preferences and the gay droid armies.

Christopher1h ago

It actually is.

Japanese were very Greek in their sexual experiences.

lodossrage1h ago

Lexreborn2 is right

Go read up on Japan's feudal era homosexuality and bisexuality was a very common thing in that time.

I just have to laugh because the same people complaining about this are the same ones crying about wanting "historical accuracy". When it's clear most of the whiners don't even know history themselves.

Christopher11m ago(Edited 11m ago)

Facts don't care about downvotes, btw. You either claim to understand historical accuracy or you just admit you don't like the stuff people did throughout history.

https://en.wikipedia.org/wi...

+ Show (3) more repliesLast reply 11m ago
CrimsonWing693h ago

Geezus, just make a good game… holy sh*t this is becoming insufferable.

Crows903h ago

Oh yeah!!!! What about being inclusive???

I'm sorry
..please replace the word inclusive with stupid.

Hofstaderman1h ago

You asking UbiSoft to make a good game? This is not 2002.

Hofstaderman1h ago

I take my hat off to you good sir. Brilliant.

Laskin1h ago

Thanks… I was originally going to write Samu-Bi but then I realized it was right there already so it works better

darthv723h ago

Is that genuinely a selling point for people?

RpgSama3h ago(Edited 3h ago)

They sure as hell want to see if it is, time and time and time again.

VincentVanBro2h ago

You have to understand they’re incapable of writing a good story so this is the best they could come up with

Show all comments (31)
60°

Akuma Roars into Street Fighter 6 Today

The final character of the Street Fighter 6 year one DLC, Akuma, is now available to download on all formats.