750°

Google Stadia’s data use is over 100MB per minute at 1080p

Google Stadia's streaming can use a lot of data even at 1080p, and that's going to add up quickly for anyone worried about a data cap.

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venturebeat.com
THC CELL1651d ago

When this becomes full on in future broadband going to be very expensive

UltraNova1651d ago

How much data is used at 4k 60fps then? Ouch.

That said, what stops IPs increasing the cost of internet after all streaming services are up and running? Who can stop them?

The future is indeed looking expensive.

ShadowWolf7121651d ago

Competition would.

The biggest problem right now is that Telecom companies really do have the closest thing we have today to monopolies. They literally "own" coverage on entire chunks of the country; some companies are literally the only ones legally ALLOWED to provide coverage in some areas.

There are entire swatches of the U.S. where you literally can't get anyone BUT Comcast, or Time Warner, or Spectrum. So long as they never have to compete in these areas, they can do whatever the hell they want, really.

We need to force that market back open.

UltraNova1651d ago (Edited 1651d ago )

Agreed but how to you make your case against monopolies that you basically depend on? Its not as simple as choosing not to buy a product, this is the internet we are talking about, a modern day necessity like water and electricity.

How do we fight against that?

Edit:
I understand your example applies to the US only since here in EU there's no such thing as entire areas being in the sole control of one Telecom company (afaic) but we still see the results of behind the table dealings between them in various cases (similarly priced monthly plans and caps, etc). I'm not saying it happens everywhere but it does happen. The competitively priced plans usually come from smaller telecom Companies that offer an inferior connection (rented bandwidth from bigger Telecom Companies, copper connections instead of fiber etc). So that defeats the idea of healthy competition acting as a control.

DarXyde1651d ago

Don't forget, 8K is slowly becoming the next thing.

Cobra9511651d ago (Edited 1651d ago )

UltraNova, ShadowWolf712:
I don't think there are any legal constraints on who delivers broadband. I think it's more a question of who's invested in the area. Here where I live, for example, we had Time-Warner Cable, now Spectrum, as the only decent broadband for years. Then more recently, a subsidiary of AT&T joined the market. The infrastructure got upgraded with lots of fiber. (Huge spools of the stuff sat in my neighborhood streets for a while.) Now both companies share the infrastructure.

Necessary monopolies, usually called natural monopolies need to be regulated. The state imposes rules and acceptable costs to the residents. Running water and sewers, for example, is a natural monopoly. The internet is not.

DarXyde:
No way in hell, man. 4K is already overkill, and no consumer GPUs can handle it consistently at 60 fps or better. 8K is 4 times the pixel count of 4K (16 times 1080p). 2 billion pixels per second at 60 fps. The bandwidth would be way past prohibitive. Storage for art assets, nope. Download speeds, nope. Game loading speeds, ouch. VRAM needed by GPUS, yikes! And it's so unnecessary, given that even 4K is unnecessary. If they do go all in on 8K panels, they better include really, really good scaling hardware.

crazyCoconuts1651d ago

In the US, I've got to think the cable/Telco companies that supply internet are treading carefully so as to not give gvmt good reason to step in. They already subtly "optimize" traffic, and are walking a fine line

1650d ago
1650d ago
thejigisup1650d ago

@shadowwolf712, they do not own coverage. How much do you think it would cost for a company like charter to use either Verizon's lines or run their own. In either case let's then think about how much money charter would make off of the churn from Verizon to an inferior product if the lines are 'rented' or a surge in pricing due the charter needing to recoup their cost as quickly as possible.
In most cases telecoms don't move to new areas due to the margins not being very profitable. You def see companies laying down new fiber and those companies definitely expand their footprint as they are already investing in material and man hours to lay the systems in place. It's not a monopoly by choice necessarily and the local governments play a role in it as well. You had better believe that Verizon wishes their fiber lines were everywhere but if there's a population of 5k in a town and it costs them 12 million to lay new fiber and support those new nodes then they will probably reconsider before the investment.

Sidenote: you'll also be seeing more companies offering cellular service as sir may be the next wave of standardized internet service in the future. 5G cellular technologies will vastly improve I'm the next 5-10 years and that may render your standard cable service as useless, especially if the days caps keep increasing as they have been.Why do people get gigabit service and all they have is 15-20 devices connected at any given time? Bc a bigger number means better I guess, Netflix only needs about 5Mbps. Like why do you really need 1000Mbps? To play fortnite? nah.

LostinthePANIC1650d ago

Coming from someone who used to work for Comcast, I can honestly say that if you want to get a bit more well educated about the absolute legal Monopoly that cable companies have, just watch the Adam Ruins Everything episode "Adam Ruins the Internet." We literally watched it in training as a group.

As a side note: watching this was not a part of our training, but our instructor showed us anyway.

+ Show (6) more repliesLast reply 1650d ago
smashman981651d ago

No as time goes on bandwidth increases. To match the usage of the average consumer.

kneon1650d ago

I can already get 1.5Gbps, I'm just not willing to pay for it as it's pointless for me.

rainslacker1650d ago

Bandwidth is regulated by the government, or regulatory committees around the world. In some cases, the government owns parts of those backbones which serve the internet. The net started as a collaboration between academia entities which were publicly funded, and as it grew, it expanded to have backbones which were owned privately, but because of the government still owning parts of the backbone, they regulate how much bandwidth is allowed on major connections between various internet main relays in countries, and an international committee regulates that above them.

It's the only way something like the internet can work, otherwise, any given provider could easily use up the entirety of the bandwidth, but academia, and the government require their own pieces of the pie, and to keep things fair, and because they provide taxpayer dollars to build infrastructure, they say how much can be used.

Bandwidth itself can increase with new technologies, but as of now, that bandwidth is only increasing due to increase in infrastructure. The ISP's aren't keeping up with backbone, and the backbone isn't keeping up with consumer, or other users, demands. Everything will come to a head of conflicting interests before it isn't a problem.

Reefskye1651d ago (Edited 1651d ago )

Not if you don't have data limits I go through over 300TBs a month doesn't cost me any extra. That's in UK though I don't know how it is in rest of world. Data limits are rare as hell here anyone still on them is getting ripped off by their ISP

Wontime11651d ago

Holy smokes 300tbs? That's a lot my dude. Be thankful u have a no data cap option

Reefskye1651d ago (Edited 1651d ago )

Mostly Skype HD video calls, not including any games I install, that's just me not including other people in my family lol, edit sorry Skype does 300gbs a month i get through about 100tb a month I got my numbers wrong lol

1651d ago
Mithan1651d ago

I work for a large Telecom. Despite what everybody likes to believe, telecom infrastructure is quite costly.

I am not saying that everything with Telecom is perfect, it isn't. There are monopolies that shouldn't exist, there are legalized issues where only one telecom is allowed to compete (bullshit, but it happens), there are extremely labour intensive jobs that make things like burying fiber optic cable cost anymore from $15k-25k a Kilometer, equipment is expensive, etc. Then of course, we are required to "maximize shareholder value" of the investors who buy stocks and provide capital for new expansions, also it is very important that the CEO can have his $35 million dream home and the upper executives can own their super cars and middle managers who do nothing but waste time with Metrics and Time Approval or terrorizing the call center staff who are at the bottom of the totem pole, can get their $150-200k.

Personally, I believe Telecom is something that should be run as a "non-profit", with Service for the people uttermost in-mind, and full transparency and accountability so you don't get nepotism, shitty lazy working people, bad managers hiring their friends from their wedding party, etc in the company. We should go back to calling it "Infrastructure", not a business. It is a service, it should be efficient, not for profit.

This is becoming far too important now and the potential to redefine our world, especially in light of climate change issues and such, is too great to ignore, but as long as we have telecoms limiting people to 10Mbps DSL and 300Gb download speeds, we will not be able to harness the true power of this medium.

Imagine being able to train people (kids and adults) at home and maybe do away with schools to some extent, imagine being able to more effectively run businesses from home or work from home, etc, etc. All of these things are ripe for transformation but do not happen because of prevailing attitudes (your boss not wanting you to work from home, telecom's not wanting to re-invest, schools, etc). Imagine the money that would be saved on infrastructure alone, that could be re-invested into other things.

However, we are stuck on old ways of thinkings. Capitalism doesn't work anymore because its been subverted by people buying off government people to pass laws that are friendly to connected people.

Everybody is in it for their "own interests" and the overall "public good" doesn't matter.

1650d ago
+ Show (3) more repliesLast reply 1650d ago
rob-GP1651d ago

"On PC, Red Dead Redemption 2 is an approximately 150GB download. So that’s significantly less than 47 hours on Stadia. And that doesn’t include any extra time put into Red Dead Online. Now, to be fair, you don’t need to download any updates for Stadia games. But streaming is still far more data intensive."

Did they really just compare the physical download size to the streamed data size? They do know that you're not downloading the files and are simply viewing the streaming video, right? It's not like a movie where a 1.4gb video file will only stream 1.4gb as it's simply playing the file, it's an interactive medium which you play - very different.

For example, Thumper is only 1.4gb on Steam. You'll use more than that in bandwidth by playing it for about 15 minutes. Those who want to stream their games most likely have decent and unlimited internet, so the amount of bandwidth used probably doesn't matter to them.

DeputyB1651d ago

Exactly, people who are getting into the streaming services will have unlimited data. If you don't have unlimited internet this is not a product for you.

rob-GP1651d ago

At this point, I feel like people are just actively seeking things to say which are negative about the service just because it's something clearly not intended for them. Look at how much hate PS Now initially got from people who were never going to subscribe to the service either.

There was an article the other day from someone complaining that they couldn't use the system over public Wifi - most public venues have a throttle on the bandwidth each person gets and on certain services based on the ports used. So complaining about that is being very picky - the majority of people will grab this to play at home or at least where they have access to a decent Wifi or wired connection they know isn't being restricted.

roadkillers1651d ago

^ They are. Some things are legitimate like latency and lack of games. I have never heard of data caps since AOL, I live in rural Wisconsin.

DarXyde1651d ago

As long as it does not become THE means of gaming, I can just ignore it.

Otherwise, I am very tempted to believe that even with an unlimited plan, people will consume so much data that ISPs will introduce data caps as a response to bandwidth consumption.

bluefox7551651d ago

Who is it for? I haven't heard anything positive about it outside of a few people on here. Just seems like a terrible product that no one asked for.

Cobra9511651d ago

It really isn't a product at all. It's a service. The controller you get is a paperweight without the service. (OK, I concede that paperweights are products.) You don't have any of the games they "sell". They have them. You have to forever play nice with them if you want to keep getting access to what you "buy".

Sgt_Slaughter1650d ago

I bet it won't work well even on Unlimited because they love to throttle those users.

+ Show (3) more repliesLast reply 1650d ago
ChronoJoe1651d ago

They're just highlighting the idea that the net bandwidth spent is higher for playing through the game via stream, than downloading. What your downloading is obviously different.

They highlight the same thing that you're saying, that the stream will consume far more bandwidth over time then the single download.

rob-GP1651d ago

True, but do people need that point out to them? Surely we know this? The amount is the part which seems strange though as Netflix only uses about 2gb an hour on HD, although that's only at 24fps, so I imagine that's why it's about 2.5x the size.

would be interesting if you could enable a 30fps mode and have it half the amount of data used as an option for those with slower or capped connections (although you don't want to play streamed games if you're capped).

ChronoJoe1651d ago

Well people are notoriously quite bad with numbers and statistics. So while it might seem like common sense, it's probably something that gets misinterpreted quite often.

Cobra9511651d ago

There's more to it than that, rob-GP. You can't do a whole lot of temporal compression on a real-time process (in this case, streaming game frames to you on the fly, as quickly as possible after your actions with the controller lead them to get created at their end). There is no multi-pass encoding. Each frame is going to take a lot more bandwidth than a Netflix movie's (regardless of frame rate).

knickstr1650d ago (Edited 1650d ago )

Your math is way off. At 100 MB every minute you would use 282 GBs in 47 hours of play. That is not significantly less than 150 GBs. And that is on the lower end of the data usage for this service if you go by the maximum data usage per hour based on the article, then 47 hours of gameplay would be 940 GB.

rob-GP1648d ago

I was quoting the article in that first paragraph :)

I think they're saying the 150gb download is a lot less than the amount of data you'll have used if you stream the game. Which is something everyone should understand really?

I guess the best comparison, which the article doesn't touch one, would be to build a PC with specs that can run the game at the same settings as Stadia then run it for 47 hours and calculate how much electricity that has cost - the monitor and PC.

Once they have that cost - do the same for a 1080p or 4k TV and their router for the whole 47 hours and deduct the totals.

With that figure, they'll have how much (in monetary terms) the gamer would essentially 'save' by cloud streaming over running it natively on their PC (or even console if they decided to go down that route). That would then be a valid amount to come to a conclusion as to whether it's more cost-effective to pay to buy the game and stream it over buying the game and playing it on your Pc.

But, nobody has decided to do this yet.

Orionsangel1651d ago

Imagine streaming Stadia games and then streaming your Stadia game on Twitch. It's streaming and then streaming again. The lag doh lol.

PlayableGamez-1651d ago

No rational Twitch streamer would stream a Stadia game.
That would be equivalent to a marathon runner using high heels as their choice of shoes.

PlayableGamez-1651d ago

@The_Sage well some people are masochist.

Shiken1651d ago (Edited 1651d ago )

No rational gamer would play a Stadia game.

Fixed it for you.

rob-GP1651d ago

Why would you - it's a Google product. Not sure if it's built-in yet but it's going to stream to Youtube direct from the server. So, you're streaming just fine and Google is streaming to their YT servers - meaning no impact on your bandwidth and experience.

If you have to stream to Twitch then fair enough, It'll be an issue if you're doing it via your PC, but if they implement an option to stream to Twitch from the device then it'll be the same as the YT connection - streamed from Google, not you. I doubt they'll do that though as they're competitors and they want you on their streaming service.

Ripsta7th1651d ago

youtube?!? what about twitch and mixer

rob-GP1651d ago

Getting a lot of downvoted for stating what Google said the device was going to do. People on here are a bit ignorant I guess.

@Ripsta7th - sure, those two are valid and popular streaming platforms but Stadia is Google's platform and Google owns YouTube - that's why integration to YouTube for streaming directly from the Stadia servers (so it doesn't use your bandwidth like it would when you usually stream) is set to be to YouTube - according to the announcement conference.

Streaming to Twitch or Mixer will most likely require you to stream to your PC or chrome device, then run it through OBS, X-split or your capture card software, then use your own bandwidth to upload - resulting in a loss of quality and possibly an impact on the quality you're receiving from Stadia servers. Once the Stadia to YouTube is activated, you'll always be playing it at the best quality you can receive, based on your internet download speeds, and the viewers also get the best quality too, as they're getting the stream from Google, not your PC.

Neonridr1651d ago

streamception.. a stream within a stream..

CaptainObvious8781650d ago

insert *we know you like streaming, so we've added streaming to your streaming, so now you can stream while you stream* meme.

Orionsangel1650d ago

Yo Dawg, we added streaming to streaming because you like streaming

https://imgflip.com/s/meme/...

+ Show (1) more replyLast reply 1650d ago
gamer78041651d ago

watching an epic failure in real-time. Imagine only owning a stadia, someone else decides to watch Netflix in your house at the same time you are trying to play a game, suddenly , best case scenario, your 4k 5.1 surround image (which isn't even possible at launch). drops to like 720p stereo low bit rate sound at best, or at worst the image starts pixelating or lag trying to keep up.

Neonridr1651d ago

I mean it really depends on how fast your internet is. Pretty sure people with 100+ Mb/s can easily spare some bandwith for someone watching a movie elsewhere. Again, it's always going to depend on your setup.

bloop1651d ago

Most of the reviews I've seen on Stadia have been on 300+mb connections with nothing else using the network and it's still unstable. If someone just opened Spotify on their phone you'd have RDR2 in glorious 8 bit graphics and sound 😂

Shikoku1651d ago

And this is why game streaming isnt the future.

YodaCracker1651d ago

This comment will not age well.

AnubisG1651d ago (Edited 1651d ago )

Yes, in about 50-100 years we will look back on this comment and have a good laugh, won't we?

Streaming is not the future for the next 4-5 decades at least. Internet speeds and infrastructure is nowhere near to a point where this can work properly for everyone.

ShadowWolf7121651d ago

lmao if streaming is the future, then the future is in some deep trouble

Shikoku1651d ago (Edited 1651d ago )

As well as game streaming. The lag is not what they said it would, the rez is not what they said it would, the service lacks just about every "feature" it was supposed to have not to mention datacaps, as this article points out, makes "game streaming" a niche market at best. Buy your damn games and stop trying to free load, actually support the industry. Game streaming is an unsustainable model hell video streaming is pretty much in trouble as well. Netflix is now in a fight to stay relevant with every media studio coming out with its own streaming service. Now instead of have 2 you need 4 damn services just to watch the same shows as you could last year. So thats the future huh? Where I need 4-5 game streaming services just to play the four games I want? Its already happening. Ubisoft, Square, EA, Activision, MS and Sony all have a streaming service. So your telling its much cheaper to have to have all of those to play a few games I want? No its not.

Neonridr1651d ago

people said the same thing about movie streaming.. Physical media for movies is dying.

+ Show (1) more replyLast reply 1651d ago
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120°

Resident Evil Zero and Code Veronica Remakes are reportedly in the works, not Resident Evil 1

Industry insider Dusk Golem reveals that there is no Resident Evil 1 Remake in the works. Instead, Capcom are reportedly in active development of Resident Evil Zero and Code Veronica.

-Foxtrot1d 2h ago

RE Zero would be better to do first over RE1 because they can tie the story into RE1 more.

The original RE Remake was weird because Rebecca never mentioned anything about what happened in Zero and it felt so disjointed because Zero was developed during the Remake and they clearly didn't share any notes with one another.

Cacabunga1h ago

Wise decision. 2 of my favorites!

Knightofelemia1d ago

Give me Dino Crisis dammit Capcom

TGG_overlord6h ago

And all it took was +24 years + a phone call from me lol.

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110°

Hi-Fi Rush Developer Tango Gameworks Was Working On 2 Games Before Studio Closure

Tango Gameworks, the developer behind rhythm-based action game Hi-Fi Rush, had been working on 2 games prior to studio closure.

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twistedvoxel.com
H97h ago

That's for people who said that Ninja Theory would not get closed because they are working on a new game

1Victor1h ago

Well Microsoft have to plug the holes somehow to appease their investors 🤷🏿

darthv721h ago

Tango was part of Bethesda, that was their call. Ninja is their own thing, and MS lets them do their own thing. MS may own Bethesda, but they let them make their own decisions.

porkChop1h ago(Edited 59m ago)

That is technically true. I do think Xbox can still come in and make those kinds of decisions if they want to though, but it's true that Bethesda has been running themselves. That's how we ended up with Redfall in the first place.

I wouldn't let Xbox off the hook though because they obviously would have known that Bethesda were shutting them down and let them do it. Xbox could have just moved Tango directly under Xbox Game Studios instead.

darthv7244m ago

We can only assume as much since we dont fully know the conditions of their partnership. It may be that Bethesda agreed to the merger under the conditions that they still be allowed some autonomy like making decisions for game releases and studio management. Again, that's just a guess but when i see people try and convey that Ninja Theory is in the same boat as Tango... this is what comes to mind. NT is their own entity, under direct management of MS. Tango was not.

250°

Metal: Hellsinger dev says he is against Game Pass after seeing how it affects sales

Founder of Metal: Hellsinger studio says he wasn't against Game Pass until their game launched on Microsoft's service, which affected game sales.

TheProfessional11h ago(Edited 11h ago)

Why did PS copy gamepass if it's so terrible and unprofitable? PS Now was before gamepass but it was streaming trash that no one had any interest in.

And honestly the way the industry releases overpriced and broken games with day one season passes and dlc who wouldn't want to just pay for a subscription instead of $70 per game?

Only biased PS fans would defend paying more to a corporation rather than an option that's cheaper for the consumer overall. If it's from an indie studio that needs the sales that's different but games published by larger companies are fine on a subscription model. Also any of these devs who complain did decide to put their games on gamepass in thr first place.

ocelot079h ago

Ahhh yes the typical but but but Sony in a Microsoft article.

When did Sony copy Microsoft? I havent seen Sony's big day one titles such as God of war Ragnarok or GT7? Do you want to know why they are not on the service? Because people are still willing to PAY for the games. Sony has already admitted they lost millions putting Horizon Forbidden West and Ratchet & Clank on PS+ Extra.

"larger companies are fine on a subscription model" Oh really? So why is all the cod games yet to be on it? Where is elden ring? Resident Evil 4 Remake? Street Fighter 6? Boulders Gate 3? Alan Wake 2? Where are they of gamepass is great and big publishers are fine putting newer games on it?

I'll tell you where they are. They are currently still selling for their respected publisher's. You know actually making them money. That money they can use to fund the next project.

who wouldn't want to just pay for a subscription instead of $70 per game?

I'm one of the millions who much rather pay $70 so fully support the publisher. Why do we do this? Well for starters I rather just pay for it rather than keep renting it each month. If we all just kept renting years ago blockbuster would still be around. Secondly, I rather we have AAA titles in 10 years time to enjoy. Rather than play mobile quality crap from a subscription.

Tell me how this is a good thing for gaming going forward. The last time I subbed to Gamepass was October 2023. During that one month subscription I played the newly released Starfield, Forza and a few other titles. All for the cost of about $7. Since then Microsoft have not released anything I want to try out or put anything on GP I want to try. So they last made $7 from me 8 months ago.

In the last 3 months. I have bought Sea of Thieves on PS5 (earning MS more money on that than my 1 month subscription to gamepass). Resident Evil 4 for £20 and Diablo 4 for £25 (again earning MS more buying this than buying a sub). Tell me how it's best for gaming I pay $7 and play the latest and greatest for a month. Rather than just buying what I want even if it means waiting a few months and getting it cheaper than full price yet earning the publisher more than renting said games of a monthly sub.

darthv722h ago

...but didn't this game leave GP and then join PS+?

If a sub service is so bad, why get into another one right away?

Cacabunga1h ago(Edited 1h ago)

Finally devs waking up! More will follow .. reminds me of capcom during PS3,360 era almost going bankrupt they released extremely poor games because Xbox gave them paychecks not to release them on PS3 for as period. Sales were terrible and they went away from that.

Hofstaderman9h ago

Sony has never released new titles day one. They experimented with Forbidden West which was fairly new and quickly discovered that it cannabalized sales. XBOX gamepass was always an act of desperation to remain relevant and in their desperation they effectively dug their grave where today everybody is biding their time for their formerly exclusive titles. In a nutshell GamePass made XBOX not relevant.

Plague-Doctor272h ago

It wasn't desperation. Subscription Models had a very different outlook in 2017 and then with the gaming surge during COVID reaching critical mass seemed more and more possible.

Phil convinced Satya to chase a trend and it hasn't worked out

lellkay8h ago

Literally dev who put game on gamepass:
It's not good

TheProfessional: but but sony but sony

S2Killinit7h ago(Edited 7h ago)

Sony didnt copy MS. MS copied Sony, then MS went on to make xbox a subscription device. Remember that part? Yeah.

MrNinosan7h ago

You're not too bright, right?

First of all, Sony didn't copy Microsoft regarding PS+ and GamePass, which you admit to early in your comment, but with some faults. PSNow was not only streaming.
The mentality at Xbox gamers, is to NOT buy games, because they are used to get it on GamePass, preferbly day 1 like with all Xbox Studios games.

This is not a thing at PS+ and never was.
Sure there was plenty day 1 games on PS+ like, Rocket League, Stray, Sea of Stars, Tchia, Operation Tango etc, but those didn't take away from gamers that it was more like a "bonus" than a "thing".

Playstation gamers buy games, a lot of games and PS+ has been proving to be way better for business than GamePass, both by actually having more subscribers but also no eating up sales.

dveio7h ago(Edited 7h ago)

"Only biased PS fans would defend paying more to a corporation rather than an option that's cheaper for the consumer overall.“

How can you possibly come to this conclusion?

First, you pay for a subscription.

Then download games. But games will eventually leave the service. You will again need to buy them if you want to play them ever again. Or if you cancel your subscription. Right?

Eventhough this may NOT have an effect on every subscriber, this IS in fact the economical motiviation behind the service like GP.

If you are not already paying "double" this way, you pay at a 1.2 or maybe even at a 1.5 ratio eventually than opposed to simply buying the game in the first place.

As I said, this maybe doesn't apply to every subscriber. But this doesn't erase the fact of this business model existing. And possibly keep growing.

It's driving me nuts at times that especially the die hard Xboxers seem not to understand what they are actually cheering for foolishly.

The Wood6h ago

xbots always tryna group...

..they'll never understand or refuse to acknowledge why these two console brands are miles apart. Gamespass isn't the golden egg some would have you believe. Its hit its peak and is nowhere near the demanded target of subs by the purse holders

The Wood5h ago(Edited 5h ago)

xbots always tryna group...

..they'll never understand or refuse to acknowledge why these two console brands are miles apart. Gamespass isn't the golden egg some would have you believe. Its hit its peak and is nowhere near the demanded target of subs by the purse holders. on top of that it seems more devs on top of the devs that have shunned the service are not seeing the value of subs vs actual sales. Sell first, sub later works better than sub off the bat. MSGaming has a major sea change decision to make regarding COD. Do they release it dod and lose a high portion of up front revenue or either up the price of gp on the whole or create an even higher sub tier to cushion the blow or don't release it on gp at all and potentially damage the good will gesture reiterated not too long ago. The acquisition money wasn't free money....they'll have to pick their poison

anast4h ago

"Why did PS copy gamepass if it's so terrible and unprofitable?"

They didn't copy GP. They aren't dumb enough to put their exclusives day 1.

"Who wouldn't want to just pay for a subscription instead of $70 per game?"

People who don't like to rent things.

outsider16242h ago

It's funny when he says who wouldn't pay for a subscription instead of paying 70$. Well no shit...if MS keeps releasing average titles who wouldnt..🤣

Cockney36m ago(Edited 31m ago)

The reason is playstation didn't copy anybody and they don't release broken games, their games are still not day 1 and Ps players still buy games so ps+ is just an option for those that want a subscription service, the fact playstation doesn’t push it front and centre should tell you a lot.
On xbox gamepass IS front and centre with an option to buy games on the side, look how that is panning out for them!
Xbox fans are the only ones trumpeting this from the rooftops

+ Show (8) more repliesLast reply 36m ago
Skuletor10h ago

I feel no sympathy for the guy, it doesn't take a genius to figure out that putting your game on gamepass would affect sales.

JEECE4h ago

Seriously, how is it that devs need one of their games to bomb in sales due to Gamepass for them to realize what so many people could easily predict? Like people joke about "armchair CEOs" on here, but at least with respect to the effect of Gamepass, we keep seeing that the armchair CEOs are actually smarter than the real heads of these indie studios.

dveio8h ago(Edited 8h ago)

The 'day-one' feature is the breaker or maker with GP, business-wise.

GP is no Netflix.

Because, from all the Marvel's Avengers to Sicarios, illustratively speaking, they all had their box office money. Before they had entered Netflix.

This concept shows you what Microsoft have actually put themselves into.

And what situation studios put themselves into if they go day-one into GP.

solideagle3h ago

GP/PS Extra day one is best suited for GAAS or free to play games

truthBombs8h ago

Why not sell your game the traditional way first? Then after about 6 months to a year put it on a sub service.

Day one on gamepass is a gamble. It works for some (Pal world) and not for others.

anast4h ago

It's the old psych. experiment. Set out some candy and tell the person they can have it all now, or if they wait, they can have double the amount. Most choose the first option, then complain when it doesn't work out for them.

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