750°

Why Sony Interactive Bought 'Spider-Man' Maker Insomniac Games

Hollywood Reporter - "SIE chairman Shawn Layden discusses the new deal, what it means for Insomniac's development and the company's approach to acquiring studios and talent."

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Christopher1755d ago

Because 13.1m sold is something you want to control and not have slip away when the developer decides to go off and make their own IP with Xbox or Nintendo.

I just hope part of the agreement is that Insomniac gets to make some new IPs between the other known IPs.

Majin-vegeta1755d ago

Yea dont think that will be a problem seeing as what their studios have been doing this whole gen

Christopher1755d ago

Considering what they had to do to make SSOD, doesn't really make that a true sentiment. Certain studios have been doing it, but Insomniac wasn't one of them. Hopefully Sony has been more open about it now.

darthv721755d ago

I just hope Sony lets them make a SSOD2 out of this deal. They said they wanted to make it but needed a publisher. Well.... you can't get any bigger than having Sony as the publisher.

zarbor1754d ago (Edited 1754d ago )

Well we didn't see a problem with Sony going from the PS2 to the PS3 but it ended up being a big problem. One can only hope they don't get as arrogant since they won the last gen by a landslide.

The reason why Sony bought this studio is because they understand a very simple question of fact that Nintendo continues to enjoy in order to remain relevant. What is the difference between me and my competitors? For Sony its AAA Single Player episodic story driven games. They are so far ahead now in that arena that their competitor MS who still has no real advantage over Sony or Nintendo.

Its no different than when Sony tried to compete with Nintendo in the handheld arena and got smoked. Why? Exclusive content is king. Biggest no-brainer. MS seems to be doing a double down on the complete opposite.

Aeery1754d ago

"Why Sony Interactive Bought 'Spider-Man' Maker Insomniac Games"

Spider-man maker ?!?!?
They are the makers of R&C ... Resistance ... spidermaker is a terrible way to call them!

+ Show (1) more replyLast reply 1754d ago
IRetrouk1755d ago (Edited 1755d ago )

Seems to me they will get the same freedoms the other Sony devs get.

Q. Are you concentrating on existing IP or the creation of new IP with Insomniac?

A. All the studios at Worldwide Studios manage their franchise plans and manage their IP in a way they see best. Insomniac will be no different in that way. We’ll look at what they walk into the fold with. If they have ideas around new game concepts, which every team does, we will look forward with great anticipation to what the future brings.

Q. What changes for Insomniac and your relationship now that they’re under the fold?

A. For Insomniac themselves, nothing much changes at all. They’re a fantastic studio, they deliver fantastic content. I don’t think anyone will go in there and tell them how to make a game. They certainly got game of their own. I think what Worldwide Studios provides to them is a closer relationship to the innovation — whether it’s in technology or game design that we’re doing here. We’ve got a number of teams with extraordinary talent in game creation. We’re in a place now where all of our teams are trading technology and techniques and innovation across studios to get better and stronger. I think there’s only additive natures to it. There’s nothing there that will change their culture or their ability to deliver the fabulous games they’ve been doing for 20 years.

LiViNgLeGaCY1754d ago

That's awesome. Such wonderful news.

Christopher1754d ago

That sounds great. Thanks.

ziggurcat1754d ago

Sony has a history of supporting new IPs from their 1st party studios. Otherwise we wouldn't have seen TLoU, Horizon Zero Dawn, or Ghost of Tsushima. Insomniac is a proven studio, so I don't think it would be any different in that regard.

Christopher1754d ago

Insomniac's own SSOD gets ignored in that list of yours? Did it take Spider-Man for them to become a proven studio?

jukins1754d ago

Why would he mention ssod when talking about SONY FIRST PARTY STUDIOS?

ziggurcat1754d ago (Edited 1754d ago )

Insomniac was a proven studio long before they ever made Spider-Man. They have decades of solid games, including SSoD, under their belt.

Christopher1754d ago (Edited 1754d ago )

***Why would he mention ssod when talking about SONY FIRST PARTY STUDIOS?***

woof! That's some goal post moving!

Insomniac approached Sony with SSoD first. They were not interested.

Insomniac had to go elsewhere to make the game.

Meaning if they were first party, Sony would have nixed the idea all together. They wouldn't have had the freedom to branch out unless Sony approved of it.

C'mon people, at least accept the history as it is. There was a moment when Sony didn't trust an idea of
Insomniacs and they went elsewhere. Now they are back with a stronger relationship than ever. Lets not try to act like everything has worked out and Sony has always supported them. We know what happened and it doesn't mean Sony is bad. It is what it is and we all want the best for both.

l especially care that Insomniac is given the freedom I think they deserve and that Sony didn't trust the one time before.

Outside_ofthe_Box1754d ago (Edited 1754d ago )

@Christopher

* * * "
Insomniac approached Sony with SSoD first. They were not interested.

Insomniac had to go elsewhere to make the game.

Meaning if they were first party, Sony would have nixed the idea all together. They wouldn't have had the freedom to branch out unless Sony approved of it.

C'mon people, at least accept the history as it is. There was a moment when Sony didn't trust an idea of
Insomniacs and they went elsewhere." * * *

???

Huh?

Thought it was because Sony wanted to own the IP but Insomniac wanted to retain the rights, as opposed to what you're saying which is Sony not liking/trusting the idea altogether?

I'm too lazy to google and confirm, but that's what popped in my mind when remembering why SSOD was exclusive to Xbox instead of Playstation.

ziggurcat1754d ago

"Insomniac approached Sony with SSoD first. They were not interested."

Sony passed on SSoD because Insomniac wanted to retain ownership rights, not because they weren't keen on the idea.

"Meaning if they were first party, Sony would have nixed the idea all together."

Well, no because Sony would be the owners of the IP, and ownership was the reason why they passed on SSoD.

"C'mon people, at least accept the history as it is. There was a moment when Sony didn't trust an idea of Insomniacs and they went elsewhere."

That's not the history, though.

Christopher1754d ago (Edited 1754d ago )

Here, I'll find it for you:

""Wasn’t about money, was about our controlling and owning the IP, and their belief and desire to execute our vision with us.""

And their belief and desire to execute our vision with us...

Sony never owned QD IPs, but they threw money at them. Same with SFV. But the really long time team of Insomniac and they didn't have the "belief and desire to execute [their] vision."

Outside_ofthe_Box1754d ago (Edited 1754d ago )

Oh boy not this again.... Don't want to do a lengthy back and forth so I'll try to address what I have to say in one post.

Link? Does your source specifically sight Sony as not having the "desire" to their vision? Or is this general speak?

From what I found:

https://www.ign.com/article...

IP ownership seems to be the main talking point here. Even states that how most conversation with publishers begin and end with IP ownership and how some of the conversations with other publishers broke down over it.

Yeah it doesn't say Sony specifically turned them down for that reason either, but they constantly bring up IP ownership being important to them, point out that conversations with other pubs broke down over IP ownership, and how MS allowing them to retain the IP became "a conversation point."

Seems like that was the major factor on why MS won them over. Don't know if Sony specifically turned the idea altogether don't even know if Sony was wiling to allow them to retain IP ownership either, but they were highlighting IP ownership throughout when talking about pitching to pubs

rainslacker1754d ago

I thought sony didnt publish ssod because they wanted the ip rights, which was common practice for them, but insomniac wanted to retain them. Sony wasnt against funding the game itself, just the two couldn't come to terms on the contract

darthv721754d ago

So... what you guys are saying is that Sony will only buy a studio if THEY can own all the IP's that are made. Is that right?

And yes we all know that IG wanted to retain ownership of SSOD but Sony wouldnt go for it so they went to MS and Ms agreed to publish while IG retained ownership of the IP.

Is Sony going to change now that IG is part of the fold? Is IG still the owner of the IP or is it back to the old Sony owns you, Sony owns your work?

Sevir1754d ago

@Christopher.

When they announced that they would explore Multiplatform development, Ted Price was quoted several times that the studio was looking to own the IPs they've Developed.

And during that time EA became a partner while controlling, allowed them to forge a deal in which Insomniac would retain ownership of Fuze if they changed the aspects of the original concept to suit EA's Shareholders. That's why Overstrike became Fuze, and why Insomniac never worked with EA again because of how controlling they were with that development.

Microsoft was also happy to have Insomniac develop an IP on their platform simply because they knew how good Insomniac were, and they allowed exclusive distribution and publishing across Windows and Xbox, two platforms with a big audience in exchange for the game never coming on another console, while Insomniac was able to retain creative control and ownership of the IP. Ted has gone on record saying this.

He's never ever said Sony didnt believe in it. Or cared. For their business at the time, IP ownership was something they wanted.

They've got 4 or 6 IPs they owned before becoming First Party, Edge of Nowhere, The Unspoken, Stormland, Song of the Deep, Fuze/Overstrike, SSOD. They've set out to develop and curate their own IPs and own them outright, they've done that through publishing partnerships with MS, Oculus, GameStop and EA. They've now got equity in those IPs making them an attractive buy to Sony.

Get your facts straight

ziggurcat1754d ago

@darth:

What an egregious leap in logic.

Bronxs151754d ago

Don’t forget after ps2 uncharted was new ip for ND. And and after say copper infamous was new ip. Like you said horizon zero dawn after killzone. That’s one of the things I love most about Sony always something new ever gen.

+ Show (10) more repliesLast reply 1754d ago
hulk_bash19871754d ago (Edited 1754d ago )

They've been trying to acquire Insomniac since the PS3 generation. IG at the time, stated they loved being independent. But I'm glad they were able to finally come together. I look forward to the future of Insomniac as a SWW Studios developer.

sampsonon1754d ago

ask ND,GG,SP,SB about being allowed to make new IP's.

Christopher1754d ago

Do remember they left Sony to make SSOD... But iRetouk's post above makes this to be a good outcome.

sampsonon1754d ago (Edited 1754d ago )

@Christopher:

REASON they won't have that problem any longer.

"We pitched it a few different places, and it was really important to [Insomniac CEO] Ted [Price] that we own the IP, so some of the conversations broke down over that," Smith admitted. "With Microsoft, they just came in very energetic and excited to work with Insomniac, period. And we'd heard some really good things about them and some resources that they would be allowing us to have."

Insomniac's obsession with owning its own IP started with its co-op shooter Fuse, and comes from a long legacy of making famous franchises -- like Spyro, Ratchet & Clank, and Resistance -- that it doesn’t own. "Most publisher conversations begin and end with IP ownership," Murray said candidly, "and I think [Microsoft] has been talking to Ted for a while, and at some point it was like, 'you can retain the IP,' and suddenly, it was a conversation point."

Have a nice day :)

jznrpg1754d ago

Sony generally lets the studios make their own roadmap . New IPs get pitched and approved or nixed in the early planning stages.

hawkeyejonjon1754d ago

The thing with SSOD was Insomniac wanted to own the IP and the only way Sony would pay for it is if they own the IP which Insomniac didn't want so they went to Microsoft to keep the rights to themselves. It wasn't the fact that Sony wouldn't support New IP's from them, it was the fact about IP ownership(which is kind of ironic since Sony now owns them and the SSOD IP).

badz1491754d ago

seriously, why is Insomniac = Spider-man now with all these damn journos?? Insomniac is bestowed with the Spidey IP, they didn't "made" it! "MAKER" my a$$! call the the Ratchet & Clank Maker PLEASE!

I was not fortunate enough to buy a PS1 back then for me to experience Spyro back then but I fell in love with Insomniac with R&C since the beginning. and it's the IP they are still making games for until now too. so...NO, not Spidey, but R&C!

Direct4441754d ago

You know Sony treating their First Party game pretty well.

gamer78041754d ago

I highly doubt insomniac will be making anything other than Spiderman 2 for next gen

Bathyj1754d ago (Edited 1754d ago )

Did you read the interview?

"All the studios at Worldwide Studios manage their franchise plans and manage their IP in a way they see best."

This is why a developer like Guerrilla gets to leave behind their bread and butter franchise and make a game like Horizon. Why Naughty Dog can put a heralded series like Uncharted on the shelf to make The Last of Us.

Quite simply this is why Sony is the best first party publisher to work for. I can't wait to see what insomniac decide on their own to make next.

Edit"
Sorry didn't mean to sound catty.

rainslacker1754d ago

Sony has wanted to buy them for a while. I think they just want another quality studio in their ranks.

2pacalypsenow1754d ago (Edited 1754d ago )

"Are you concentrating on existing IP or the creation of new IP with Insomniac?

All the studios at Worldwide Studios manage their franchise plans and manage their IP in a way they see best. Insomniac will be no different in that way. We’ll look at what they walk into the fold with. If they have ideas around new game concepts, which every team does, we will look forward with great anticipation to what the future brings."

Sharius1754d ago

they have the IP, pretty sure they are already in control of that sale number, that 13 mils more likely a bait to seal a deal with insomaniac, they are on a fence for quite a few year now, so sony just give them a push

mkis0071754d ago

Quick correction for you: sony does own QD ips except for heavy rain.

Christopher1754d ago (Edited 1754d ago )

Only publisher rights on PS4. QD owns them and is taking them to PC. So, no.

https://www.guru3d.com/news...

mkis0071754d ago (Edited 1754d ago )

Um look at the epic store at the bottom of each page. Still owned by sony. Sony gets its due for licensing. Why would ps4 publishing rights ownership appear on a pc page...they wouldnt.

Sevir1754d ago (Edited 1754d ago )

Please... Spider-Man's success only under scores the purchase. The reality is their greatest success has come from Sony. They've made 11 exclusive games in 20+ years of developing games on PlayStation .13 PS games if you count fuze and song of the deep.

Their Multiplatform business has helped them keep there teams busy with EA, MS, GameStop and Oculus, but their PlayStation Centric business has kept the studio's lights on and even gotten them to expand into NC with a second studio.

It really was the smartest partnership 20 years 4 franchises all of them have sold in excess of over 1.5 million units. They're latest exclusive becoming their biggest selling game ever.

They know PlayStation gamers buy their games. So here we are. Theyve got a stable of IPs they can manage and work on under Sony with 4 teams. 2 big AAA teams in their Burbank and NC studios and VR team in Burbank and a small team in NC that worked on Song the Deep... That kind of team structure and that kind portfolio, touches on every platform avenue Sony has that they can contribute to and enrich.

The VR team can start prototyping on the Next Gen PSVR since they're passionate about high fidelity VR experiences. The AAA teams can reboot Resistance, Continue Ratchet and Clank, further explore Fuze and Sunset Overdrive, and dive deeper into Spider-Man's universe, or come up with a new IP, their small team can rapidly sequelize Song of the Deep on PSN and make money or even do a new small IP.

They're versaitle and flexible and are one of the few independent studios that have managed to survive and thrive independently in this volatile industry and Sony has been the one to give them the means to grow unilaterally to the studio powerhouse that they are now. So hell yeah, they became a PS developer exclusively and they will grow exponentially to something amazing because of that.

Eonjay1754d ago

Of course they are free. That is the WWS way. I think we all know that by now. The caveat is that while they will do their own thing, they just sold 13 million copies of Spiderman. So of course they are going to resit that in between projects.

TheHan1754d ago

Just saying, the main reason it sold so much as a exclusive is that it was a new iP and that it was a very well made game. A sequel may not demand the same number of sales. Though it’s the best Spider-Man game I’ve ever played.

+ Show (15) more repliesLast reply 1754d ago
rob-GP1755d ago (Edited 1755d ago )

Probably also so that MS doesn't try and swoop in and offer a stupid amount, like they did with Minecraft, in hopes of pulling the studio and it's owned IPs away from other platforms going forward.

When one studio is actively out acquiring studios and talent, it would be stupid for Sony to sit there and do nothing.

neutralgamer19921754d ago

MS did offer a stupid amount but sometimes it's not all about money. Sony offered insomiac less than MS but still a lot. Insomniac felt they belong with ps brand and fans since they tried EA and MS and really didn't make much of an impact

their last 2 games ratchet and clank remake and spiderman became the best selling games in company's history

MS is also after bluepoint but they will also join playstation world wide studios because when no one believed in them sony did and to this day sony keeps giving them more work

QD have an open door policy with sony anytime they feel like it's time to become part of WWS they can come back and sony will welcome them back

jukins1754d ago

Definitely agree Microsoft sniffing around any available studio had a little something to do with this acquisition.

@neutralgamer1992 how do you know what was offered by either company?

ApocalypseShadow1755d ago (Edited 1755d ago )

It was a smart move to purchase a developer that makes games with mass appeal for core gamers and casual with the likes of games like Spider-Man.

With the sales like that on one platform for a Disney/Marvel property, you can expect more deals and opportunities to come. Sony can present sales numbers and say "look at our platform FIRST if you want to reach a wide audience" with other Marvel games in the future.

That's how they sell consoles. Make exclusives that capture many parts of the gaming community worldwide. I suspect their next developer purchase will be at the level of Insomniac and doing the same thing. Worldwide appeal with their Worldwide Studios.

Who's next on the purchasing block and exclusives? I'd go after Capcom for next Gen exclusives, purchase Blue Point for remastered games, purchase Survios(Raw Data,Creed, Sprint Vector, Electronauts) for VR if they're interested, Impulse Gear(Farpoint) and First Contact Interactive(Firewall Zero Hour).

With other large companies jumping in like Verizon, AT&T, Google, etc. Sony's going to need more developers that reach everybody.

Majin-vegeta1755d ago

I'd prefer arc systems for their fighting genre

TheOptimist1754d ago

You can't appeal core gamers and casuals at the same time.

It is one or the other when it comes to SP games. That's what I feel anyways. Mass appeal always means targeting the casual consumer.

neutralgamer19921754d ago

this is just one just wait

kojima and bluepoint are pretty much done. Kojima met with sony WWS head and sony ceo in july

sony has much bigger plans that will truly shock gamers just wait till reveal of ps5

when i originally posted months back about insomniac i was laughed at. Remember that sony world wide studio log that leaked with kojima on it along with insomniac yet sony denied it as accidental

a big publisher will became part of sony world wide studios(if not 2) one japanese one western both own some amazing IP's

UltraNova1754d ago

Doubt Kojima but Bluepoint is a given. What are your sources?

ibrake4naps1754d ago

I'm excited to see what Insomniac make for psvr2! They made the excellent Edge of Nowhere and the upcoming Stormland!

Bronxs151754d ago (Edited 1754d ago )

I vote for moon studio. For all the variety in ps library they don’t have a 2d platformer like ori and the blind forest (Xbox) or even something like donkey Kong country (Wii u pt2 aka switch)

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AspiringProGenji1755d ago

The question should be, why didn’t it happen sooner?

AngelicIceDiamond1754d ago

Internet ppl think these things happen overnight. These deals and buy outs are talked about years in advance, Not within few days, weeks or even months. Plus Insomniac will be making next gen PS5 games. So the timing imo is perfect.

Christopher1754d ago

Because Insomniac wanted to remain Independent. I thought this was well known.

neutralgamer19921754d ago

sony offered to buy them many times but insomniac refused but like i been saying for years now the development cost is becoming so high that publishers much rather spend that money in house(hence why ms bought all the studios) so the choice was to stay independent and who knows where the industry goes or become part of MS(for stupid amount of money) or for sony with a bit less stupid amount of money but more creative freedom

What changes for Insomniac and your relationship now that they’re under the fold?

For Insomniac themselves, nothing much changes at all. They’re a fantastic studio, they deliver fantastic content. I don’t think anyone will go in there and tell them how to make a game. They certainly got game of their own. I think what Worldwide Studios provides to them is a closer relationship to the innovation — whether it’s in technology or game design that we’re doing here. We’ve got a number of teams with extraordinary talent in game creation. We’re in a place now where all of our teams are trading technology and techniques and innovation across studios to get better and stronger. I think there’s only additive natures to it. There’s nothing there that will change their culture or their ability to deliver the fabulous games they’ve been doing for 20 years

Are you concentrating on existing IP or the creation of new IP with Insomniac?

All the studios at Worldwide Studios manage their franchise plans and manage their IP in a way they see best. Insomniac will be no different in that way. We’ll look at what they walk into the fold with. If they have ideas around new game concepts, which every team does, we will look forward with great anticipation to what the future brings

this is why they agreed to join ps over xbox(they know they can trust ps but who knows who will lead xbox and how the new head may make changes)

Knushwood Butt1754d ago

You write like you have insider information.

I'm curious about what you wrote about Bluepoint.

neutralgamer19921754d ago

Wait for next few conferences

Instead of announcing everything at once Sony will spread it out over months leading up to a huge announcement at reveal of Ps5

That take two rumor wasn't false that's all I will say

UltraNova1754d ago

neutralgamer1992

Take Two??? Damnnn. How on Earth did MS and their deep pockets allow this to go under their radar?

kneon1754d ago

The success of Spiderman likely also meant they could ask for more money. Maybe the previous offers just weren't high enough.

neutralgamer19921754d ago

Ultra

Because playstation executives have more freedom to spend on acquisition than Phil and Xbox.

Playstation is sonny's bread and butter they realized that during this Gen while Xbox is a nice side thing for ms. They don't depend on Xbox like Sony depends now and moving forward on playstation

If given the option if money is similar most will choose to be part of world wide studios

+ Show (2) more repliesLast reply 1754d ago
neutralgamer19921754d ago (Edited 1754d ago )

What changes for Insomniac and your relationship now that they’re under the fold?

For Insomniac themselves, nothing much changes at all. They’re a fantastic studio, they deliver fantastic content. I don’t think anyone will go in there and tell them how to make a game. They certainly got game of their own. I think what Worldwide Studios provides to them is a closer relationship to the innovation — whether it’s in technology or game design that we’re doing here. We’ve got a number of teams with extraordinary talent in game creation. We’re in a place now where all of our teams are trading technology and techniques and innovation across studios to get better and stronger. I think there’s only additive natures to it. There’s nothing there that will change their culture or their ability to deliver the fabulous games they’ve been doing for 20 years

Are you concentrating on existing IP or the creation of new IP with Insomniac?

All the studios at Worldwide Studios manage their franchise plans and manage their IP in a way they see best. Insomniac will be no different in that way. We’ll look at what they walk into the fold with. If they have ideas around new game concepts, which every team does, we will look forward with great anticipation to what the future brings

this in itself is why sony as a publisher is great. kojima and bluepoint to follow along with some japanese studios that be announced at TGS/PSX

BTW shawn let me make it easy Insomniac owns the SSOD IP and now you own it. The same applies to outer world for ms even thought take two will be the publisher the developer still own the IP meaning ms does

time to release original SSOD on ps4 and see how easily it will sell

XabiDaChosenOne1754d ago

Interesting theories that dont seem to far fetched. Where are you getting your sources from bruh?

neutralgamer19921754d ago

Can't confirm nor deny

Theories no news yes will be revealed over the next few conferences

Show all comments (104)
30°

Interview on Indika with the Actress for Indika (Isabella Inchbald)

Interview with Isabella Inchbald, Actress for (Indika) in Indika which is an emotional, thought provoking journey through a nun's tale in questioning her religion.

Read Full Story >>
gamerheadquarters.com
80°

Former Bungie Staff Speaks Out on Destiny 2 The Final Shape DLC: Blames Crunch for Missteps

Liana "Hippy" Ruppert, a former Community Manager at Bungie, spoke out about how crunch affected the Destiny 2: The Final Shape DLC.

Kaii1d 1h ago

Crunch+Bad management+Greedy disgusting monetization.
I'll tune back in when D3 is dropping and they've toned down the monetization & the foundation is good

DefenderOfDoom25h ago(Edited 5h ago)

Final Spape campaign getting very positive reviews. I am enjoying the Final Spape campaign myself. Definitely worth the delay.

480°

Mark Cerny: When making consoles, we're not trying to build low-cost PCs

PlayStation legend Mark Cerny discusses PS5, the challenges of making consoles, and his 42-year games industry career

Read Full Story >>
gamesindustry.biz
darthv721d 8h ago

Well... they used to design their own chips. Emotion Engine, Cell, RSX... when they switched to using X86 based chips is now more akin to low-mid cost PCs than before. It may not look like a PC but it pretty much is one. I'd bet it could do productivity stuff just fine if they allowed it to.

Cockney1d 6h ago (Edited 1d 6h ago )

I think series consoles are closer to pc than playstation seeing as they used the full suite of rdna 2 functions, didn't Sony strip a lot of that away to streamline their machine to be games focused? Its probably lacking in the office and productivity department, don't ask me what their custom chip does or doesn't do I just remember reading a lot about at the time, "rdna 1.5" was the call and yet what we see is pretty much level pegging as far as games go

GamerRN1d 4h ago

Actually, stripping that away doesn't streamline, it hinders. Those features are actually helpful for gaming.

And they didn't strip them out, they just didn't work closely enough to be able to use them all since specs weren't finalized. Microsoft took an inside line on that one.

The reason why things are equal is because Xbox rarely has games designed on their box, they are usually designed on PS5 and ported over. So Xbox loses the power edge it has to making up the poor optimization.

It's ok, I think the lesson is you have to have a significant increase in power of 30 percent or more to be noticeable. And you have to sell enough to become the lead console for development otherwise you lose that power.

Einhander19721d 3h ago

@GamerRN

PS5 outperforms series x because it uses custom chips to process things that on xbox need to be done by the GPU/CPU.

Things like Tempest Audio, and it's custom compression chip for SSD as well as having a separate chip for upscaling using checkerboard and presumably FSR runs off it as well.

OlderGamer1716h ago

O please stop the myth that the seriesX mythe is the only console that is using the "the full suite or Rdna2" is already debunked al long time ago.

Number1TailzFan1d 5h ago

The consoles use video ram as system ram as well since it's all shared, so nah.

17h ago
Christopher1d 4h ago

You should probably read the whole quote and not just go based on the title.

darthv721d 4h ago

I have read it... I dont think anyone can build a PC that equates to the performance of a PS5/Series X for anywhere close to their selling point. Not for a while at least.

And my comment about them switching from custom chips to more PC related just adds to that fact. whether people want to believe it or not... Sony has built a low cost (not spec, there is a difference) PC.

neutralgamer19921d 4h ago (Edited 1d 4h ago )

We need better games on these consoles. This generation has been such a huge letdown so far. Moving forward these current consoles will be supported even when newer Playstation and Xbox are in the market. AAA games have been so expensive to make and it seems fun is taken out of games and loot boxes take their place. Try playing a NBA 2k game it's like a casino with slot machines

just_looken18h ago

The cost of making these games is a scam

Nba 2k19 to 2k14 its like madden the budget to make went stupid high but the fundamental of the game and the game modes never changed.

Anything now even basic intersection construction is tens of millions but pre coivid few hundred grand.

2018 here is $400 landscaping now here is the pink slip to my car.

I swear the cost of everything is the same but there taking of that huge profit top for there own pockets.

Einhander19721d 3h ago

The PS5 is incredibly customized.

The SSD, the Tempest Audio, the APU itself is a mix of cross generation AMD hardware in order to be more optimized for gaming and cost efficient.

The PS5 Pro also has features from cross generation AMD hardware with RT features from RDNA 4 plus it's own custom upscaler PSSR.

PlayStation 5 Pro features next-gen RDNA 4-based ray tracing engine, allows 2-3x faster RT
https://www.tweaktown.com/n...

PlayStation still uses custom designed hardware.

darthv721d 1h ago

honestly... I dont know why some are taking offense to it being called a low cost PC. It really is... and low cost is a good thing. the article did not say low performance PC... that is totally different.

Einhander19721d 1h ago

I'm saying they still are designing their own chips, they just use AMD templates.

The PS5 APU has features from RDNA 1 2 and 3, and the PS5 Pro adds features from RDNA 4, and the CPU is the same with it own customized features.

Then all of that is paired with other custom chips.

just_looken18h ago

What you all said my rig in my bedroom can do it no issues

That plastic box has a 2020 cpu with the pro using a 2021 6700

The custom is do to them being dirt cheap with a 2 prong power supply so they made a cpu/gpu combo chip aka apu.

Get a amd laptop with there new mobile chips get the same performance.

VincentVanBro1d 1h ago

You’re right but downvoted for some reason.

just_looken18h ago

Its this site even the head admin banned me for awhile being but hurt over my "anti" sony comments.

n4g is pro sony nothing sony will ever do can change that.

Pyrofire9523h ago(Edited 23h ago)

When you only look at the big flagship chips that seems true, but there's a lot going on in a modern console that takes advantage of being a dedicated kit. The various elements put into how the pipelines are connected shape the direction of games. End to end decryption and data streaming is something big that PC can only kind of do and with less certainty for example. Dedicated audio chip that rivals the main CPU in the PS4 is a big paradigm shift, devs used to fight for cores and audio was often last priority, whereas in traditional PC design the main CPU does both of those jobs of processing audio and decryption, while also performing all the other CPU based tasks.
It's not the custom silicon that used to be what made consoles but there's a lot more to consoles now. Data storage was not even a consideration and almost no RAM was on old consoles. Now there needs to be an enormous amount of SSD storage, and RAM to make these games tick with how much is demanded from them.

just_looken18h ago

@darth

Your comment show how many sony blindboys are on here

You are 100% correct but to add on the gamecube-ps3 also had a gpu/cpu combo back in the day unlike modern consoles that are just glorified tablets using apu/igpu's.

I miss the ps3 era start of ps4 era that sony was awesome

+ Show (5) more repliesLast reply 16h ago
MIDGETonSTILTS171d 5h ago

Yah, hence the majority of the PS5’s hardware investment going towards an SSD instead of a GPU.

There are countless custom pc gaming rigs out there, and I bet none of them took an SSD-centric approach to their design, like the ps5 did.

just_looken18h ago

LMAO wow sony blind boy's are mad in love

That is called direct storage windows 10 has had that for over 5 year's every computer with a nvme based ssd has had that tech for years.

https://www.thewindowsclub....

The ps6 will then have this new amazing tech you all will go crazy over resize bar
https://www.howtogeek.com/8...

But that tech has been out for 2 years all 40series gpu's intel gpus and the new amd cards have that tech.

There is nothing a ps5 can do over a 4+ year old computer 2019 rig want resize bar? get a cheap amd/intel card for half the cost of a ps5.

MIDGETonSTILTS176h ago

Clearly you did not watch Cerny’s first ps5 breakdown, so you don’t appreciate EVERYthing Cerny did to leverage their extremely fast SSD.

bigfish1d 5h ago (Edited 1d 5h ago )

I can see where he’s coming from re ps5 not just being a box with parts like a pc. They must also spend an awful lot on r & d just to design the thing so it has aesthetic appeal and typical Japanese with some sort of Philosopy behind the design. Would also think other factors around the custom airflow and the like would cost a lot given that it’s not a standard box shape

TheColbertinator1d 5h ago

That's all a console will ever be.

gold_drake1d 4h ago

true, but the alternative is, relatively, a expensive ordeal.
unless you dont game at all ha.

mkis00723h ago(Edited 23h ago)

Just spent 2000k on a 4070ti super 7800x3d 1440p gaming pc. Honestly consoles will never be replaced at this wide a gap in price. I plan to get a ps5 pro too.

just_looken18h ago

@mk

You waisted 2 grand you mean

At 1440p a amd4 chipset with a 5600x3d combined with a 6750xt even a 6800 can push 1440p just a much for half the cost or less used/new and or sales.

I have a 75hhz monitor in my bedroom 1440p playing games maxed out spent around 1200cad but aio 5800x3d 32gb of ram and a 6750xt 28 or 30 inch monitor.

Every time i hear pc so expensive i just laugh you can spend less than $500 buy a used ebay rig fix it up or a office pc toss in a cheap low profile card.

Pyrofire9522h ago

If you look into the hardware beyond just the CPU and GPU things start to look different, and there's plenty beyond just those two parts, those two parts even are modified to their own design in some degree.

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