Hollywood Reporter - "SIE chairman Shawn Layden discusses the new deal, what it means for Insomniac's development and the company's approach to acquiring studios and talent."
Interview with Isabella Inchbald, Actress for (Indika) in Indika which is an emotional, thought provoking journey through a nun's tale in questioning her religion.
Liana "Hippy" Ruppert, a former Community Manager at Bungie, spoke out about how crunch affected the Destiny 2: The Final Shape DLC.
Crunch+Bad management+Greedy disgusting monetization.
I'll tune back in when D3 is dropping and they've toned down the monetization & the foundation is good
Final Spape campaign getting very positive reviews. I am enjoying the Final Spape campaign myself. Definitely worth the delay.
PlayStation legend Mark Cerny discusses PS5, the challenges of making consoles, and his 42-year games industry career
Well... they used to design their own chips. Emotion Engine, Cell, RSX... when they switched to using X86 based chips is now more akin to low-mid cost PCs than before. It may not look like a PC but it pretty much is one. I'd bet it could do productivity stuff just fine if they allowed it to.
Yah, hence the majority of the PS5’s hardware investment going towards an SSD instead of a GPU.
There are countless custom pc gaming rigs out there, and I bet none of them took an SSD-centric approach to their design, like the ps5 did.
I can see where he’s coming from re ps5 not just being a box with parts like a pc. They must also spend an awful lot on r & d just to design the thing so it has aesthetic appeal and typical Japanese with some sort of Philosopy behind the design. Would also think other factors around the custom airflow and the like would cost a lot given that it’s not a standard box shape
Because 13.1m sold is something you want to control and not have slip away when the developer decides to go off and make their own IP with Xbox or Nintendo.
I just hope part of the agreement is that Insomniac gets to make some new IPs between the other known IPs.
Probably also so that MS doesn't try and swoop in and offer a stupid amount, like they did with Minecraft, in hopes of pulling the studio and it's owned IPs away from other platforms going forward.
When one studio is actively out acquiring studios and talent, it would be stupid for Sony to sit there and do nothing.
It was a smart move to purchase a developer that makes games with mass appeal for core gamers and casual with the likes of games like Spider-Man.
With the sales like that on one platform for a Disney/Marvel property, you can expect more deals and opportunities to come. Sony can present sales numbers and say "look at our platform FIRST if you want to reach a wide audience" with other Marvel games in the future.
That's how they sell consoles. Make exclusives that capture many parts of the gaming community worldwide. I suspect their next developer purchase will be at the level of Insomniac and doing the same thing. Worldwide appeal with their Worldwide Studios.
Who's next on the purchasing block and exclusives? I'd go after Capcom for next Gen exclusives, purchase Blue Point for remastered games, purchase Survios(Raw Data,Creed, Sprint Vector, Electronauts) for VR if they're interested, Impulse Gear(Farpoint) and First Contact Interactive(Firewall Zero Hour).
With other large companies jumping in like Verizon, AT&T, Google, etc. Sony's going to need more developers that reach everybody.
The question should be, why didn’t it happen sooner?
What changes for Insomniac and your relationship now that they’re under the fold?
For Insomniac themselves, nothing much changes at all. They’re a fantastic studio, they deliver fantastic content. I don’t think anyone will go in there and tell them how to make a game. They certainly got game of their own. I think what Worldwide Studios provides to them is a closer relationship to the innovation — whether it’s in technology or game design that we’re doing here. We’ve got a number of teams with extraordinary talent in game creation. We’re in a place now where all of our teams are trading technology and techniques and innovation across studios to get better and stronger. I think there’s only additive natures to it. There’s nothing there that will change their culture or their ability to deliver the fabulous games they’ve been doing for 20 years
Are you concentrating on existing IP or the creation of new IP with Insomniac?
All the studios at Worldwide Studios manage their franchise plans and manage their IP in a way they see best. Insomniac will be no different in that way. We’ll look at what they walk into the fold with. If they have ideas around new game concepts, which every team does, we will look forward with great anticipation to what the future brings
this in itself is why sony as a publisher is great. kojima and bluepoint to follow along with some japanese studios that be announced at TGS/PSX
BTW shawn let me make it easy Insomniac owns the SSOD IP and now you own it. The same applies to outer world for ms even thought take two will be the publisher the developer still own the IP meaning ms does
time to release original SSOD on ps4 and see how easily it will sell