800°

Former Valve Employee: Steam was Killing PC Gaming, Epic Games is Saving It

Andrew M writes: "Former Valve employee Richard Geldreich has taken to Twitter in support of the Epic Games Store, going as far as to say it is saving PC gaming."

Christopher1877d ago

If there's one thing Epic has done is to kick Steam into improving its own platform more. So many articles in the last few months about things Valve is doing to improve Steam. Opinion on whether Epic is good or bad aside, it's obviously something Steam is aware of and is combating by implementing things they could have done years ago.

SuperSonic911877d ago

100 % agree.
That how you turn negative into a positive. Bad to good.

WombBat1877d ago

This guy is right. Ive been saying it for a while: price of games has been the same for 25 years, theres inflation, cost of development has risen exponentially from 10 people to 200 people, and steam taking 30% is just not sustainable. There is a reason microtransactions are always tacked on. Steam's greedy 30% cut as the middle man must go.

fiveby91877d ago

Where was this problem 2 years ago? Valve has not been killing PC gaming, they provide a robust platform for both sellers and buyers. Valve helped provide stability in the PC marketplace. EIPC seeks to just replace Steam with EGS. Don't kid yourself they are doing this for gamer's best interest. Valve can do better for sure. But EPIC paying to wall off content goes against the open platform of the PC. I'm all for storefronts offering better deals for their suppliers (e.g. publishers) but paying to limit consumer choice is wrong. Imagine the outcry from EPIC if VALVE was paying to keep games off EGS. They'd be crying afoul too. When EPIC stops walling off content by bribing publishers with Fortnite money then I'll consider their store. But till then, no way.

Seraphim1876d ago

@Wombat

The price of games has, for the most part, remained the same yes but sales have also gotten better over the years. Even between PS2/XB/GC era and now software sales are dramatically better. Something to consider. Also the cost of development can vary dramatically as well. It depends on what they're making, what the expected sales are, etc.

UltraNova1876d ago

Will Lord Gabe order something Half Life now? That is the question!

Dragonscale1876d ago

@ultra, really hope so but I wouldn't hold my breath.

WombBat1876d ago

@seraphim

Do you honestly think that is a viable strategy? How risky is that? Only a few games year crack multi millions of sales a year, and sometimes they end up breaking even still. This is why the AA game has somewhat been eliminated in the modern era, and indie gaming is usually a fruitless venture. If there's an equation for how to ease the risk of game development and ease of forcing developers to work ridiculous hours because of budget constraints, then its taking the money back from the middle man(steam) and raising the price of games.

+ Show (3) more repliesLast reply 1876d ago
DaDrunkenJester1877d ago

I love what Epic is doing with their larger cuts for devs. I don't like the gorilla warfare of buying up so many timed exclusives, but it's part of the business and I understand that. What I don't like is how piss poor their marketplace is and their lack of security. If they are going to really damage Steam they need to step up their storefront and features.

porkChop1877d ago

You're absolutely right. The Epic Store is far from perfect and needs serious improvement. But it's clearly keeping Valve on their toes and pushing them to be better and do better. That's good for everyone.

CaptainCook1877d ago

It's about time Steam has competition. Value should be creating more triple A games like Half life 3 instead of sitting back doing nothing.

porkChop1876d ago

This is exactly what I've been trying to get across to people. Steam has been stagnant for so long. Every time a new store pops up they improve, but only a little bit. They largely haven't seen any real competition. This is what we've needed. Valve needed a kick in the pants to get back on track. This is good for all of us, whether we use the Epic Store or not. Competition pushes all companies to do better.

TekoIie1876d ago (Edited 1876d ago )

"This is exactly what I've been trying to get across to people. Steam has been stagnant for so long."

Really? Guess I just imagined Cloud saves, Steam Workshop, profile pages customisation, trading cards/badges, SteamOS and The Curator system. You have to be living under a rock if you believe Valve has been doing absolutely nothing to improve their client over the years.

Just scroll through this and you'll consistently see they've been updating Steam throughout it's lifetime all before Epic took their launcher seriously: https://www.pcgamer.com/uk/...

opc1876d ago

there's also Steam Controller, Steam Input that allows customization of every controller imaginable, in-home streaming, streaming anywhere, family sharing, and next month Valve Index and Knuckles controllers.

They literally have more features than any other company out there, consoles included.

jeki1876d ago

Have you even seen an unmoderated discussion forum and what it turns in to? It becomes unfixable. That's what Steam is now.

A recent fix comes to mind, the review bomb mechanism they put in place; the fact that they even need to implement something like that shows how systemic the problem really is.

All Valve Corporation can do now is add some features and tweak some others. Steam is beyond repair.

dumahim1876d ago

It removes the rating, but the comments are still there to be read. They've got more work to be done there.

rainslacker1876d ago

The rating thing shouldn't be required, but people think it's right to judge a game on stupid stuff about policies in gaming. It's one thing if it affects the game itself, but in this case it really doesn't affect the actual game. People need to find more productive ways to Express themselves, instead of taking it out on the product or the dev.

Having to remove the bad reviews just assumes all the bad reviews are bombs, as opposed to making it where the score is more reflective of actual usee experience.

Parasyte1876d ago

It is another perfect example of competition being good for the industry

Wolffenblitz1876d ago

Can't call it competition. Everyone keeps saying it, but it isnt.

TekoIie1876d ago

Where were you when Tomb Raider was a timed exclusive?

rainslacker1876d ago

@tek

This is more equivalent to gamestop or Amazon getting a game to sell exclusively. The end user isn't precluded from playing outside their refusal to shop at the store itself.

ROTTR actually restricted the game from the platform itself, and there were plenty of people that complained. Just like there are plenty of people complaining now

TekoIie1875d ago

@rainslacker

But competition is always good so they had no reason to complain, right?

+ Show (1) more replyLast reply 1875d ago
JesusBuiltmyHotrod1876d ago

HUH? Steam was always improving constantly before epic came around?

rainslacker1876d ago (Edited 1876d ago )

No doubt. Steam has had a bunch of mini controversies, or problems that come up due to policy changes, and despite its popularity it has a lot of people who like using it, but find some things really annoying. It's not unlike blizzard, here you have big fans, but they always have something to complain about.

+ Show (5) more repliesLast reply 1875d ago
Araragifeels 1877d ago

That a damn lie. Steam helped PC gaming become what it is today. Epic Games is not saving PC gaming but just another competitor.

Epic Games who started PC gaming war because they buying out games and making it exclusive to their launcher. A launcher that is slacking many modern features that other competitor already have. Plus they stealing steam player data. Epic Games should start making games again.

Steam need to start lowering the percentage of how much they take from the developers because 30% is too much. It might not affect Steam right now but they need start thinking for the future. Also steam just start making games again too.

KyRo1877d ago

Steam did help PC gaming, correct but they have done nothing worth noting for how many years now? They had become lazy from lack of competition. Epic might not have the feature set that steam has but lets not foget how barebones steam was when it first launched either.

Even if you dislike the way Epic games are going about things, if theres anything good to come out of it, it will be valve needing the massive boot up its arse its needed for so long now.

Hungryalpaca1876d ago

The barebones launch isn’t an excuse. Steam/origin/Uplay has had these features for years. epic should have implemented them from the get go.

Tankbusta401877d ago

PC gaming was alive and well before Steam came along...it wouldn't have died if Steam never existed.

Teflon021876d ago

It really wasn't though. It was a messy market that most didn't want to touch because it was too much trouble. PC games barely could break even in the past. Steam gave a easily accessible platform on both ends. Buyers had a proper gaming hub, and didn't have to deal with as much technical problems as Steam keeps track and deals with the instillation stuff for the most part. While it being a platform for games, it allowed Devs to have games in a platform that was dedicated to gamers. So even people who haven't heard of your game, have a chance to see it etc. PC gaming couldn't have died because outside of MMO's PC gaming never lived until Steam

Nerdmaster1876d ago

People say 30% is too much. But when you're buying a physical version, what percentage of the that money goes to the publisher? There's the cost for the disk, the package, transport, store's profit... Would the cost be that different from Steam getting 30%?

dumahim1876d ago (Edited 1876d ago )

It's old data, but it appears the retailer took 25% or $15 of the $60 price tag. The publisher wound up with about $27. Steam is taking a bigger cut that a physical retailer. Sure it can be said the publisher is getting a bigger cut now thanks to Steam's system, but I think there's an argument to be made as to how much the digital middleman should get. I do think 30% is too steep.
https://kotaku.com/what-you...

rainslacker1876d ago

General retail market is between $15-20, for a $60 game. It will vary based on number of copies purchased, as well as if they're buying it direct(big stores with buying power) or getting it through a distributor.

The difference for publishers is that those sales are done, and they get alm their money up front, as returns aren't usually a thing if the store over orders.

Stores have significantly more overhead unless they're online only, and it's why gamestop has tried to sell everything under the sun in addition to regular gaming. The largest gaming store in the world, who sells the most game software, can't manage to keep its doors open by selling just new games, along with more traditional things.

The monthly operating costs if steam are probably equivalent to 3-4 retail gamestop stores. Other costs are involved, but certainly not to the tune of 30% of a a few billion dollars a year. Especially since steam doesn't do anything particularly special to sell or promote those games with additional payments provided by the publisher, whereas a retail store will typically advertise more for longer. About the only thing steam has is the new releases page as a listing. But those highlighted titles are usually played for. Even apple and Google do those kinds of promotions for free

rainslacker1876d ago

And MS had made PC usage what it is today. Doesn't mean they have a perfect system, despite improvements over the years. I hear plenty of people who like steam that still have problems with it.

The killing of gaming being discussed here is about the cut that valve takes. Its unreasonable. Even retail outlets are lucky to get that nig of a cut, and that's if they buy in bulk. Yet the cost to run a retail outlet are significantly higher.

No one is dismissing the things valve does right, or taking credit away from what they've done for PC gaming, just saying that they havent improved in some areas that are better for the developers or publishers.

Epic isn't saving PC gaming, but their game engine significantly lowered the cost of development for longer than steam had been around, and is the model used by all other SDK based game engines nowadays. Both companies have done good. Both companies have done bad. They can both improve.

+ Show (3) more repliesLast reply 1876d ago
slavish01877d ago

Steam needs to compete. They need to get out their high castle and do something. I don't understand why people arent mad at their lack of action

Baza1876d ago

A little competition comes to town and Steam is folding up like banquet chairs. Valve even admitted Steam alone isn’t sustainable anymore to keep Valve afloat. You guys should be happy cause now we get HF3 we been waiting over 10 years for.

Wolffenblitz1876d ago

It's not competition if you buy away the other runners.

neoandrew1876d ago

Well no, in business view, it is competition.

neoandrew1876d ago

Epic store tries to compete with steam.

SegaGamer1876d ago

What lack of action? I keep seeing this crap and I have not seen a single person give good examples.

Honestly, I think the people that say this don't even use Steam or play games very often on pc.

1876d ago
SegaGamer1876d ago

And just like the other day, I ask the question, and nobody can answer. It just sums N4G up really, most people on here just make stuff up to suit their agenda.

Shikoku1876d ago

People believe it's the fact Steam charges too much is why Epic is getting exclusives and they want to see them lower their take from 30%.

slate911877d ago

Monopolies are never good. Hopefully Epic can improve to rival steam. Outside of all the hacking/chinese theories out there.

Elwenil1877d ago

You need to look up the definition of "monopoly".

Baza1876d ago

What’s your point?

jeki1876d ago

It's a monopoly for PC games, for the most part.

Elwenil1876d ago

You people are hilarious. Either you are completely ignorant of the meaning of "monopoly" and are just running wild with a buzzword you heard somewhere or you haven't bought a PC game in your life. You can buy PC games anywhere. There is no one retailer for PC games in any region, so there is no monopoly. There are hundreds of places to buy PC games, even before Epic ever thought of putting up their incredibly basic version of a web store. You can buy at GoG, GamersGate, Steam, various publisher's stores, GameStop, Amazon, hell you can even buy PC games at BestBuy and Walmart. So how is Steam a monopoly again? Just because one store is popular with buyers doesn't mean it's a monopoly. The very fact that people are free to choose the store they like best, in this case usually Steam, means there is no monopoly. You people with your disagrees and asinine comments are like a circus run by monkeys. The very idea of calling Steam's presence in the obviously huge PC gaming market a monopoly is ludicrous.

WelkinCole1876d ago

@Elwenil Agree but you didn't need to be so harsh man

jeki1876d ago (Edited 1876d ago )

@Elwenil

There aren't hundreds of places to buy PC games, there are a handful, so you are mistaken right there. Saying people are hilarious and their opinions are ludicrous indicates that you're a troll, or at least talk like one.

Elwenil1876d ago

@jeki,

So you are saying that around the world there are only "a handful" of places to buy PC games? Be serious. An no, I am not a troll. A troll would say things to get a rise out of people for kicks. I am saying factual things to correct either your ignorance or to at least draw attention to the fact that you are ignoring facts because they don't fit your chosen narrative. And yes, it is hilarious that people go so far out of their way to ignore the obvious just so they can bitch and moan about something they obviously do not know anything about. It's every bit as funny as those "flat earth" lunatics. If anything, anyone with common sense would think that you are a troll since you are purposefully denying facts in evidence to everyone in order to push your argument which is completely invalidated by said facts. Again, look up the definition and explain to everyone how Steam still fits your narrative that they are engaged in a monopoly.

jeki1876d ago

@Elwenil

"Be serious...your ignorance...ignoring facts because they don't fit your chosen narrative...lunatics...anyone with common sense"

i am the troll...I am purposefully denying facts...and on and on.

I'm not interested in debating you. Bye.

Elwenil1876d ago

@jeki,

You aren't interested in debating it because you have no ground to stand on.

dumahim1876d ago

Look up the definition of an effective monopoly. Sure that's even probably a bit of a stretch, but the quick search I did I could see that Steam had 75% of the market back in 2013. I think it's safe to assume that number hasn't gone down from that in the last 5 years.

rainslacker1876d ago

It's an oligopoly. Except that steam controls almost the entire market, as opposed to having a few companies which control it. However with uplay and origin, and maybe GOG, it could be that by definition.

Considering that smaller competitors do have a hard time breaking in, as seems epic is if you go by opinions online, I think the original poster is pretty close to accurate, even if he wasn't aware of the distinction....which you could have informed him on instead of dismissing his intent.

Steams "monopoly" isn't unlike MS with windows, and how they had almost total control of the PC market, and almost all the word processing market. Other markets couldn't get in. Until the mobile devices became popular, and suddenly ms was losing lots of market share. First they tried to jump in that market, then they tried to mimic it, then they just finally improved their products.

Steam has always been better than ms, by a wide margin. But even steam fans have plenty to gripe about going by steam forums. People like the service, but steam isn't always quick to address concerns of the customers or developers, and often tend to bounce around from one policy to another, sometimes without notice or reason. They're reactionary to things which affect their business, but not to the consumers or devs themselves.

+ Show (7) more repliesLast reply 1876d ago
fiveby91877d ago

I am not blindly loyal to Steam. I was initially glad to see EPIC enter the market. However, since that announcement, EPIC has really destroyed any goodwill. They seek to limit consumer choice by paying to keep their product off another storefront. I'd no more support Valve doing that. It tells me EPIC can't really compete based on features at this time. Had EPIC provided a good deal for devs and passed on savings to customers it would be fair. But instead, they pay publishers to not sell elsewhere. That's not exactly a free and fair market. Steam could do better, sure. But EPIC is creating a terrible precedent in the PC market. For the time being, I chose not to support EPIC as it will only make the problem worse.

slate911876d ago (Edited 1876d ago )

Thats a good stance. I also don't think this route epic has chosen with buying exclusives is sustainable. So it will catch up to them in the end if they don't build a good platform.

rainslacker1876d ago

I think the issue with epic right now, it's that just having the lower cut wouldn't be enough of an incentive to get publishers to keep content on their store only. As an option, sure, but steam has too much market share to ignore, and it's unlikely the loss in sales from the smaller customer base would be made up with the smaller cut.

So, for the time being, this is the best way epic has to compete and get the customer base to actually compete.

It isn't good for those that want the features that come along with steam, but hopefully epic can improve that, and do so quickly. I have a feeling though that if epic launch almost all the important features, if not some better ones, people would still find something to be negative about. Epic has gotten more criticism the past couple years due to fortnite's popularity, which is baffling considering that epic has generally never been against the consumer, and tends to make popular and well made products.

Hungryalpaca1876d ago

Steam isn’t a monopoly. There’s a ton of online stores to suit your needs. Don’t want DRM? go to GOG. You have Uplay, Origin, humble, etc

Steam just happens to be the most refined service available.

A monopoly is basically when there isn’t another option. PC has tons of options.

killswitch801877d ago

Epic is bringing AAA publishers back to publishing to dedicated store fronts on pc or keeping them from leaving and creating their own Store front Launchers. I know people dont want to believe it but every large publisher was slowly leaving Steam.

Teflon021876d ago

You realize that epics not stopping them from doing that right. If a dev is big enough and wanted to, they will. Example, Overwatch is a case where being on a dedicated launcher was always going to be a win, steam nor epic can benefit the game enough to make it better for the devs to be on those launchers. It's about the games they bring to the table. That's why Ubi games still show up on steam in alot of cases. They couldn't carry it, but made the games rely on them so they can transition once people had Uplay accounts. They even do it on consoles. Origin makes sense with the amount EA owns, and wasn't going to be stopped because Epic takes smaller percentages etc. I find it funny that people even defend epic. the same people who think they should be allowed to have Fortnite on Android but don't want to share the profits so force you to allow permission to third party stuff so you can play. So they're telling you take the chance and compromise your phone instead of sharing the profit with the platform holder. Yet they share with everyone else lol. Epics just scum

Uglyday1876d ago

Ya major ones like Bethesda that just crawled back to Steam with its tail between its legs.

Hungryalpaca1876d ago

That doesn’t even solve the issue. You’re still forced to download the Publishers launcher anyway. All epic did was add one more place to add your credit card.

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140°

Resident Evil Zero and Code Veronica Remakes are reportedly in the works, not Resident Evil 1

Industry insider Dusk Golem reveals that there is no Resident Evil 1 Remake in the works. Instead, Capcom are reportedly in active development of Resident Evil Zero and Code Veronica.

-Foxtrot1d 3h ago

RE Zero would be better to do first over RE1 because they can tie the story into RE1 more.

The original RE Remake was weird because Rebecca never mentioned anything about what happened in Zero and it felt so disjointed because Zero was developed during the Remake and they clearly didn't share any notes with one another.

Cacabunga2h ago

Wise decision. 2 of my favorites!

Knightofelemia1d 1h ago

Give me Dino Crisis dammit Capcom

TGG_overlord6h ago

And all it took was +24 years + a phone call from me lol.

Show all comments (12)
130°

Hi-Fi Rush Developer Tango Gameworks Was Working On 2 Games Before Studio Closure

Tango Gameworks, the developer behind rhythm-based action game Hi-Fi Rush, had been working on 2 games prior to studio closure.

Read Full Story >>
twistedvoxel.com
H98h ago

That's for people who said that Ninja Theory would not get closed because they are working on a new game

1Victor2h ago

Well Microsoft have to plug the holes somehow to appease their investors 🤷🏿

darthv722h ago

Tango was part of Bethesda, that was their call. Ninja is their own thing, and MS lets them do their own thing. MS may own Bethesda, but they let them make their own decisions.

porkChop1h ago(Edited 1h ago)

That is technically true. I do think Xbox can still come in and make those kinds of decisions if they want to though, but it's true that Bethesda has been running themselves. That's how we ended up with Redfall in the first place.

I wouldn't let Xbox off the hook though because they obviously would have known that Bethesda were shutting them down and let them do it. Xbox could have just moved Tango directly under Xbox Game Studios instead.

darthv721h ago

We can only assume as much since we dont fully know the conditions of their partnership. It may be that Bethesda agreed to the merger under the conditions that they still be allowed some autonomy like making decisions for game releases and studio management. Again, that's just a guess but when i see people try and convey that Ninja Theory is in the same boat as Tango... this is what comes to mind. NT is their own entity, under direct management of MS. Tango was not.

250°

Metal: Hellsinger dev says he is against Game Pass after seeing how it affects sales

Founder of Metal: Hellsinger studio says he wasn't against Game Pass until their game launched on Microsoft's service, which affected game sales.

TheProfessional12h ago(Edited 11h ago)

Why did PS copy gamepass if it's so terrible and unprofitable? PS Now was before gamepass but it was streaming trash that no one had any interest in.

And honestly the way the industry releases overpriced and broken games with day one season passes and dlc who wouldn't want to just pay for a subscription instead of $70 per game?

Only biased PS fans would defend paying more to a corporation rather than an option that's cheaper for the consumer overall. If it's from an indie studio that needs the sales that's different but games published by larger companies are fine on a subscription model. Also any of these devs who complain did decide to put their games on gamepass in thr first place.

ocelot0710h ago

Ahhh yes the typical but but but Sony in a Microsoft article.

When did Sony copy Microsoft? I havent seen Sony's big day one titles such as God of war Ragnarok or GT7? Do you want to know why they are not on the service? Because people are still willing to PAY for the games. Sony has already admitted they lost millions putting Horizon Forbidden West and Ratchet & Clank on PS+ Extra.

"larger companies are fine on a subscription model" Oh really? So why is all the cod games yet to be on it? Where is elden ring? Resident Evil 4 Remake? Street Fighter 6? Boulders Gate 3? Alan Wake 2? Where are they of gamepass is great and big publishers are fine putting newer games on it?

I'll tell you where they are. They are currently still selling for their respected publisher's. You know actually making them money. That money they can use to fund the next project.

who wouldn't want to just pay for a subscription instead of $70 per game?

I'm one of the millions who much rather pay $70 so fully support the publisher. Why do we do this? Well for starters I rather just pay for it rather than keep renting it each month. If we all just kept renting years ago blockbuster would still be around. Secondly, I rather we have AAA titles in 10 years time to enjoy. Rather than play mobile quality crap from a subscription.

Tell me how this is a good thing for gaming going forward. The last time I subbed to Gamepass was October 2023. During that one month subscription I played the newly released Starfield, Forza and a few other titles. All for the cost of about $7. Since then Microsoft have not released anything I want to try out or put anything on GP I want to try. So they last made $7 from me 8 months ago.

In the last 3 months. I have bought Sea of Thieves on PS5 (earning MS more money on that than my 1 month subscription to gamepass). Resident Evil 4 for £20 and Diablo 4 for £25 (again earning MS more buying this than buying a sub). Tell me how it's best for gaming I pay $7 and play the latest and greatest for a month. Rather than just buying what I want even if it means waiting a few months and getting it cheaper than full price yet earning the publisher more than renting said games of a monthly sub.

darthv723h ago

...but didn't this game leave GP and then join PS+?

If a sub service is so bad, why get into another one right away?

Cacabunga2h ago(Edited 2h ago)

Finally devs waking up! More will follow .. reminds me of capcom during PS3,360 era almost going bankrupt they released extremely poor games because Xbox gave them paychecks not to release them on PS3 for as period. Sales were terrible and they went away from that.

Hofstaderman9h ago

Sony has never released new titles day one. They experimented with Forbidden West which was fairly new and quickly discovered that it cannabalized sales. XBOX gamepass was always an act of desperation to remain relevant and in their desperation they effectively dug their grave where today everybody is biding their time for their formerly exclusive titles. In a nutshell GamePass made XBOX not relevant.

Plague-Doctor272h ago

It wasn't desperation. Subscription Models had a very different outlook in 2017 and then with the gaming surge during COVID reaching critical mass seemed more and more possible.

Phil convinced Satya to chase a trend and it hasn't worked out

lellkay9h ago

Literally dev who put game on gamepass:
It's not good

TheProfessional: but but sony but sony

S2Killinit8h ago(Edited 8h ago)

Sony didnt copy MS. MS copied Sony, then MS went on to make xbox a subscription device. Remember that part? Yeah.

MrNinosan8h ago

You're not too bright, right?

First of all, Sony didn't copy Microsoft regarding PS+ and GamePass, which you admit to early in your comment, but with some faults. PSNow was not only streaming.
The mentality at Xbox gamers, is to NOT buy games, because they are used to get it on GamePass, preferbly day 1 like with all Xbox Studios games.

This is not a thing at PS+ and never was.
Sure there was plenty day 1 games on PS+ like, Rocket League, Stray, Sea of Stars, Tchia, Operation Tango etc, but those didn't take away from gamers that it was more like a "bonus" than a "thing".

Playstation gamers buy games, a lot of games and PS+ has been proving to be way better for business than GamePass, both by actually having more subscribers but also no eating up sales.

dveio8h ago(Edited 7h ago)

"Only biased PS fans would defend paying more to a corporation rather than an option that's cheaper for the consumer overall.“

How can you possibly come to this conclusion?

First, you pay for a subscription.

Then download games. But games will eventually leave the service. You will again need to buy them if you want to play them ever again. Or if you cancel your subscription. Right?

Eventhough this may NOT have an effect on every subscriber, this IS in fact the economical motiviation behind the service like GP.

If you are not already paying "double" this way, you pay at a 1.2 or maybe even at a 1.5 ratio eventually than opposed to simply buying the game in the first place.

As I said, this maybe doesn't apply to every subscriber. But this doesn't erase the fact of this business model existing. And possibly keep growing.

It's driving me nuts at times that especially the die hard Xboxers seem not to understand what they are actually cheering for foolishly.

The Wood6h ago

xbots always tryna group...

..they'll never understand or refuse to acknowledge why these two console brands are miles apart. Gamespass isn't the golden egg some would have you believe. Its hit its peak and is nowhere near the demanded target of subs by the purse holders

The Wood6h ago(Edited 6h ago)

xbots always tryna group...

..they'll never understand or refuse to acknowledge why these two console brands are miles apart. Gamespass isn't the golden egg some would have you believe. Its hit its peak and is nowhere near the demanded target of subs by the purse holders. on top of that it seems more devs on top of the devs that have shunned the service are not seeing the value of subs vs actual sales. Sell first, sub later works better than sub off the bat. MSGaming has a major sea change decision to make regarding COD. Do they release it dod and lose a high portion of up front revenue or either up the price of gp on the whole or create an even higher sub tier to cushion the blow or don't release it on gp at all and potentially damage the good will gesture reiterated not too long ago. The acquisition money wasn't free money....they'll have to pick their poison

anast5h ago

"Why did PS copy gamepass if it's so terrible and unprofitable?"

They didn't copy GP. They aren't dumb enough to put their exclusives day 1.

"Who wouldn't want to just pay for a subscription instead of $70 per game?"

People who don't like to rent things.

outsider16243h ago

It's funny when he says who wouldn't pay for a subscription instead of paying 70$. Well no shit...if MS keeps releasing average titles who wouldnt..🤣

Cockney1h ago(Edited 1h ago)

The reason is playstation didn't copy anybody and they don't release broken games, their games are still not day 1 and Ps players still buy games so ps+ is just an option for those that want a subscription service, the fact playstation doesn’t push it front and centre should tell you a lot.
On xbox gamepass IS front and centre with an option to buy games on the side, look how that is panning out for them!
Xbox fans are the only ones trumpeting this from the rooftops

shinoff218333m ago

Weren't we able to download ps3 on ps3 and ps4 on ps4 systems back then I really don't remember.

Truth is Ms still copied Sony and made a couple adjustments. One adjustment being day one games which clearly has been xboxs issue hence the ps5 releases, and they groomed the base to not buy games.

+ Show (9) more repliesLast reply 33m ago
Skuletor11h ago

I feel no sympathy for the guy, it doesn't take a genius to figure out that putting your game on gamepass would affect sales.

JEECE5h ago

Seriously, how is it that devs need one of their games to bomb in sales due to Gamepass for them to realize what so many people could easily predict? Like people joke about "armchair CEOs" on here, but at least with respect to the effect of Gamepass, we keep seeing that the armchair CEOs are actually smarter than the real heads of these indie studios.

dveio9h ago(Edited 9h ago)

The 'day-one' feature is the breaker or maker with GP, business-wise.

GP is no Netflix.

Because, from all the Marvel's Avengers to Sicarios, illustratively speaking, they all had their box office money. Before they had entered Netflix.

This concept shows you what Microsoft have actually put themselves into.

And what situation studios put themselves into if they go day-one into GP.

solideagle4h ago

GP/PS Extra day one is best suited for GAAS or free to play games

truthBombs9h ago

Why not sell your game the traditional way first? Then after about 6 months to a year put it on a sub service.

Day one on gamepass is a gamble. It works for some (Pal world) and not for others.

anast5h ago

It's the old psych. experiment. Set out some candy and tell the person they can have it all now, or if they wait, they can have double the amount. Most choose the first option, then complain when it doesn't work out for them.

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