EA isn't ready to say how much it costs or when the service will launch, but it is testing this new cloud gaming initiative with an eye toward releasing it soon.
Liana "Hippy" Ruppert, a former Community Manager at Bungie, spoke out about how crunch affected the Destiny 2: The Final Shape DLC.
Crunch+Bad management+Greedy disgusting monetization.
I'll tune back in when D3 is dropping and they've toned down the monetization & the foundation is good
Final Spape campaign getting very positive reviews. I am enjoying the Final Spape campaign myself. Definitely worth the delay.
Embody's Immerse Gamepack Cyberpunk 2077, created in collaboration with the CD PROJEKT RED sound team, is set to take audio immersion to a whole new level! Get ready to dive deeper into Night City's soundscape than ever before.
OnceLost Games, developers of The Wayward Realms, believe Starfield would have benefited from Daggerfall-like procedural generation of dungeons instead of just reusing premade ones.
It seems odd for a bunch of companies to be investing and making their own streaming services for a world that's not ready.
It works if you pay by the hour
"And who wouldn't want it to happen? A world where all you need is an internet connection, a controller and a device"
You make it sound so simple when it's anything but. Not everybody can get great internet. It's not just about speed, latency is a huge thing too, as is data caps and a steady connection that will never drop out at any second. All of these things combined are not as easy to achieve as the person who wrote this thinks it is.
Also, i don't want to play my games this way. It looks inferior for a start, picture quality when streaming isn't anywhere near good enough.
Cloud is not my future but my option
Well of course it would work if we had EA's internet connection and deep pockets