Epic Games shelved Paragon to focus on Fortnite. It's giving all the money back from it. But is it really wise to make such a drastic decision to chase after PUBG's star?
Omeda Studios CEO states it was a "pretty big shock" when Epic killed Paragon, and explains why they're making its spiritual successor.
From GI.biz: "Krafton, the Korea-based publisher behind PlayerUnknown's Battlegrounds, released its Q3 financial results alongside news on how it's expanding its collection of studios.
The company reported that it saw revenues of $328.5 million and net profits of $171.5 million, the latter marking a year-on-year improvement of 27%.
Krafton also announced it plans to acquire Neon Giant, the developer behind The Ascent, and open a new studio in Canada."
The latest PUBG update transforms the weapon meta in Krafton’s battle royale game, bringing changes to vehicles and Deston to make winning even harder
it isn't just the fact that BR is getting alot of focus, they were having a tough time attracting new players and keeping them longer than a month.
it was stupid decisions from the heads of development that caused this (stun fest, lack of card choices to be viable, no real tutorial, 1 map etc)
There were a lot of problems with Paragon, it needed better management. But to outright scrap it for a boring BR game is infuriating (i hate the genre). I know it's a business decision, but god damn it, Paragon had a lot of potential.
Paragon started out good but it became trash after many update made changes. It was good to shut down a game that is losing players. Epic wouldn't want suffer the same date as their ex-dev which game was a huge flop and it was abandon.
Fortnite BR has had 2 million concurrent players and 45 million unique players. Paragon has a fraction of that. Choosing to abandon a game that doesn't have enough players to maintain a community is the smart thing to do when they can put more focus on Fortnite. I am not a fan of comparing PUBG and Fortnite BR due to the large differences (weapon customization and variety compared to simplified weapons and the ability to build), but since both games are doing awesome right now despite their problems, it just makes sense.
It's not a mistake, unless they don't want to do it. Epic makes tons of money on the Unreal engine license. They should focus on making the games and content they love making. If that's what they're doing, I don't think it's a mistake.