We deconstruct the key lessons for developers with the help of Assassin's Creed and The Witcher designers
Ubisoft recently shared more details about Assassin's Creed Shadows protagonists, confirming that both of them will romantically attract and be attracted to different types of people.
ESTNN writes: "A leak for Valve's 6v6 3rd-person shooter MOBA has supposedly been released ahead of time. And if the reports are true, fans of the genre have much to be excited for."
Nice bend at the knee there Gabe. Seriously? A quirky character arena shooter? This late into the me-too-shooter market? I thought you guys were so much better than that crap. Gabe must need a bigger yacht.
Limited Run Games believes that more companies will start selling a limited number of physical media in a decade.
Like a vocal minority demand?
On PS5 alone the digital sales made up 77% of all game sales in 2024.
https://www.truetrophies.co...
Also, I despise f*ckin limited run games because they will extort people that want a physical version by marking up the prices almost 100% so they make more. So a game digitally that’s $30 you can expect it to be $60 on LRG and don’t even get me started on the collectors edition prices… it’s borderline highway robbery.
Umm I know studios like to be nice to each other and all but BotW did nothing new compared to Witcher 3. It didn't do anything better than it either and took several steps back in key areas of gameplay.
The devs in the article are saying that you explore botw because you want to just explore it, not because something is indicating you to go somewhere. That is super hard to achieve that.
So, Zelda finally catches up with RPG's from a decade ago and this stuff happens? This is absolutely insane.
Love the idea of being able to make my way anywhere. Though Zelda has boundaries too. But for games like Horizon, Id prefer a realistic way of climbing mountains, which it seems to have. Just scaling a flat surface with your hands may work in Zelda but not in TW etc. You could pretty much go anywhere in that game too.
As far as the physics. Hope to see it in Mario, and something like it in more realistic games, but with a sense of dynamic gameplay.
I disagree with the majority of this with exception to the environment and physics. There is no real reason to explore in Zelda as your reward will be the same thing it's been since you first emerged from awakening. Shotty Styrofoam weapons, seeds, and shrines....and maybe some clothing that defies the logic of breakable equipment in the game because thread and chainmail are both stronger than steel unless the steel is armor ?
I sure as he'll hope more devs pick up on the physics and survival aspect of it at toss the story telling, half assed voice acting, terrible combat, broken AI, boring quests, non existent dungeons, pointless fetching, etc.