240°

Scalebound Aims to Merge the Best of Action and Action RPG; PlatimumGames Explains Design Philosophy

At GDC 2016 PlatinumGames Executive Director Atsushi Inaba hosted a panel in which he illustrated the studio’s design philosophy for action games.

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dualshockers.com
Herbalistic2960d ago (Edited 2960d ago )

I really have high hopes for Scalebound and it being a huge success for Platinum in terms of quality.

Abriael2960d ago

I honestly can't wait to get my hands on a playable demo. What I saw so far was great.

2960d ago
Deadlead2959d ago

The game has potential, but the most recent gameplay demo I saw was severely lacking in polish and the protagonist was wholly unlikeable. Then again the game was delayed...

t-hall7852958d ago

Slap platinum on the box and you get 60 bucks from me. They're on fire right now.

sullynathan2958d ago

Even though platinum makes good action games, this is a long way to go in comparisons to other stellar action rpgs like Souls, dragons dogma and monster hunter

Pancit_Canton2958d ago

Maybe if they stay multi-platform for all their games and not make it exclusive. They could have gotten more sales and stay successful.

MilkMan2958d ago

Just tell me even its releasing. I'm dying for this game to drop.

Eonjay2958d ago

Scalebound actually has real potential. Listening to the talk gives me a lot of faith in this project.
Can't wait to see the finished product. Also interested in Nier. I think they have nailed down the philosophy of action games.

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110°

Resident Evil Zero and Code Veronica Remakes are reportedly in the works, not Resident Evil 1

Industry insider Dusk Golem reveals that there is no Resident Evil 1 Remake in the works. Instead, Capcom are reportedly in active development of Resident Evil Zero and Code Veronica.

-Foxtrot1d 2h ago

RE Zero would be better to do first over RE1 because they can tie the story into RE1 more.

The original RE Remake was weird because Rebecca never mentioned anything about what happened in Zero and it felt so disjointed because Zero was developed during the Remake and they clearly didn't share any notes with one another.

Cacabunga1h ago

Wise decision. 2 of my favorites!

Knightofelemia1d ago

Give me Dino Crisis dammit Capcom

TGG_overlord5h ago

And all it took was +24 years + a phone call from me lol.

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110°

Hi-Fi Rush Developer Tango Gameworks Was Working On 2 Games Before Studio Closure

Tango Gameworks, the developer behind rhythm-based action game Hi-Fi Rush, had been working on 2 games prior to studio closure.

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twistedvoxel.com
H96h ago

That's for people who said that Ninja Theory would not get closed because they are working on a new game

1Victor1h ago

Well Microsoft have to plug the holes somehow to appease their investors 🤷🏿

darthv721h ago

Tango was part of Bethesda, that was their call. Ninja is their own thing, and MS lets them do their own thing. MS may own Bethesda, but they let them make their own decisions.

porkChop49m ago(Edited 49m ago)

That is technically true. I do think Xbox can still come in and make those kinds of decisions if they want to though, but it's true that Bethesda has been running themselves. That's how we ended up with Redfall in the first place.

I wouldn't let Xbox off the hook though because they obviously would have known that Bethesda were shutting them down and let them do it. Xbox could have just moved Tango directly under Xbox Game Studios instead.

darthv7234m ago

We can only assume as much since we dont fully know the conditions of their partnership. It may be that Bethesda agreed to the merger under the conditions that they still be allowed some autonomy like making decisions for game releases and studio management. Again, that's just a guess but when i see people try and convey that Ninja Theory is in the same boat as Tango... this is what comes to mind. NT is their own entity, under direct management of MS. Tango was not.

30°

Frostpunk 2 Director Łukasz Juszczyk Discusses Game Balance, Politics, and Beta Feedback

TechRaptor writes, "After getting our hands on the Frostpunk 2 story, we got to sit down with Łukasz Juszczyk to talk about how the game evolved from the original."

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techraptor.net