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Gamers In Beta Podcast 103: Bloody Botchling

An early contender for GOTY has emerged with the recent release of The Witcher 3 by CD Projekt RED. Thus the majority of Episode 103 of the Gamers In Beta podcast is focused around CapnMikeM, MAINEac17, and Khell18's impressions of the latest installment in The Witcher franchise. Other games discussed are Wolfenstein: The Old Blood, Moonrise, and Bloodborne. Plus the trio discusses news from the past week and upcoming games releases for the week of May 26th.

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gamersinbeta.com
90°

Personalized Spatial Audio Coming to Cyberpunk 2077 with Immerse Gamepack

Embody's Immerse Gamepack Cyberpunk 2077, created in collaboration with the CD PROJEKT RED sound team, is set to take audio immersion to a whole new level! Get ready to dive deeper into Night City's soundscape than ever before.

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everyonegaming.com
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10 Most Interesting Bloodborne Characters, Ranked

ScreenRant's Melissa Sarnowski writes, "The Hunter steps into a world full of blood, horror, and darkness in Bloodborne, but they also meet countless fascinating characters at the same time."

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screenrant.com
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CDPR Confident In Transition To Unreal Engine 5 For New Witcher Game, Addresses Industry Layoffs

CD Projekt Red is confident in the transition from its in-house Red Engine to Unreal Engine 5 for the next Witcher game.

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twistedvoxel.com
cthulhucultist8d ago

My main concern with UE5, is that some developers have resorted to very low resolutions in order to enable the advanced feature set of this engine and sustain the frame rate.

In open world games, especially those with excellent graphics, we cant realistically expect 60fps  from consoles (PS5 pro set aside as we do not know exactly how performant it will be) without huge compromises.

Thus the new Witcher game will probably require more powerful consoles to experience it the way the developers intended and in that sense, it reminds me of Cyberpunk situation.

It was released in current gen systems albeit in dire state (even PS4 Pro and Xbox One X suffered) requiring next generation consoles to achieve a desirable (and still not ideal) result.

DarXyde8d ago

My thoughts exactly. This is definitely a PC engine first and foremost, given the compromises required on consoles. Tekken 8 is a **fighting game** on UE5 and, even without Nanite and Lumen, needs to be upscaled to 4K to run at a solid 60fps. The engine straight up dog walks current console hardware. I don't see this getting much better on a PS5 Pro either.

I don't see this game releasing this generation. If it wasn't Sony owned, I think Decima 2.0 would be an excellent engine for this game.

Aussiesummer8d ago (Edited 8d ago )

I am quietly confident that they are going to make one hell of a jaw dropping witcher considering what they achieved with cyberpunk, i reckon they will bring a new level of what can be expected from ue5 BUT i reckon it will be a ps6/rtx 5090 game.