Articles everywhere have sprung up overnight claiming that ‘gamers are dead’, or ‘gamers are killing gamers’. Chances are you’ve seen one of these articles with whatever sensationalist title they’ve used to draw you in, but why are people saying this? What does #GamerGate mean?
The Nerd Stash: “The PS3 marked a turning point in the industry, and among the sea of popular titles came the rare games that are worth more now than ever.”
I don’t collect games for their value I collect games I enjoyed playing. Many games I own are worth a lot of money but they must be games I want to play for me to purposely collect them. Most of this list isn’t games I would enjoy. I may have some of these games because I bought my friends PS2/3 Collection years ago and I never actually looked what was in it. It was a couple hundred games though still sitting in a box and I’m sure there are some good valuable games. I should go sift through it sometime.
Senua’s Saga: Hellblade 2 launched last week to solid reviews from both fans and players. But its playercount? That's another story.
That's awful. This combined with the really low Steam numbers paint a disastrous picture imo. Really bad timing too because Tango was closed down for a similar thing. Great reviewed game, and low sales and/or player count. Hi-Fi Rush reviewed a hell of a lot better and it was widely loved by everyone, Hellblade 2 nowhere near that.
I know the rumor is that the studio has their next game already green-lit, but if I worked at Tango, I would be furious. "Why do they survive while we get binned?" I'd be telling myself.
But the suit woman will have you believe "Oh we have different metrics for the success of one studio compared to another studio. We judge each studio and game on their own set criteria" or something like that, I'm paraphrasing here but you get the idea. But no one who works there knows what the hell that even means. I mean the DLC for Redfall was getting worked on days before they even got the news their studio was getting dumped in the trash. So what are these mysterious metrics to let studios survive and others perish? I bet this is all hogwash, I bet MS don't even really know. They just had to make cuts and certain studios just found their way on the chopping block. Someone had to bite the dust, why not you?
Well I bet all this does nothing for the confidence of other employees in other studios. The truth is you have no idea where your career will be in a year from now working at one of their studios that aren't the mega big ones. MS just have too many studios to manage efficiently. "We'll just throw money at them and buy them and worry about the details later on. I mean we can do it, we're Microsoft."
If this game cost more and took longer to develop than Hi-Fi Rush, then I would worry if I were Ninja Theory. Projects may have been greenlit, but the increased scrutiny over at MS may very well put them on the chopping block. The incredible irony here is that it was PlayStation players that pushed the original game passed its 1 million copies sold milestone. With that purchasing power cut out, and the Game Pass effect having trained Xbox players to not purchase games, it seems that the sequel may have been set-up for failure.
"Limassol-based (Cyprus) indie games publisher ESDigital Games and Moscow-based (Russia) indie games developer Sobaka Studio, are today very proud and glad to announce that they have just released the "Full Act 2" update for their fast-paced twin-stick shooter “REMEDIUM” (the said update is available right now for PC via Steam and EGS)." - Jonas Ek, TGG.
Excellent article. It's sad how many websites are simply ignoring the issue or posting articles that are blatantly insulting to their target audience. I just hope the campaign will be enough to bring some actual change to game journalism instead of just continuing to be a touchy (and often misrepresented) issue that people are afraid to discuss.
Heads up, this is another "click my website 10 times because all my points are spread out on 10 different pages" article.
This is worse than that time Lucas ruined my childhood.
#GameJournalistsMakeGeorgeLuc asLookGood
Additionally, Anita and Quinn's manipulative nature is more sickening than the experience watching Kingdom of The Crystal Skull ... I still shutter. What a cruel trick.
Anyway,it's nice to see that some have to courage to stand up and demand integrity in this industry. So many websites are almost worshiping Zoe Quinn - a woman who admitted to raping her boyfriend, exchanged sex for good publicity, doxxed a group trying to help out female developers, and in general is just a corrupt individual.
We need more articles like this to spread the truth about our concerns, and combat the false narrative being portrayed by hipster game journalists and Sarkeesian's minions.
Additionally, we need to catch the attention of devs, which is only going to be done through headlines. In light of all the hatred against our side of the debate, it's both important and brave for writers to be taking a stand to keep our hobby free from external "moral"-sociopolitic al pressure.
These people aren't smart enough to tell us what sort of content we should be consuming.
http://i.imgur.com/w0CHgoa....
I'm sorry if I keep posting the same image from other comment sections. But this is just one example of how bigoted and two-faced these people are.
I appreciate articles like these, we need more. Gamers aren't the bad guy in this narrative.