300°

Starfield Highlights a Major Problem With the AAA Game Industry

Video games -- particularly AAA video games -- have become too expensive to make. The intel from every fly on the wall in every investor's room is there is an increasing level of caution about spending hundreds of millions just to release a single video game. And you can't blame them. Many AAA game budgets mean that you can print hundreds of millions in revenue, and not even turn a profit. If you are an investor, quite frankly, there are many easier ways to make a buck. AAA games have always been expensive to make though, but when did we go from expensive, to too expensive? A decade ago, AAA games were still expensive to make, but fears of "sustainability" didn't keep every CEO up at night. Consumer expectations and demands no doubt play a role in this, but more and more games are also revealing obvious signs of resource mismanagement, evident by development teams and budgets spiraling out of control with sometimes nothing substantial to show for it.

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comicbook.com
franwex27d ago

It’s a question that I’ve pondered myself too. How are these developers spending this much money? Also, like the article stated, I cannot tell where it’s even going. Perfect example was used with Starfield and Spiderman 2.

They claim they have to increase prices due to development costs exploding. Okay? Well, I’m finding myself spending less and less money on games than before due to the quality actually going down. With a few recent exceptions games are getting worse.

I thought these newer consoles and game engines are easier-therefore-cheaper to make games than previous ones. What has happened? Was it over hiring after the pandemic, like other tech companies?

MrBaskerville27d ago (Edited 27d ago )

Costs quite a bit to maintain a team of 700+ employees. Which is what it takes to create something with state of the art fidelity and scope. Just imagine how many 3D artists you'd need to create the plethora of 3D objects in a AAA game. There's so much stuff and each asset takes time and effort.

That's atleast one of the things that didn't get easier. Also coding all the systems and creating all the character models with animations and everything. Animations alone is a huge thing because games are expected to be so detailed.

Back in the day a God of War type game was a 12 hour adventure with small levels, now it has to be this 40+ hours of stuff. Obviously it didn't have to be this way of AAA publishers hadn't convinced themselves that it's an arms race. Games probably didn't need to be this bloated and they probably didn't need to be cutting edge in fidelity.

franwex27d ago (Edited 27d ago )

Starfield’s animation and character models look like they are from Oblivion, a game that came out about 20 years ago. I cannot tell the difference between Spider-Man 2 and the first one at first glance. It’s been a joke in some YouTube channels.

Seven hundred people for 1 game? Make 7 games with 100 people instead. I think recent games have proven that it’s okay to have AA games, such as Hell Divers 2.

I guess I’m a bit jaded with the industry and where things are headed. Solutions seem obvious and easy, but maybe they aren’t.

MrBaskerville27d ago (Edited 27d ago )

@franwex
I'm not talking about Starfield.

And I'm not advocating for these behemoth productions. I think shorter development time and smaller teams would lead to better and more varied games. I want that, even if that means that we have to scale things down quite a bit.

Take something like The Last of Us 2. The amount of custom content is ridiculous if you break it down. It's no wonder they have huge teams of animators and modellers. And just to make things worse, each animated detail requires coding as well.

Just to add to animation work. It can take up to a week to make detailed walking animations. A lot of these tend to vary between character types. And then you need to do every other type of animation as well which is a task that scales quickly depending on how detailed the game is. And that's just a small aspect of AAA development. Each level might require several level designers who only do blockouts. Enviroment artists that setdress and lighting artists that work solely on lighting. Level needs scripting and testing. Each of these tasks takes a long ass time if the game is striving for realism.

Personally I prefer working on games where one level designer can do all aspects. But that's almost exclusively in indie and minor productions. It gets bloated fast.

Yui_Suzumiya26d ago

Then there's Doki Doki Literature Club which took one person to make along with a character designer and background designer and it's absolutely brilliant.

Cacabunga27d ago

Simply because they want you to believe it’s so expensive to develop a game that they must turn into other practices like releasing games unfinished, micro transactions and in the long run adopt the gaas model in all games..

thorstein27d ago

I think game budgets are falsely inflated for tax purposes.

Just look at Godzilla Minus One. It cost less that 15 million.

If they include CEO salary and bonuses on every game and the CEO takes a 20 million dollar bonus every year for the 4 years of dev time, that's 80 million the company can claim went to "making" the game.

esherwood27d ago

Yep and clogged with a bunch of corporate bs that has nothing to do with making good video games. Like diversity coordinators gender specialists. Like most jobs you have 20-30% of the workforce doing 80% of the work

FinalFantasyFanatic26d ago

I honestly think this is where a large portion of the budget goes, a significant portion to the CEO, then another large portion to the "Consultancy" group they hire. The rest can be explained by too much ambition in scope for their game, or being too inefficient with their resources available, then you have whatever is left for meaningful development.

rippermcrip26d ago

Who is upvoting this shit? They are counting a CEOs $20 million dollars 4 times for tax purposes? You have zero comprehension of how taxes work.

-Foxtrot27d ago

Spiderman 2 is so weird because the budget is insane yet I don't see it when playing

Yeah it's decent, refined gameplay, graphics and the like from the first game but it's very short, there's apparently a lot cut from it thanks to the insight from the Insomniac leak and the story was just not that good compared to the first so where the hell did all that money go to.

Even fixes to suits, bugs to wrinkle out and a New Game Plus mode took months to come out

Put it this way, the New Game Plus took as long to come out as the first games very first story DLC

FinalFantasyFanatic26d ago

I don't see it either, you have a good portion of the game already made if you reuse as much as you can for the first game, and based on the developer interviews, there was a lot of stuff they didn't implement. They also hired that one, currently infamous consultancy group, despite all this, I can't see how they spent more than twice as much money making the sequel.

Profchaos27d ago

There's so much more at play now compared to 20 or 30 years ago.

Yes tools have matured they are easier than ever to use we are no longer limited and more universal however gamers demand more.

Making a game like banjo Kazooie vs GTA vi and as amazing as banjo was in its day its quite dated an unacceptable for a game released today to look and run like that.

Games now have complex weather systems that take months to program by all accounts GTA vi will feature a hurricane system unlike anything we've ever seen building that takes so much work months and months.

In addition development teams are now huge and that's where a lot of the costs stem from the manpower requirement of modern games can be in the hundreds and given the length of time they spend making these games add up to so much more to produce.

Art is also a huge are where pixel art gave way to working with polygons and varying levels of detail based on camera location we are now in the realm of HD assets where any slight imperfections stand out like a sore thing vs the PS2 era where artwork could be murky and it was fine this takes time.

Tldr the scope of modern games has gone nuts gamers demand everything be phenomenal and crafting this takes a long time by far bigger studios.

We can still rely on indies to makes smaller scope reasonably priced games like RoboCop rouge city but AAA studios seem reluctant to re scope from masterpieces to just fun games

Mulando27d ago

In case of Spiderman license costs were also a big chunk. And then there is the marketing, that exploded over time and is mostly higher than actual development costs.

blacktiger26d ago

All lies and top industries owns by elite and lying to shareholders that these are the expensive and getting expensive.

+ Show (4) more repliesLast reply 26d ago
raWfodog27d ago

I believe that it is due to this unsustainable rise in production costs that more and more companies are looking to AI tools to help ‘lower’ costs.

northpaws27d ago

The use of AI is all about greed, even for companies that are sustainable, they would use AI because it saves them money.

Nooderus26d ago

Is saving money inherently greedy behavior?

northpaws26d ago

@Nooderus

It is if they don't care about the employees who made them all those money in the first place. Replace them with AI just so the higher ups can get a bigger bonus.

FinalFantasyFanatic26d ago

I don't believe we'll get better or more complete games, the savings will just get pocketed by the wrong people, I wish it wouldn't, but I don't have a lot of faith in these bigger companies.

KyRo27d ago

I genuinely believe it's mismanagement. Why are we seeing an influx of one person or games with a team no bigger than 10 create whole games with little to no budget? Unreal Engine 5 and I'm sure many other engines have plugins that have streamlined to many things you would have had to create and code back in the day.

For instance, before the cull, there were 3000 Devs working on COD alone. I'm a COD player but let's be real, there's been no innovation since 2019s MW. What exactly are those Devs doing? Even more so when so much of the new games are using recycled content

Sciurus_vulgaris27d ago

I also think higher up leads may simply demand more based on the IP they are working on. This could explain why COD costs so much to develop.

RNTody27d ago (Edited 27d ago )

I've stated this in many other articles, but corporate greed, mismanagement and bloat and failing to understand the target audience and misaligned sales expectations as a result are the big reasons for these failures.

You'll see it in the way devs and publishers speak, every sequel needs to be "three times the size" of its predecessor, with hundreds of employees and over-indulgence. Wasted resources on the illusion of scale and scope. Misguided notions that if your budget balloons to three times that of the previous game you'll make three times the sales.

Compare the natural progression of games like Assassin's Creed 1 to 2 or Batman Arkham Asylum to City or Witcher 2 to Witcher 3 or God of War remake to Ragnarok and countless others. How is it that From Software continues to release successful games? Why don't we hear these excuses from Larian? These were games made by developers with a vision, passion and desire to improve their game in meaningful ways.

Then look at Suicide Squad Kill the Franchise and how it bloats well beyond its expected completion date and alienates its audience and middle fingers its purchasing power by wrapping a single player game in GAAS. Look at Starfield compared to Skyrim. Why couldn't Starfield have 5-10 carefully developed worlds with well written stories and focus? Why did it need all this bloat and excess that adds nothing to the quality of the game? How can No Man's Sky succeed where Starfield fails? Look at Mass Effect Andromeda compared to Mass Effect 3. Years of development and millions in cost to produce that mediocre fodder.

The narrative they want you to believe is that game budgets of triple A games are unsustainable, but it's typical corporate rubbish where they create the problem and then charge you more and dilute the quality of their games in favour of monetisation to solve it.

RNTody27d ago

Obviously didn't mean God of War "remake", meant 2018.

Chocoburger27d ago

Indeed, here's a good example, Assassin's Creed 1 had a budget of 10 million dollars. Very reasonable. Assassin's Creed IV: Black Flag had a budget of 100 million dollars, within the same console generation! Even though BF was released on more systems, its still such a massive leap in production costs.

So you ask why they're making their games so big, well the reason is actually because of micro-trash-actions. Even single player games are featured with in-game stores packed with cosmetics, equipment upgrades, resources upgrades, or whatever other rubbish. The reason why games are so bloated and long, artificially extending the length of the game is because they know that the longer a person plays a game (which they refer to as "player engagement"), the more likely they are to eventually head into the micro-trash-action store and purchase something.

That is their goal, so they force the developers to make massive game maps, pack it boring filler, and then intentionally slow down your progress through experience points, skill points, and high level enemies that are over powered until you waste hours of your life grinding away to finally progress.

A person on reddit made a decent post about AC: Origins encouraging people towards spending more money.
https://www.reddit.com/r/pc...

I've lost interest in these types of games, because the publisher has intentionally gone out of their way to make their game boring in order to try and make more money out of me. NOPE!

RNTody27d ago (Edited 27d ago )

@Chocoburger That's exactly right, nail hit on head. But this phenomenon doesn't just apply to the gaming industry. Hollywood is just as guilty of self destructive behaviour, if you look at the massive fall of Disney in both Star Wars and Marvel.

Even their success stories are questionable. Deadpool 1 had a tiny budget of $58 million but was a massive success with a box office of $780 million. The corporate greed machine then says "more!" and the budget grows to $110 million, but what does the box office do? It doesn't suddenly double, because the audience certainly didn't double for this kind of movie. The box office is more or less the same. Is Deadpool 2 twice as good as the first? Arguably not, its just as good, or maybe a bit better. It's production values are certainly higher. I wonder what the budget of Deadpool x Wolverine will be.

Joker had a budget of $50 to $70 million, and was the greatest R rated success in history, and now its sequel has a budget of $200 million!!! Do they think the box office is going to quadruple?? Are movies unsustainable now?

My argument is that obviously we want bigger and better, but that doesn't mean an insane escalation in costs beyond what the product is reasonably expected to sell. There needs to be reasonable progression. That's the problem. Marvel took years and a number of movies to craft the success of Avengers. Compare that to what DC did from Man of Steel...

Back to games, you are exactly correct. They drown development resources and costs into building these monetisation models into the game, but you can't just tack them onto the game, you have to design reasons for them to exist and motivations for players to use them, which means bloat and excess and time wasting mechanics and in-game currencies and padding and all sorts of crap instead of a focused single player experience.

anast27d ago

Greed from everyone involved including game reviewers, which are the greedy little goblins that help the lords screw over the gaming landscape.

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80°

There are no "thoughtful" ads in video games, EA

There are no thoughtful ads in Video Games, EA. Leave them be.

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videogamer.com
northpaws13h ago

I think the only type of games that can gets away with it would be sport games, having those sponsors ads on the side like on real life.

But don't put freaking Doritos ads in Star Wars or something, it breaks the immersion. If it is a pop-up ads, then big no.

Hofstaderman12h ago

EA can thoughtfully eff themselves.

Makersbreath212h ago

EA coming back for the crown of being perceived as the worst company in gaming.

270°

Bungie CTO Leaves Company After 14 Years, Joins Sony PlayStation

Bungie veteran and current CTO, Luis Villegas, has left the company after fourteen years and has joined Sony PlayStation as its new Head of Technology.

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thegamepost.com
Sonic18811d 8h ago

"I feel incredibly lucky because as part of my new role I get to still work closely with my Bungie family."

New role and more pay and still can work closely with Bungie

1d 4h ago
fr0sty16h ago

Yeah, he basically just got a big promotion within the same parent company.

1d 4h ago
S2Killinit16h ago

Seems logical for him and probably for PlayStation

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300°

Insider claims Starfield could come to PS5 in 2025 after more Xbox games 'this holiday season'

Well regarded insider, NateTheHate, has said that more Xbox games could be coming to PS5 'this holiday season' followed by Starfield in 2025.

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videogamer.com
ThinkThink1d 16h ago

The latest rumor is flight simulator 2024 is heading to PS5 this year.

romulus231d 4h ago

That would be a great game to go multiplat. I would definitely pick that one up on PS5.

OtterX1d 1h ago (Edited 1d 1h ago )

That would be an absolutely fantastic score for PSVR2 if they have any VR support plans! MS Flight Simulator (2020) is one of my favorite VR experiences over on PC. Not so much a game, but one hell of a VR experience!

M3talDiamond18h ago

Where is this guy I havent seen him on N4G much lately?

OtterX17h ago

@M3talDiamond - I've been around, just not as much. Fam visiting, and been helping an indie team release a game, so that took a lot of focus. Thanks for noticing! haha

Skate-AK15h ago

I think they were talking about fr0sty's link.

OtterX15h ago(Edited 15h ago)

@Skate-AK ah ok, I was confused as heck, didn't even know if I should respond bc I legit just came off of an N4G hiatus. XD

So he just responded to the wrong person, gotcha. I hadn't even seen or clicked on Obscure's link til now!

+ Show (1) more replyLast reply 15h ago
Ethereal13h ago(Edited 13h ago)

I'd be all over this.

Knightofelemia1d 15h ago

Even if the rumor was true and if that did happen. I still wouldn't play or own a game that is classified as open world just to run into invisible force fields.

Rebel_Scum1d 2h ago

Then what is your solution to open worlds that obviously have to have a point where they must end?

Knightofelemia15h ago(Edited 15h ago)

@Rebel_Scum

Really? Do you even need an answer to your question? The point to open world games is not to run into invisible force fields but to explore ever nook and cranny of the game hence the term open world.

Barlos1d 2h ago

Same here. I won't be buying any Microsoft Games game

Notellin22h ago

Wow you're such a tough and smart guy taking that stance! You're really changing the world Barlos.

helicoptergirl18h ago(Edited 18h ago)

I hope you don't mean any and all Xbox games.

If you do mean all of their games, then why not buy a game you're interested in? MS are a 3 Trillion dollar company. People with your stance are not going to make a dent, so you might as well take advantage and enjoy playing on Playstation (the best place to play) with their games AND Xbox games. Who cares about giving them money? It's killing the hardcore Xbox fan that you even have the opportunity to play Xbox games on playstation. So why not indulge. The more games they sell on Playstation then the more games they will port over in the near future. Certain obscure people will die inside along with many others. I'm laughing all the way to the "Games Bank" and I hope you do too.

16h ago
DaCajun20h ago

Every open world games have invisible walls. So i guess you never play any open world games. If you don't believe me then you've either never played any Open World game or you never explored every corner of an open world game because there is no such thing as a true open world go anywhere game.

Gotta love a troll, just be honest you're a Microsoft hater. It's ok I dislike Microsoft also but at least be honest why you commented.

Neonridr20h ago

remind me of an open world game that went on forever.. I'll wait.

+ Show (1) more replyLast reply 15h ago
isarai1d 15h ago

If it came to ps+ ill try it, but im certainly not spending my money on it. I wanted this game to be awesome and it just seems so incomplete

Barlos1d 2h ago

Exactly. It's fine to rent it on Xbox so why should they expect people to actually buy it on PlayStation? They don't deserve your money.

16h ago
Neonridr20h ago

kinda like No Man's Sky when it first released.. amazing how updates can change a game, huh? Zero reason why this game couldn't be more fleshed out with updates and add-ons.

mkis00712h ago(Edited 12h ago)

Bethesda doesnt have a history of supporting their games after paid dlc ends for very long...certainly not in the realm of no mans sky's free ( all of them) updates and additions.

Destiny10801d 14h ago

send phil, some more dev kits

we need all xbox exclusives games ported before phil shuts them down

neutralgamer19921d 5h ago (Edited 1d 5h ago )

We were often ridiculed by Xbox enthusiasts, but it’s essential to understand that Microsoft's $100 billion investment was aimed at generating profit, not merely pleasing fans with Day 1 Game Pass releases.

Microsoft should consider releasing all its games, including flagship titles like Halo and Gears of War, on PlayStation. This strategy would maximize revenue while still releasing games day one on GP, money which could then be reinvested into the future of Xbox. While a few loyal fans might be upset, this approach makes the most business sense in the long run. Even put forza on PS5 get the sales. On Xbox gamers get these games day on GP while other platforms pay full price. Win win

nzjono1d 5h ago

Huh? "We were often ridiculed by Xbox enthusiasts" Its the other way around, their ship is sinking, and they have known this for some time.

neutralgamer19921d 3h ago

Once these acquisitions were announced, many Xbox fans felt that the primary aim was to take games away from PlayStation. Any suggestion that Microsoft wanted to maximize its return on their $100 billion investment was often dismissed with claims that Microsoft doesn’t need PlayStation or Nintendo to profit from these acquisitions.

Historically, Xbox operated independently within Microsoft, for better or worse. However, with such a significant financial commitment, Microsoft's goal is clearly to maximize revenue. They can still release these games on Game Pass at launch and also sell them at full price on other platforms. While some Xbox fans might react negatively if Xbox games appear on PlayStation, from a business perspective, it makes sense to leverage a platform with a much larger install base.

Phil Spencer and his team are under pressure to grow revenue and profit. It is becoming increasingly clear that achieving this growth solely within the Xbox ecosystem is challenging. Many Xbox gamers now expect Microsoft to cover the costs of games through Game Pass, rather than purchasing them outright. Considering that Xbox, now in its fourth generation, accounts for only 15-20% of overall software sales while its competitors are setting sales records, it is crucial for Microsoft to explore broader strategies to ensure profitability.

Notellin22h ago

You clowns were never ridiculed by Xbox enthusiasts. They are the underdogs and a massive minority and that statement is made up nonsense.

You guys need to quit playing victim in the fake war of console wars. The loudest fans are PlayStation fans and it's not even close.

neutralgamer199217h ago

The celebration of Activision's acquisition was met with enthusiasm, and any concerns about recouping that investment were dismissed with immature remarks. It's clear that PlayStation has a significantly larger fan base, a fact underscored by the fact that all their home consoles, except for the PS3, have sold over 100 million units. A larger fan base naturally leads to a more substantial online presence.

It’s absurd to label a company that has just spent $100 billion as an underdog.

I don't have a preference for any particular platform (I use a PC), but calling out issues shouldn't label someone a hater or a fanboy. If we can't discuss matters affecting all gamers maturely, we're missing the point.

Publishers are motivated by profit and see us all simply as gamers, regardless of platform. Their goal is to divide us and exploit us, but we often do a better job of dividing ourselves.

In 2024, we should be united to stand against unfair policies from publishers. Instead, we're arguing and failing to acknowledge when our preferred platforms make mistakes. We need to come together for the betterment of the entire gaming community.

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