ESTNN Writes: "Today we get the first major patch of Helldivers 2. The first major change is that more planetary hazards will be active across different planets, a nice way to scale up the difficulty of the game. Next up, we get changes to the eradicate mission format, which is getting slightly harder. However, the dev team notes this change puts the missions more in line with its original intention."
The latest Helldivers 2 MO is full of bugs that aren't Terminids. The devs are aware of these issues and a fix is currently being worked on.
The latest Major Order has been released in Helldivers 2 and it is set to see The Illuminate finally arrive in the game.
The illuminates have been coming since the game released and I'm already bored with the faction.
If people keep giving up on the Dark Fluid missions, then we’ll never even manage to blow up Meridia…
No irreversible destruction = No alien attention
I hope they make the illuminate a little less apple iPod and a little more Protos-like .
In the OG Helldivers, I sometimes felt like I’m shooting at Apple products.
Players are singing praises to a certain Automaton from Helldivers 2. Fans are excited over a possible return of an old enemy.
Ok I gave in today and bought it. It's not bad. If my friends were in PS5 we would probably play it. It's not perfect but definitely a solid 8.5, which to me is high since 9 is top score and I feel no game is a 10 (except maybe GTA but that's probably gonna anger people lol)
“Eradicate missions now require more kills and enemies spawn more often. The time to complete the mission was previously shorter than intended and should now usually take twice as long to complete.”
Hmm. Twice as long might be a little *too* long. Fortunately I’ve got my plat so I’m done grinding eradicate for samples and/or trophies.
The railgun became useless. Missions became harder, especially the extraction sequence, because now 10 million chargers are attacking while your all-new Railgun bullets just bounce off the chargers armor.
Major crashing.