Digital foundry doing comparisons of Playstation streaming vs Xbox's cloud streaming. Come see the results.
Come celebrate the 1-year anniversary of Diablo IV and the 2-year anniversary of Diablo Immortal! There are heaps of rewards to mark these celebrations with a bounty of devilish goods across both games.
1 more month then I can celebrate 1 year since i stopped playing and uninstalled the game.
Tales of the Shire has many hurdles to jump to live up to the J.R.R. Tolkien masterpiece, and magical elements might be its most pertinent one.
"NACON and Big Ant Studios are today very proud and pleased to announce that "TIEBREAK: Official game of the ATP and WTA" will be released on 22 August 2024 for PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One and PC (Steam). The Nintendo Switch™ version will be launched at a later date." - NACON and Big Ant Studios.
Even though I'm not interested in streaming what so ever. I found this interesting.
That's actually fairly surprising. I had to rely on both Xbox cloud and PSN now a few months ago and both worked really well and didn't really notice any difference in them. Maybe that's because I streamed to a phone I really don't know.
DF should also test the remote play on both systems.I tried remote play on both using Batman Arkham Knight as a test.
Interestingly, the differences I found were similar to the cloud streamings. The PS5 had a much clearer and stable image, while the Xbox lagged so much more but has slightly less input lag.
PS is better at streaming than Xbox, ha. Xbox is definitely going all Android soon.
So the difference is that PScloud is streaming ps5 hardware while for some reason Xcloud is streaming from series S hardware instead of series X.
From my experience streaming via phone is pretty much unplayable while streaming on console was very good quality that's nearly like playing natively. I don't understand why