320°

Xbox missed annual revenue forecasts by $780 million

Xbox gaming missed management's internal annual revenue estimates by $780 million, and also failed to meet expected Xbox Game Pass subscription growth.

The case file exhibit list includes one very illuminating 80-page internal Microsoft document that outlined where Xbox currently is and where it can grow. The slide deck, which was issued during Microsoft's Q3 FY22 (January - March 2023), has assigned an estimated revenue target of $17 billion for the Xbox games division. Actual results were quite different--Xbox made $16.22 billion in FY22, missing the internal target by some $780 million.

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tweaktown.com
Outside_ofthe_Box340d ago (Edited 340d ago )

Wonder if it had anything to do with this? https://n4g.com/news/255721...

Or we can blame Sony's aggressive competitive business tactics that Microsoft themselves use too!

just_looken339d ago

Or they can write it off with the pile of cash Microsoft makes.

I am still amazed they have not pulled a kenect were they just pull the consoles.

I mean lets be real with there games on pc and xbox now why would you own said xbox console? they should go with a real digital store front like steam.

Heck sony would be smart let microsoft put a xbox digital store on playstation 5 just like how pc is so you got your playstation store then go too the xbox store to grab there games.

Xbox can split the revenue like valve does but xbox host the games on there server this may let games like starfield on playstation if xbox gets more of the cash from game sales.

Oh also do not post but pc cost so much crap you do not need a 4090 to play pc games amd 6k series am4 rig is more than enough.

Oh the playstation 5 thing your games can be either under 2 ids like pc gamers do steam id battle.net id or if sony would allow it make it so you can use your playsation id and but games on the xbox store though that tech wise its possible but the companies would half to allow it.

lelo2play339d ago (Edited 339d ago )

Their target was $17 billion. They made $16.22 billion... some people will think that was bad.

$16.22 billion without any AAA first party exclusive games, that's quite impressive for the Xbox business... but bad for Xbox gamers that didn't have AAA first party exclusive games.

SeTTriP339d ago

They not profiting the overhead in game development is steep.

Nacho_Z339d ago

It depends though, for all we know they needed to make 16.5 billion revenue to turn a profit.

lelo2play339d ago (Edited 339d ago )

@mkis007
Never said it was profit. So how much was the Xbox profit?
When Sony or Nintendo show their revenue, do they announce their gaming profit?

@Nacho_Z
"16.5 billion revenue to turn a profit."
Did you just make that up? Where did you get that number?

Nacho_Z339d ago

Do you know what "for all we know" means? Point is there's no point celebrating revenue without knowing what the profit margin is.

lelo2play339d ago (Edited 339d ago )

@Nacho_Z
If you include "for all we know", you can just make up numbers?
By curiosity, for all that you know how much does Sony and Nintendo need to turn a profit in gaming?

Nacho_Z339d ago

Google it and you'll see what Sony's profit for their PS division is, it's very straightforward to find out. Nintendo I have no idea and don't care, no doubt they're raking it in though, they actually make money on hardware for one thing.

SullysCigar339d ago

@ lelo2play, it IS bad, It's always bad to miss a target. The fact that they had no decent games during that period is irrelevant. That target was set knowing full well they had no decent games releasing. It's a formalisation of expectations, relayed to the shareholders and they haven't met those expectations.

That's the reason "some people will think that was bad" - it WAS bad.

339d ago
dumahim339d ago

@lelo2play
"Never said it was profit."

Yes you did.

"They made $16.22 billion..."

A revenue value is not making (made) money. It could be they lost money with that.

zekk339d ago (Edited 338d ago )

I think this has been covered before but revenue is the ability to collect on your a/r (accounts receivable aka what is owed to you). It's used to help measure the health of a company's cash flow. There are other things but that's one of the most important. Revenue doesn't take expenses and liabilities into account. The fact they missed projection is bad especially since from the look of things their expense and liabilities are most likely increasing meaning there is a larger negative gap in profit/loss. Also from a shareholders view this is not great. It means profitable areas of the business are putting money to try to makeup the difference instead of going to investors. Also could effectively cause other profitable areas to shrink or stagnant since money they make is going to Xbox and not their own projects. It can also effect morale and bonuses to other hard working division/workers.

jznrpg335d ago

Every public company that has a mids that large will make cuts inside the company to make up for it.

During Covid the company I worked for previously had a 500 million dollar miss for the year and they cut a few hundred people, made some retire and cut some bonuses for salary people and lowered some salaries and made other cuts adjustments inside the company.

They just don’t write it off they try to make it up as much as they can one way or another not to hurt their overall bottom line. Xbox can only be funded for so long the something has to give. What that will be is interesting but they are clearly getting desperate and it could get really ugly

+ Show (9) more repliesLast reply 335d ago
Knushwood Butt339d ago

'Your business is not necessarily meeting its internal targets today?'.

'It is not right now, no.'.

For once, I believe Phil.

XiNatsuDragnel339d ago

Because you guys need to make quality Games nuff Said.

just_looken339d ago

they do have alot in the pipline as far as 3rd party stuff maybe one of these might be good?.
https://www.gamesradar.com/...

just_looken339d ago

So 12 users on this board have time travel powers?

I left a link to over 15 dev teams ms owns we all do not know if one of those devs might make a quality game finally.

AmUnRa339d ago

Nah MS has found a better way, just buy whole publishers let them make the games for you and call them your own.

Flakegriffin339d ago

And still come in last place.

crazyCoconuts339d ago

Target to grow GamePass subs by 73% a year? That sounds really aggressive - it's a hell of a target

Phoenix76339d ago

Even harder when MS themselves have admitted cutting back on production of the SX.

jznrpg335d ago

They could produce 50 million doesn’t mean they will sell though. They are sitting on shelves everywhere right now

ocelot07339d ago

Bring back the £1 subs a month and it will happen ......I think.

AmUnRa339d ago

The times of £1 ore $1 subs wil de a thing of the past, the price of GP will be growing in the coming years, you can bet on that, and you will not loose.

dumahim339d ago

If it didn't bring in those extra customers in the past with that deal, why would it now?

ocelot07339d ago

@dumahim

Oh it probably won't. I just miss paying £1 rather than £3 - £4.

NextGenCeo339d ago

Microsoft will be out willingly from console market soon. They will go Cloud gaming and be come Biggest Publisher for every gaming platform on the world. Especially PC.

Godmars290339d ago

Or create the platform, overcharge for it, get lazy and inefficient with it, allowing for someone else - No-no, not you Google or Amazon - to enter the scene with a better, cheaper form of "their" service. As things tend to go with MS.

jznrpg338d ago

They can offer whatever they want I won’t buy any of there crap.

Show all comments (46)
50°

FanimeCon 2024 | Persona / Shin Megami Tensei Cosplay Gathering

The Persona / Shin Megami Tensei cosplay gathering allowed fans of the acclaimed JRPG series to meet up during FanimeCon 2024.

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8bitdigi.com
80°

Every PlayStation Studios game available now on Windows PC

Windows Central writes: "Many PlayStation Studios games that are ported to PC get dedicated PS5 DualSense support, which allows users to experience haptic feedback and adaptive trigger support without actually having to own a PS5.

According to Hermen Hulst, head of PlayStation Studios, it's still the company's intent to launch the bigger single-player games on PS5 first, before later bringing the games to PC. This might not be the case for multiplayer games however, which are considered okay to launch simultaneously on console and PC."

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windowscentral.com
ocelot0713h ago

My guess is after god of war. Probably last of us 2 that's a almost 4 year old game now and by the time it's released on pc it will be more than 4 years old or close to 5.

Elda7h ago

Every old Playstation game that is now on PC.

XiNatsuDragnel6h ago

Good at least they can sell hardware

120°

Can FSR 3 frame generation deliver the 120fps dream on PS5 and Xbox?

Frame generation technology has arrived on consoles, amplifying frame-rates and potentially transforming experiences.

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eurogamer.net
purple1011d 4h ago

adds between 8.3-15.3 milliseconds of latency on the game they tested, - no thanks

darksky11h ago

Base latency is 130.8ms and frame gen takes that up to 139.1ms. A 7% increase in latency is hardly a deal breaker.

Zenzuu11h ago

That's hardly a deal breaker and not really noticeable. Even the folks at Digital Foundry said so as well.

darthv721d 4h ago

Impressive results... sadly I don't have a 120hz display. I was thinking this technique could increase fps on any game that supports it regardless of the display.

purple1011d 4h ago (Edited 1d 4h ago )

I have a vrr telly in the lounge,

On another point, what if it were the other way around where the developer aims for higher fps, then used something like pssr to make the resolution higher, that might be better?

Any which way, PS5 pro sure looks interesting now, being they have already doubled frame rate, with JUST just this fsr3.0

sagapo9h ago

It’s up to dev’s to implement FSR 3 support tho but most probably will I guess (hope).

BlackDoomAx11h ago

Can it deliver the 60fps dream?

purple1012h ago(Edited 2h ago)

no, it delivers approx 80fps.

which is why I say why not target 60fps with this new tech and use the upscaling pssr, (Sonys version of Nvidia's DLSS, that seems so popular in the pc realm)

then we have best of both, better believe ps5pro will be doing all the above.

andy8510h ago

Now I've extensively tried it I'm not too fussed about 120 fps. Give me a locked 60 and more details and I'm more than happy

anast6h ago(Edited 6h ago)

120 is a bit slow. My eyes can't look at anything less than 260fps.

Show all comments (11)