You might expect the cost of a non-physical game to cost a lot less than the digital version. There is no need for production of an item or transport costs, so why do publishers charge the same?
"INDIE Live Expo, Japan’s premiere online digital showcase series connecting indie game fans all over the world, highlighted more than 150 games during its Saturday broadcast introducing world premieres, new trailers, and updates during its 10th-ever digital showcase." - INDIE Live Expo.
"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.
A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.
That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.
Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.
Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.
Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't
The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.
Not on Xbox
Because grrreeeeed! Next question.
Because there is no competition on the digital space for consoles. Do you think Sony would charge this price if there were alternative digital stores for Playstation games?
Unless the game is one I want at launch like say Tales of Arise I will buy it day one. Most of the time I will just wait for the game to go on sale when its kicking around the $20-$40 area. I don't go digital unless I have to I bought FF7 remake and RE3 digital because of the COVID shit even then I should have waited for those games to go on sale but I really wanted them. I bought KH 3 for $20 on PS4 and even then the price is even cheaper I have seen it on Amazon kicking around $14 new. As for digital being the same price as physical it comes down to greed it costs more to print that disc of the game then it does putting it up on a digital store. I understand a company like Sega, Capcom, Namco all have to pay Sony, Microsoft, Nintendo and Steam a fee to sell the game on their digital store fronts. This is also another reason why I do my homework on a new ip or installment in a franchise I don't want a $90 Canadian dud sitting on my shelf. I learned my lesson with Cyberpunk I will not be taken again like that what a waste of cash.
Also Nintendo excuse for their expensive Switch games was the game card costs...but digital is the same price.