Sea of Thieves, which has been under development for four years (at least), met with divided reception upon release.
As PlayStation announces its new strategy to encourage PC users to choose PS5 it is a bitter-sweet moment for PC gamers.
I mean, it's a business based on hardware market. Do we expect them to not even try? It's not like Nintendo doesn't do the same by not putting any games on PC and Microsoft until recently did the same. I don't care what they attempt, as long as they don't abuse the community or lie about their goals/requirements.
Will it work? Not likely. Should we care? No. Let them waste their time, it doesn't affect anything.
I wish them the best of luck.
But PC players are often a patient bunch, many will even wait for Epic launcher exclusivity to end until a game comes to Steam.
If they didnt buy the console when its games were exclusive, why would they do it now theyre not?
PC gamers are just too patient and loyal to their gaming set ups, something they've spent a lot of money on to perfect. They have backlogs of games which many never get round to finishing or get round to at all and will always have other multiplatform releases to keep them going.
Over the many years Sony has published so many awesome titles such as The Last of Us, Uncharted, Heavenly Sword, Infamous, Killzone, LittleBigPlanet, Dreams, Puppeteer, Resistance, Heavy Rain, Gran Turismo, Motor Storm, God of War, Horizon, Ratchet and Clank, Spiderman, Ghost of Tsushima, Bloodborne
If none of those games BEFORE all these PC ports convinced a hardcore PC gamer to get a PS5 console then why on Earth would porting them them to PC now make any difference? All PC gamers now know 100% is that they just have to be patient, which they are good at anyway to get a PS5 game 2 years later.
I get GaaS games or multiplayer focused titles but if people really want to play these games they'd have gotten a PS console years ago.
Who cares? Then just stay on PC and play the waiting game. No big deal. Sony wins in the end anyway.
I mean if there's any single player Sony games that I actually want that aren't on PC then I would buy said console to play them on. But the ones that I like that aren't on PC are few and far between anyway so no loss for me.
If I game, it's usually multiplayer titles, otherwise I like playing around with some other software.
The latest US sales data is out, and while hardware may be down for the big 3, software is ruling the day, including Stellar Blade topping the charts
Must be weird for Xbox fans to see Sea Of Thieves at number 4 on the NPD charts
Well, would you look at that Sony! Guess there’s an audience after all for this stuff.
I wonder where the change from "NPD" to "Circana" ranks on the chart of lamest rebrands? And yes I know it changed awhile ago it just annoys me every time I see it.
Stellar Blade deserves it, it's just a gorgeous well-optomized working right out of the box game. Would plat all over again.
ARK: Survival Ascended has introduced Premium Mods on consoles. Wccftech talked to Studio Wildcard and their partner Overwolf about the rising importance of user-generated content, especially for live service games.
They used to be amazing during N64 =/
no surprise.. the N64 was their glory days. Once MS acquired them a good chunk of the core talent had left, and now Rare is only a shadow of its former self.
I would close that studio at this point. They just aren't a AAA developer. The idea of Sea of Thieves in my opinion is fine but the execution is just terrible. The swimming and combat mechanics are the worst I can remember in a game. And the server code at launch was completely broken. And the optimization work for the Xbox One X was so bad. The PC build was much better as far as optimization but the basic gameplay was still trash. This isn't a major game studio you waste resources to maintain if they cannot do basic gameplay mechanics.
Well least someone high up and in his position said it
I'm always flabbergasted how after 4 years worth of development amounted to what we got in Sea of Thieves...it's just mind boggling how another overhyped, disappointment like No Mans Sky can have a team of 15 people and the end result is roughly the same despite Rare having 200 people working on Sea of Thieves. The only big difference between them is the themes and the fact Sea of Thieves has online co-op, that's it.
So the question is and will always be what the fudge were they doing for 4 years? Hello Games worked on their game for roughly the same time and their offices flooded.
By no means is this a stupid "Sea of Thieves vs No Mans Sky" argument or comparing the two, regardless of who made the game, what developer was behind it or what console it was on because the two games are pretty bad with what we got, it's just the entire situation is just unbelievable. Was it intentional or was there serious development issues we're not aware of? Maybe some people are Rare who leave in the future will spill the beans but honestly I said it back during the second or third look at the game and could smell what was coming a mile away...they should have just suck to an old IP, get them back in the swing of things by doing something they've already got established and do a sequel for it. Kameo, Conker, Banjo Threeie, Perfect Dark, hell Grabbed by the Ghoulies would have been a good one since it was the lowest rated one at the time, anything they did for the sequel would have been an automatic improvement to the masses, even though I enjoyed the first game for what it was. Grabbing whatever items around the house for your weapons...could have really improved on that.
I loved Rare, and I was a big advocate of "giving them another chance" but they have proved with Sea of Thieves that they are just not what Microsoft need. Microsoft need devs putting out God of War level exclusives.