In a move that feels comically late at this point, EA has announced that they have updated the Loot-box and Star Cards system in Star Wars Battlefront 2 to a level that people shouted it should be on release.
BLG writes, "Some of the most popular games have had a rough start, with some of them being downright unplayable.
Despite that, developers have managed to turn it around for them and make their game worth playing. Here are some games that had a rough start but were pretty great."
Sea of Thieves... I'm not disagreeing that the game has improved in terms of content. But I feel that the most significant change between now and its release is actually the public perception. Nowadays, most people are aware that the game is a multiplayer PvP-focused experience first and foremost, and not "Black Flag made by Rare". Consequently, people dismissing the whole experience because the single-player aspect is lacking or the story is plain are much less common.
Days gone! By the end of the game I couldn't drop it down! I went around so many hours killing zombies! It was addictive by the end.
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PCGamer: DICE managed to turn things around, and I'm sad that it's over.
Imagine if it were this good from the get go, then grew into something even greater. Good on DICE for supporting the game for as long as it did, but people seem to forgive and forget too fast. I would never blindly praise any game that took years to get to a point where it's actually worth playing AFTER I payed full price on release day. Also Fallen Order says hello
Too late
They've killed the franchise and if they were smart by the time Battlefront III comes out they'll get rid of the shitty Star Card system...make it like the 2005 game
The only way to fix a lootbox is to kill it outright.
Back pedaling is hardly considered "fixing it". It's back pedaling due to retaliation, and nothing more. None of this was done out of the goodness of their hearts.
Never forget, and never trust this slime bucket company whatsoever.
Well good to know they fixed the issues and credit to whomever pitched for this to happen in the internal team. As much as I wanted to believe our verbal backlash made the difference, i'm sure the reality is that they just didn't meet their financial target and decided to ditch the system. Still I have hope that this sets a negative impression for lootboxes in general to all developers.
Loot boxes are like cockroaches burn one and get more paywalls